Seeing the new changes, where the game is moving away from historical campaign setups and is now beginning to enter the realm of more traditional tech tree style content, I propose a premium squad for the very far-flung future of the Japanese faction. I do not expect this to be a necessary piece of content just yet, as the researchable best weapons and squads for the Japanese faction would need to accommodate for similar or peer assets in the first place. Still, seeing as Japan will have to fight against the weapons found in other campaigns, of which many are substantially more potent than what is currently in the Pacific campaign, I do believe this to be an idea worth exploring and considering for addition in some form or another.
The idea is somewhat in the space of the AS-44 assaulter pack from the Berlin campaign as well as the Fedorov squad in the Moscow campaign; using Japanese body armor, which saw use in the 30s in China, as well as the Experimental Ultra-Light Machine Gun, effectively a Japanese experimental assault rifle, I propose a premium assaulter squadron sporting body armor. To distinguish it from just being an AS-44 clone squadron, which has a substantial emphasis on weapon handling on account of +14 weapon handling, this squadron would instead demonstrate increased durability.
The statistics, composition, and equipment of the squadron will be proposed as follows:
4 assaulters, 1 engineer (all carrying the ULMG, body armor) (EDIT: alternatively, to match Fedorov squad composition, 3 machine gunners, 2 engineers, perk alignments would be closer what already exist there, however, this also changes the squad from assaulters to machine gunners. That said, the Fedorov MG squad does also use assaulter III base perk so this would really only change the composition).
Assaulter III baseline perk and upgrade cost (+100% healing from medpacks)
+8 vitality
-8 weapon handling
Preloaded perks:
+35% vitality
+20% weapon aim speed
+15% speed of decreasing of the shot spread after quick turning, -25% shot spread after quick turning
+100% stamina regeneration speed
Large backpack
3 medkits
Explosion pack
Knife
I do not think it would be a good idea to introduce just yet, for one, we have yet to see how the matchmaker system would scale, and for two, as stated before, we would first require Japan to reach a comparable level of potency in the main progression tree for assaulter weapons. That said, I think this would ensure there is some level of higher level counterplay against future scenarios, as Japan could very well end up facing quite potent US, UK, and USSR forces in the future.
Ideas for candidate regiments, thoughts, ideas, criticisms, and concerns are all welcomed, as per usual.