First changes to battle ratings

They did not develooped their tanks with a random pixel game made 80 years later in mind, they built their tanks to win a war (which they did). They had larger numbers and better logistics and were not limited to “only two tanks in the same battle”.

Not the default version of Pershing.

Super Pershing had much longer canon compared to Pershing which allowed for better AP shell. It will still have a reload twice as long as Tiger II’s reload.

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I’m not saying they deserve to be higher BR per se, just that Germany won’t have any paratroopers for low BR queue while Americans will have two.
Also, the Welgun has copy-pasted MP-40 stats, not Sten stats.

Maybe, but it wrecks in warthunder (one of my most used yank tanks)

Then again i still fancy myself in the jumbo 76mm vs king tigers…but different game…can actually maneuver

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Given gaijins history I am not sure if they want a Steam release at all.

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Slow rof, limited hitpower, and small mag size, all are severe handicaps for this gun to earn a higher BR.

Congratulations on the decision. this is exactly what we need. Now you have my full support🫡

KV-1 should move back to tier 4.
If you ever played Stalingrad you would know that if the tank commanders are of equal skill, the KV1 wins 100% of the duels.
Videos showing KV-1’s being easily killed , clearly not the best indicators of how most games usually go.
Mentions of ‘’ X weapon / vehicle CAN kill a KV-1 ‘’. Good luck with that. Clearly you never attempted following your advice and see for yourself how easy it is to kill a competent KV-1 player that doesn’t rush blindly, watches his surroundings and has a non bot team.

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Fair point

It has been tested by people in Enlisted. I think Voyo can confirm the discussion. There is ony 80m at like 10m which I think is not a common distance even for Enlisted standards.
WT is not the same as in Enlisted.

Almost all Panzer IV tanks an be easily penned by the 45mm cannon, often even angled, by the Soviets and yes it has less pen than the T-34s but if according to you the similar worse J is just fine against the KV1, I dont see how the OHK-“version” of it is dogshit now.

besides the italian paras, the german ones are miles better than the ones u posted, a better fg42, an actual fg42 with a gl are far superior guns, even with the italian ones u can argue that the balancing was the flamers although i believe they shouldve stayed on tier 3

Good to know that this change is being implemented for Premium Squads.

Don’t forget to also include Italian Uniforms that are non-premium and Jungle Uniforms/Gear for the British.

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Still better than awful G4, and BSA Welgun is super stable when crouching so definitely competitive against Axis smgs (it’s better than mp40) and you can land anywhere build rallies, mg nests/at or aa guns, what does Axis have? Nothing.

So two points for the Allies and zero to the Axis, how many points Allies have now? Like 15 at least, while Axis just three with VG 1-5, and two Panzers.

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So what is your answer?
Redesign the game again?

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utility is a factor but so are guns, anyone can run into the woods and build a rally and dropping near a point unless its confrontation especially with those guns is a suicide mission

Could either the G41s reload get buffed or the G43 moved down? If the 41 got the Same reload as the Enfield it would be fine, or alternatively move the 43 down as it’s basically a M1 that has a bit more recoil and slower velocity but 2 more rounds and better sights.

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The US did created some tanks that could face Tiger II. US heavies were tested during the war but did not left USA because they were not needed. Just take a look at T29/30/32/34. People will probably be upset if they came into the game though

Also US tank destroyer could do the job, by using their superior mobility to flank german tanks (I mean they were laterally designed for that)… except that the maps are just too small to do anything with them (except dying from almost any weapons).

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Just like real life

you do realize that i was talking about the 4J not the 3J :man_facepalming: guess “80mm on the hull” wasn’t clear enough for you

what good is that if you can’t get through armor (78mm at 10 meters flat stroh btw a grayzone to grayzone shooting match can be as extreme as 300 meters though 250 is average meaning that yes the 4J can confidential slug it out hell the 4G (same gun as F2) can slug it out fine as is

Standard tank on tank fighting happened mostly between 500 - 1500 meters during the war.

You would be lucky to find someone more than 200 m away from you in the average enlisted game.

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Difference is that with paratroopers you can drop anywhere and build a rally, while axis will have to waste at least few minutes while enemy team will spawn at the rallies near points with entire team just waiting for your arrival. Do you not see the issue? And they have not one para but two of them. Add superior guns of the basic Allies and you have most matches as the dark souls mode for the Axis while Allies can play with closed eyes and win almost every time. There are not a single powerful thing left for the low-mid tier Axis everything is equal or much better on the opposite team.

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