Explosion Packs are too powerful

I said AT weapons should be buffed, just not at the expense of det packs. Dets are currently the only way a new player has to counter a tank, and without them we would have a whole lot more “tank op pls nerf” threads. So yes, buff AT weapons to be more effective against tanks, but leave det packs alone.

… you only have to get to fucking level 8 to unlock the AT GUNNER SQUAD… if a new player can’t do that then why the fuck are you playing the game

once you unlock the AT Gunner you will have the ability to kill tanks with an AT Gunner using AT Launchers and a “Satchel Charge” if they ever add RDX based explosives…

now if the Detpack stays as it is even if you buff the AT Gunner nobody will fucking use the AT Gunner because there’s already a good enough AT Instakill weapon that every soldier can use regardless of your class… it needs to be changed because if its nerfed it becomes a duplicate of the regular hand grenade

WHICH IS WHY… i suggest turning it into a manually exploded mine… then you can set 3 off under a tank and it would realistically make sense for it to blow up a tank…

…iv put a lot of thought into this… you technically will still be able to blow up tanks with detpacks but it will require a grenade bag so you can equip 2-3 of them… and turning them into a mine type explosive gives the defending team another weapon to use for defence around capture points

when swapping to the detpack your guy could either actively have the hand held blasting machine equipped while you toss the packs down or they could use a system similar to the hammers building menu to switch between packs and the blasting machine

either way would work fine, the actively equipped method could use RMB to detonate and LMB to place the packs, the building menu method could just use the same keys bound for the building menu

Why are you trying to change something that works. Go look on the forum for 30 seconds and you will already see “Tank x op” or “Nerf tank y”. We don’t need to take away the best tool for dealing with tanks, we need more options. AT weapons just need a buff to damage and then they can be det packs with more range. We also already have AT mines, which could do with buffing as well. If the devs do that, there will be plenty of reasons to use bombers without the need to nerf det packs.

JESUS CHRIST can you not see this is a buff to detpacks… you will be able to plant up to 3 and manually detonate up to 3 at the same time with a blasting machine… im just proposing to remove their stupidly unrealistic effect against heavily armoured vehicles where you throw them and the tank blows up on impact, light armour i don’t give a fuck about… 1.2kg of dynamite is beyond enough to deal with light armour under 20mm thickness… im also proposing to give the AT Gunner a 4KG RDX & PETN Satchel Charge Grenade otherwise known as a bag of Semtex/Composition C and im proposing that this grenade can get stuck on the top of tanks if it lands on the top… because its in a canvas bag with a shoulder strap… and im proposing they make AT Launchers more effective…

now slowly go over that fucking list of propositions… there’s enough AT in there that all new players will have to do to deal with tanks is to mark and run away from them… because a lot of people will start running an AT Gunner in their squad then…

im also not saying you shouldn’t be able to blow up most tanks with a single detpack if you placed it on a road and a tank drives over it when you hit the blasting machine… ya know since the bottom of most tanks goes below 20mm thickness

like im trying to be as reasonable to detpacks as i can be but they just burn through armour like its not fucking there… and this is coming from the guy who got 7 tank kills with detpacks in a single game so thats saying something… it would be different if i was the guy in the tank being blown up but im the guy using the explosion packs saying they are too powerful

I see that, i’m just arguing from the other side of the spectrum. i’m saying that AT weapons are underpowered, and that your proposal is better for a piece of equipment the mine spot not a grenade, maybe I wasn’t clear enough. There have also been many proposals to limit det packs or other AT grenades to Bombers, which have been met with similar responces so I doubt that will be changed as well.

detpacks would still be equipped in the grenade slot… the only difference is you would place them like mines and you need to manually crank the blasting machines handle to set them off, manually wiring is an option but not necessarily needed if the devs wanna take the quick route

same with the satchel charges for AT Gunners, those should also be grenades because they can also be thrown

the reason explosion packs would be grenades but work like mines is because a demolitions specialist would have things like AT mines and wire-able dynamite

they also have this little piece of equipment i keep referring to called a Blasting Machine for setting the detpacks off manually

giving AT Gunners the ability to equip from 1-3 satchel charges and AT Launchers that actually work to destroy tanks in 1-2 shots plus an AT Mine would make them a force to be reckoned with, least for the tanks lol

and on the subject of AT Mines and AT Gunners i feel like the AT Gunners default perk should be
+1 Additional Mine Space
like the fuck is this changing pose perk??? what good is that for anything???

this is about the only thing i see faster pose changing speed to be good for

that doesn’t mean normal soldiers walked around carrying this shit in their pockets

the reason a badge was awarded was because it was very difficult for normal infantry soldiers to deal with tanks… normal footsoldiers weren’t expected to deal with heavy armour nor were they equipped to deal with it… that’s what Anti-Tank Specialists were for…

it was done, it was used it can be implemented.

Reason why tanks were hard to destroy with hand held explosives was presence of enemy infantry. But hey, as we all just want realism how about we make tanks completely immobile if theres no friendly infantry escorting it ? I mean it would only be realistic. single solo tank was rather easy target for infantry unless it was at far range.

well they used cannons. Infantry used hand-held AT weaponry.

