Germans in Battle of Berlin campain, lol

At this point I believe it has been the intent of the devs to make the Germans underpowered. In real life they got their asses kicked on those beaches, and even more so in Berlin. They also were eventually pushed out of Russia. It really seems like the devs are making Jerry underpowered in various degrees based on what actually happened in the war.

The problem is that this is a game, and things need to be balanced. The Germans in Berlin are a fucking joke. If you dont believe me play that side for awhile.

Please balance this game, and stop adding vehicles for a little while.

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I play the German side of this campaign there is a map I think its a goering map where the Germans are defending - As we all know when ya span in at the beginning ya spawn in there is no choice … well, if ya spawn in no the spawn that is in the middle of the street you spawn in and down the street are enemy tanks blowing everyone away.

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From a tactical perspect/small unit perspect the Germans pushed our shit in on numerous ocassions. First wave to hit the beach took 90% casualties, Carentan took what, 4 regiments to kick out a battalion of panzer grenadiers and an element of 6th FJ?

There’s a reason the war lasted as long as it did. It wasn’t easy.

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yeah there’s one map in berlin where you spawn and are immediately killed by russian tanks from their spawn. super great map making.

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ooor it could just be that the enemy team was just better? seriously what is wrong with people now a days where instead of thinking that maybe just maybe that the enemy was just better they think that is because their side is UP

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I literally never die and if I do it’s the games fault, ricky.

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lol the only time that can actually work is when in a tank because of how god damn cluttered these maps are

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I was mainly just speaking about the beaches and the immediate areas around them. I know things were more tough going and slower as we got further into the country.

Either way its not really balanced at all.

It’s a game Ricky. What’s the motivation for anyone to play as the Germans in this game right now, especially in Normandy and Berlin?

I’d understand if they got more of something like XP than the Allies, but there is literally no reason unless your an oddball like me who likes to play as the underdog and really challenge myself. I also refuse to play with anything that I deem to be OP in any game.

It’s a game, and therefore it should be balanced.

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face off against fictional weapons in Normandy.
Face off against zero recoil laser beams in Berlin/Moscow

Meanwhile you are grinding and unlocking the same shit over and over and over again.

I fully understand why there’s less german players.

MP40 that fires a 9mm with less gunpowder than 7.62 tokarev round, with a lower rate of fire somehow has more recoil than a PPD or PPSH that fires as fast as mechanically possible and has a much higher muzzle velocity (more recoil.

The sheer amount of times I’ve gotten the drop on Soviet troops and started to shoot them with the MP40, hit them several (3-4) times and they turn and go BRR and I insta-die. Is pretty maddening.

I do it all the time to German players. Just turn and instantly out DPS them while taking 9mm rounds to the chest.

I suggest anyone interested, go look up magdump videos on youtube of the PPD/PPSH and compare it to a magdump from the MP40. There is significantly more recoil with the russian SMGs.

If you have more attention span I suggest looking into how they were designed. The engineering behind both designs explains why one recoils more than the other IRL.

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Right you are, and the experienced players all understand this, and therefore play as the Allies. That means a ton of complete noobs, and otherwise inexperienced players for the Germans, along with an inordinate # of Bots, because nobody wants play on that side.

Its x2 the fucking, and wtf are they thinking?

i know it’s a game which is why i said that since there are always going to be people better and worse than you so it’s a game of luck to see who you get paired up with

to get the unique weapons, to play for fun, to get everything maxed out. so there are reasons just not because it is the bestest to play

i see that we are similar since i don’t like using meta guns which is why in normandy my inf 2 squad has only 1 garand and the rest carbines

so would you consider german CAS to be OP? because most people tend to believe especially if they are the allies. and then there is the whole fg42 debacle that i’m not going to get into

agreed but sometimes you can’t balanced skills or the lack there of

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The built-in wall brace, is another quality of life feature of the MP40 that has no effect on the weapon in game. (yes this barrel flange is to brace against barriers during full auto fire.)

@Rickyd123

The FG42 should be limited to the Fallschirmjaeger. They were an iconic part of the war and it was a rare weapon. Making everyone unique and special means nobody is unique and special.

CAS. in general is OP and the rocket spam in Normandy from the luftwaffe is really annoying.

Also IMO the MP38 should be better than the MP40, since the only real difference is war time economization between the two. Stamping v milling.

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they should buff 9mm also pistols are underwhelming.

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MP3008 vs PPS-42 intensifies

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I haven’t found any truth behind this…

Its balanced… its a you issue

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In game, several assault squads are modeled after Fallschirmjaeger units, so it would probably be simplest to make the FG42 an assault class weapon and then revert the ammo nerf if we wanted to apply the realism card.

But yes, it is a bit stupid that the PPD-40 and PPSH-41 have less effective recoil than the MP38/40.
The MP40 has a better recoil system, fires a lower power round, has an inline stock instead of a dropped stock, while having effectively the same mass. All of which should cause it to have lower recoil and felt recoil. Combined, it should have like… half? the felt recoil, at most?
Muzzle energy of the rounds - wartime german production 9mm; ~450 joules vs wartime Soviet tokarev muzzle energy; ~600 joules.
Reciever travel distance: MP40’s bolt has ~165mm to travel in the reciever, the PPSH can travel ~160mm. (minus a few mm perhaps on either, working off blueprints and pixel measuring for something unlabeled)
Spring diameter: about double for the MP40?
Stock drop degrees: ~10 degrees for the MP40, ~20 degrees for the PPSH-41.

1.33x the muzzle energy, a ~10-20% greater impact velocity of the bolt on the rear of the reciever at a minimum, and 22% more leverage on the shoulder for the recoil due to the greater drop of the PPSH-41’s stock? Playing the realism card, it should have 1.8-2.0x felt vertical recoil per round if I’m not mistaken.

Yet, the in game the box mag PPSH-41 has 15% less recoil, and the drum mag that adds another 2lbs has 27% less recoil than the MP40? (I mean, the difference in recoil between the versions is fine enough, but they both should have basically double their present vertical recoil at minimum if we want to play the realism card)

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The Iconic “Burp Gun” - Shooting the PPSh-41 - YouTube
I’m going to quote Gun Jesus here at 3:30 for his opinion on the PPSh’s controllability. Overall they should be pretty similar from my knowledge of them.

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watching the forgotten weapons videos of shooting both guns, the PPSH does have more visible recoil when they’re shooting.

Also, I trust math more than subjective opinion, anyway, lol. Though, IRL, neither have much in the way of appreciable recoil ultimately. That being the whole point to SMGs in general, but yeah.

I have shot both 9mm SMG and Tokarev SMGs and I felt more recoil and was less accurate with the tokarev. At least IRL. Any video shows significantly more muzzle drift on the PPSH/PPD.