Explosion packs are wayyy to powerful for what they actually are

Why would you want to make the game easier for bad players?

how are these stupidly overpowered explosion packs not already making it easier for bad players… you literally don’t ever have to use an AT Gunner squad because a single pack of overpowered dynamite is the AT squad all on its own and you have it for every soldier

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Because if you nerf the primary counter to tanks, bad tankers will start dominating and infantry kids will cry even more

thats why i keep repeating WE COULD GIVE THE AT GUNNER SQUAD A 4KG COMPOSITION C SATCHEL CHARGE THAT CAN KILL TANKS… :unamused:

it would make the AT Gunner squad a much more viable squad because it has a sub weapon that can kill tanks and with the satchel charge it would have a grenade that can kill tanks as well

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I’ve been under the impression that when ‘TNT’ is used in military explosives they actually meant TNT instead of Dynamite, which (though stronger than TNT) was too unstable in war conditions.

ANFO wasn’t used until after WW2, but Dynamite was invented before WW1.

Because that basically means you’re required to run AT gunner in your lineup to counter tanks which isn’t fair to f2ps as they only have 3 infantry squads

yes you’ll have to use the Anti-Tank Squad to take out Tanks… how is this concept hard for people to understand… that’s how it should be…

not like im saying you shouldn’t be able to eventually destroy tanks with explosion packs but it should take multiple packs to completely destroy tanks… the 1st one should disable it the 2nd - 3rd should demo it… 2 if its a light/medium tank and 3 if its a heavy tank

Not in enlisted for balancement reason

Simply as this

it just isn’t reasonable for f2ps to be locked out of a squad if they want to be able to deal with tanks (and you always need to be able to deal with tanks)

Or a single Molotov cocktail.

lol

I apologize if this insulted you, but 50-100 for whole game in a tank? Seriously? 50-100 is considered bad status for a skilled infantry player.

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well with a large grenade pack you’ll be able to take tanks out regardless since my idea is to make it so it will take up to 3 explosion packs to destroy the most heavily armoured tank but the 1st pack will always disable tanks

So bring grenade packs instead of ammo packs or backpacks?

You’re still forcing choices on the player to deal with tanks, which are everpresent.

A beer bottle with gasoline and a piece of cloth> heavy battle tank.

Heck, Hans +axe and frag nade > WW2 tank.

People fail to remember that tanks where strong at range and weak when they where too close to infantry, without escort.

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yep makes it so you have to develop an actual strategy for battle instead of running in like a chicken with your head cut off.

And it’s great that finally there is a game that shows tank weakness vs infantry in close quarters.

But then I can just drive in like a chicken without head instead…

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Well aware IRL, but that’s not how molotovs in enlisted work, moscow maybe tunisia you can fuck with tank engines but good luck doing that on normandy or berlin

not if you’ve now got AT squads to deal with since people will be using those more to deal with tanks… then you have people with launchers and AT nades