It seems you really liked those 14200 New Zealand machine gunner squads, 23100 P-47D-22 Razorback fighters and 17100 Jagdpanzer IV SPG earned during the event. In just the 10 days since you received them, you’ve achieved 33458 victories involving Operation Rewards.
Thanks for the stats, be interested to know Allied vs Axis though.
Hoping you got some new stuff coming, plenty of requests on here, my Santa list:
FW - wip in I know
Grb39 sights
STG Berlin
Tunisia Tiger - fingers crossed!
Tail gunners in bombers - double fingers crossed!
More vehicles and planes
Lastly, the final event Modern war, hope focus remains on WW2, there are so many new opportunities in France, Russia, Europe in General… just my feedback.
Keep up the good work sir! See you on the front at some point
Ps. Tank spawn on Omer (Allied ps5) in house please look at, bit frustrating.
In Future campaigns please take BATTLE OF CRETE 1941 into consideration it would b e a fun campaign with Germany using Paratroopers and British forces ready for them.
This is of course more on the previous topic about improvements to the flamethrower, but still.
Will the flamethrower affect the environment in the future?There is already a good physics of snow, but the flamethrower does not burn snow.
In fact, we have impressive technology and capabilities. However, other games also have them.
But we are all united by the performance of your computers. Not all cool things can be compensated for simply by the quality of the settings, and some graphic effects and mechanics are simply hard to provide for most players at this moment. Not only show, but also synchronize the display of all these effects on the computers of all participants in the battle.
I say this in order to clarify - we are not always limited only by our capabilities. We try to provide the game to as many players as possible and keep it balanced for them (the minimum and maximum graphics quality in Enlisted looks similar and does not provide a gaming advantage).
By the way. Take another look at this example. How does War Thunder do?
The grass is drawn only close. It won’t be far away (no difference with ULQ)
Trees and bushes are drawn for both examples. However, on ULQ they are less transparent to compensate for the greater ease of detection of the enemy on these settings.
Therefore, in reality, the only difference between these examples is that the grass is visible up close. But only close. In the crosshair, you can turn it off.
In all of our games, we do a lot of subtle things that make the game fairer.
I cannot promise this, because I do not know if it will be (I need to ask colleagues). Of course, where possible, we will try to implement interaction.
Enlisted has it. You punch through doors and windows, even stone fences - these are things that directly affect your game. Therefore, they have a place in the game. The melting snow is beautiful - but only beautiful.
ATM game already is weird at low settings.
In the lowest settings, I get worse FPS than midium.
I dont know what they tuned it. But set at very low seems trade off something, not directly not rendering at all.
Test at GTX1080 at 40% TDP. Monitored by Geforce experience.
Also the game still used 4GB of VRAM, which is pretty weird since most low end GPU only has 2GB VRAM.
Of course, this does not affect the gameplay itself in any way.But a flamethrower must could burn tables\boxes\utensils and the like.Well, any worked-out little thing makes the game more beautiful in general, like casings that leave traces in the snow.And when a flamethrower doesn’t burn grass, it looks strange.