‘sigh’…nvm…
I keep it…god bless devs to decide wisely
‘sigh’…nvm…
I keep it…god bless devs to decide wisely
Enlisted has damage models for ammo based on ammo type, not rifle type. So the FG42 isn’t going to see any reduction in damage without also reducing damage for every other weapon chambered in 8mm mauser such as the Kar98k, Gewehr, MG34, MG42, etc. (much like how warthunder handles ammunition)
So yeah, use the FG42 as a semi-auto if you’re going to have it on troopers and the like. Until the devs decide to move it to a class-restricted weapon, having it’s ammo restricted is ultimately a necessity for balance.
is the THEORETICAL number of murders the only criterion for comparing guns? Silly.
I also suggest comparing the Jumbo, which has a 100mm angled frontal and the Pz4 h with 80mm at right angles (I won’t say anything about the side armor and the fact that the Pz vanshots with a PIAT 2\3 in the frontal)
Or maybe compare the damage of Thompson and German machine guns?
And maybe you should also take into account that first of all with FG 42 even at point-blank range when hitting the legs-arms, which often happens you need 2 bullets, as well as 1-2 bullets are needed to finish off. All your calculations do not make sense
Considering how much better the FG42 performs compared to the Gewehr and Garand, what with having significantly less recoil and a higher fire rate while dealing the same damage, I can see your point, we should make it so the FG42 doesn’t have any spare magazines, and is restricted to only the 20 it carries in the gun. /halfscarcasm
But no, I was making that point that the nerf at least brings the FG42 into line with the other infantry weapons on ammo / kill capacity. It’s not the only consideration on balance, and the FG42 is still considerably more powerful than any other trooper available weapon, but at least now it’s not egregiously so to the same degree it was before in at least that one variable.
in GAME its classified as semi auto rifle. If people really want LMG ammo count then it should also have LMG limitations, so gunner only.
It has to be better than g43 and garand, it opens at level 23, I’m sick of this comparison, it’s idiotic. “And why is the jumbo so much better than the M8, Pz 3” BECAUSE it opens at level 20. And why it’s twice as good as a similar Pz 4h is the question, but the whiners on the US side don’t see it.
ok well why does the FG(prenerf) have the similar behaviors and ammo count as BAR but get’s to be multi-class while the m2 carbine is a glorified smg? wouldn’t it make more sense to lock FG to gunner and give the germans another multi-class?
We either discuss all balance problems at once, or we stop. The U.S. has sturdy planes and an unbreakable jumbo. If you think you are losing because of FG, you are not. Games are won by tech, so the U.S. has the advantage.
And to reiterate. I think all rifles should be increased to 60-80 rounds of ammo. And kar98 and g43 and Garand and M1
both sides do, and because of a current bug the americans can only really effectively spawn in 1 aircraft
“unbreakable” yeah it’s soooo unbreakable that i’m able to do it in the 3n, but seriously aim for hull MG or go to the side of this assault tank
not really since you can have the best of everything but if you can’t coordinate then it’s useless
doesn’t change the fact that automatic weapons should be given to assaulters or gunners so m2 and it’s more accurate counterpart the STG should be assaulter 3 while FG42 is a gunner unlock at a later level
First of all, no one in their right mind shoots with the FG in bursts, it’s ineffective. Secondly, I have to aim a few pixels at the jumbo when he’s driving and when I’m moving like that. And the jumbo just firing at the turret is imbalanced. Engineers’ anti-tank guns don’t penetrate the jumbo, but they do penetrate the Pz4 in the forehead.
And you will never win a game if the enemy has a bomber and you don’t. Today I won 10 battles in a row with a bomber, scoring 100-150 frags each. FG does not win games.
First of all, no one in their right mind shoots with the FG in bursts, it’s ineffective. Secondly, I have to aim a few pixels at the jumbo when he’s driving and when I’m moving like that. And the jumbo just firing at the turret is imbalanced. Engineers’ anti-tank guns don’t penetrate the jumbo, but they do penetrate the Pz4 in the forehead.
The present state of ammo scarcity promotes people playing engineer for ammo crates - or using the ammo backpack, and such having actual pressure on you making that choice vs a second weapon, or health packs, or extra grenades. The issue having ~60 rounds of ammo brings to the table, is that at that point, next to no one is going to utilize engineer ammo stations, and next to no one is going to choose to take an ammo backpack.
Base ammo restriction provides pressure for players to utilize other mechanics that they would otherwise not, as it would be pointless for them to do so outside of exceptionally rare circumstance. And by the sheer lack of players using engineers, it’s clear we need more pressure there, not less.
never mentioned burst firing
for hull MG yeah but you can just you know flank it where it has weaker side armor
you mean the tank round that has 95mm of pen. can actually go throw the 4’s turret? well color me shocked
you don’t need a bomber, just a bf110
never said it does, i said the coordination that wins games since a 4 man squad with decent weapons is scary
I’m tired of repeating the same thing, putting up these boxes isn’t interesting. The engineer already has good builds. The crates themselves work crookedly. Replenished only unloaded magazines, which means that with two magazines on the FG you get only 20 rounds maximum, only if you have not shot every single bullet.
So dump your mags into the ground before you use the ammo box, or again, choose the large ammo backpack for your troopers. Then you get your two extra magazines you want.
The pz4 has 80mm in the hull 50mm in the turret, I can easily get through there. If you go around it, the jumbo just turns around and you lose.
PIAT oneshot pz4 in the forehead at least half the time. You will never kill a jumbo or sherman head-on with a strumpistole
Then why the backpacks for first aid kits or grenades? Throw them out?
Or can you tell me how I play aggressively to find a box and running under enemy fire? If you sit on the mountain with your personal crate - no problem, I do not play that way.
It’s called you have a choice. You can have more ammo, or first aid kits, or grenades. It’s a trade-off. You can’t have everything. That’s the point.
then the 75mm m3 cannon has no issues with going through that armor with m72 especially at the ranges we are fighting
you could also just ambush it in the side, remember no 3rd person for vehicles so he is just as blind as you when it comes to tanks
most people call the strumpistole the worse AT weapon in all campaigns since it cant even deal with stuarts at times, which i’ve experienced first hand
If I don’t have an ammo pouch, I physically can’t kill more than four or six people. Why is there no such problem in an assault squad? I have 5 magazines and first aid kits, I can kill dozens of people.
Are you confirming my words? You said that the Jumbo cannon pierces the pz4, then you said that the PIAT is much better than the Sturmpistole.
The Pz 4 can’t penetrate the Jumbo at any range other than a tiny machine gun, and the projectile is constantly trying to pass a little away from it.