Features that i think should be in the game, or not be ingame

1.being able to choose to swap the scope zoom functions(using a scope is tied to enhance zoom, i want it to be the ADS aim)
2.an aussia/asian server
3. AI soldiers mounting LMGs to walls and windows
4. more realistic tank sights
5. a strong nerf to dispersion
6. a class/role based bonus on equipment/ rifle man gets more ammo from ammo bags and such
7. being able to choose ammo types/loads for MGs, tanks and plane (explosive ammo for snipers?)
8. removal of tracers from smgs, rifles and snipers
9. a rework of the over heat system, as it is i think tanks should get to shoot 50 rounds before over heating by should 0.8 secounds to cool down per bullet, so 60 secounds from a full over heat, and at %70 heat dispersion should kick in
10. large scale battles like on enduring confrontation for weekends
10.1 ^and a realism mode

  • harder inertia for sprinting
  • %50 cut off jump hight
  • %25 slower vaulting
  • remove dispersion
  • %10 reduced recoil
  • %10 reduced movement speed
  • increased map size by %125, move HQ spawns back
  • increase minimum build range for respawn beacon by %50
  • increase objective area size by %150
  • and to help NOT dilute the player base as much, make it like the enduring confrontation mode on war thunder , restricted to certain times
11 Likes

We have that

I’ve made suggestion recently
link

we dont we have two euro servers and one american
i live in the better part of aussie land and i have 250+ to the american server and upwards of +400 ping to the euro servers

really cool idea, also remove hit marks, SMG’s and flamethrowers are so op right now because you can spray and trace the hit marks do get kills constantly. Rifles are so much more worth using when hit markers are off

also, i think current hardcore mode could be swapped with realism mode, no one uses hardcore anyway, honestly as for myself i really like it sadly theres no one to play with, maybe realism mode would be more appeling as it would be less hardcore but more… well, realistic.

4 Likes

too small for the game!

200% would be ok

come to south america

i play normally whit 200 ping, as a low ping

Cute wen i was at school and used school wifi i played agario with 700ping

do you have wifi in shcool? thats a high-end school

You have submarine cables in the Atlantic Ocean, but not in East Asia and Oceania

It was Low-end school for european standard, half of the bulding was badly damaged and we need evacuate at every rainstorm

my school never had internet, we suffered several guerrilla or paramilitary attacks

2 Likes

Thath is a new level of school ptsd, i dont even want joke about that

My best friend at high school was half-venezuelan him was still scared for a year about this

It was something normal, there is even a movie about it
it’s called the colors of the mountain

a film that shows the average childhood of Colombians who come from the countryside, its in prime video

Who!, anyway lest drop it or we end in derail the topic even further, best pray for your country dude :+1:

1 Like

I think you need focus on something and make a full suggestion about it, random list of what we want usually are ignored

For example the map request alone need a whole big discussion

Will be too op

I agree

If you’re on forums for long enough you would know I’m against this types of battles cuz I played He’ll let loose and it was insanely boring but if this mode gets added for events/weekends only I think it’s a cool idea

Like auto guns do not have little to none recoil anyway.

I understand where you are coming from, however, until they figure out a way to get players to actually make more use of the ping system (or fix the bug that PS players have been reporting) I think it needs to stay for now.

Again, I understand where you are coming from, however, the dispersion is there as a way to prevent players from exceeding their range category. What I mean is that SMGs for example, if they had no dispersion, a lot of players would just play mid-range rather than close range with them. Making them even stronger than they currently are. Until fortifications are made to be strong enough that they can help limit that ranged interaction, as an OPTION, I don’t think the dispersion should be reduced. However, given how it looks like they are going, in may be a thing in the near future.

  1. a strong nerf to dispersion < Even if only this is applied, I think I will be happier.