Infantry that weren’t specifically designated for Anti-Tank didn’t receive Anti-Tank Explosives… just like how we don’t give snipers a rocket launcher or a machine gun… even though a sniper can use a rocket launcher or a machine gun they aren’t trained to operate those weapons so they will be most effective… like fuck by your logic we should let Mortarmen use Scoped Rifles, Machine Guns, Flame Throwers and SCR-300 Radio Devices because technically anyone can operate them… isn’t that right…

Explain.

Why don’t you read it yourself, Hand Held Weapons can be anything from a fucking molotov to dropping a hand grenade down the barrel

https://www.military.com/video/operations-and-strategy/battles/rebel-throws-grenade-down-tanks-barrel/5045185381001

or by using dynamite as a IED burried on the road… and what do ya know armageddon already covered the physics behind why burring explosives in a hole makes them more effective…

and sure normal footsoldiers would take over the duties of their AT Specialist if they ended up getting sniped and their equipment is just laying beside you you’d pick up their AT Grenade and/or their launcher and you’d start gunning for the tanks…

So wehrmacht that produced education films how to deal with tanks for infantry( which was used even after war by nato ) was among first armies to train infantry against tank fear and produced absolute shit ton of hand held antitank weapons for infantry as nothing eats infantry morale more than fighting tanks without proper antitank weapons.

And you say wehrmacht did not give infantry acces to antitank weapons but rather they would run to tank frontally and toss hand grenade to tanks gun? Id argue that you dont even need military training to figure out that being infront of tank istnt exactly good place to be.
Or wehrmacht dug IED holes and herded tanks to them like sheeps because thats by far more effective way to deal with tanks because mines simply aint as effective as your IED.
I dont exactly understand why wehrmacht would give infantry acces to TNT or similar explosives to produce IED’s as according to you they didnt give them acces go AT weapons even they trained them to use them. But im sure your flawless logic has explanation to this.

Yeah when you put it that way it totally makes sense.

you asked to explain how people could destroy tanks with hand held non-AT weapons… i give you 3 examples of how it would be done… like do you have no fucking knowledge of any stratagy… you wouldn’t run headfirst into a tank and drop a grenade down the barrel you would hide in cover and as the tank is passing by you either shoot the guy on the MG and then drop it in the hatch or if the MG isn’t manned and the hatch is closed you run up to the barrel from the blind side pull the pin and slip the grenade down the pipe…

IED’s were setup before the battle and yes you would herd tanks into specific roads to ambush them by blowing up bridges or digging trenches/blowing holes in the middle of key supply routes… that’s how you would stop an enemy’s supply line… as for places you could do that in this game… there’s shitloads of maps with herding spots… D-Day beach for example… you could place iron spikes at every wall opening except for one and mine that road only… tanks will only have 1 rout they can go and they either blow the fuck up or they stay back which in a sense deals with them either way…

So this guy
https://media.istockphoto.com/photos/proud-male-matador-on-a-white-background-picture-id938599346

Was hiding in bushes, killed the commander that for no obvious reason was riding outside of tank. Bilnded the frontal MG with this magnificien sheet and then tossed grenade to gun / inside the tank.
Sounds fairly logical.

And instead of using at mines which were produced on millions wehrmacht infantry made theyr own explosives because thats far more easier than using proper AT weapons.

Yes I obviously dont know anything about stratagy but thanks for enlighting us.

the entire problem is AT mines weren’t regularly given to out of class troops… squads would usually have 1 designated AT Specialist… which is how enlisted’s squads upgrades are designed… which is actually fairly realistic… regardless of what squad your running you can choose to use an AT Gunner if you want to have some Anti-Tank in your squad… which is how it should be… you shouldn’t be default be able to equip every soldier in the game with AT weapons… otherwise why bother having the AT squad at all they should just remove it and allow every soldier to equip a PIAT is what your saying

Quite sure making minefields was pioneers task.
Even tho your tank herder stratagy sounds more plausible. I can imagine brave german soldiers herding T34’s to theyr demise into IED field, riding motorcycle and using massive lasso’s to capture those T34’s whos trying to escape from theyr herders and guide them to right direcrion.

Pretty sure we covered this about half million times by now already. At squad should have proper AT guns to be effective at range. Making them plausible choise in cases when you cant get near enemy tanks.

H3 wasnt a weapon that required special training. Every infantry grunt could use them.
AT guns are job that required special training.

yea we have gone over this many times yet your seemingly perfectly fine with every soldier being able to have AT grenades that turn any tank into a glass cannons but giving an engineer a PIAT is out of the question…

which is why we come to the conclusion that the only reason your bitching is because you don’t wanna lose your AT pocket nuke that every soldier can equip…

soo what excuse is it gonna be this time

    1. it will make tanks too powerful for new players
    1. it will make tanks too powerful
    1. copy&paste Nazi Tank Destroyer Badge asking to explain
    1. you’ll have to use an AT Gunner on one of your squads and that’s an unrealistic thing to ask
    1. REEEEEEEEE DON"T TAKE MY POCKET NUKE

Neither normal mines, at guns, at mines, fg42, 280 rounds per soldier, medikit on all soldier, 4 mg per squad.

But this is a video game, it need to be accessible and fun to play

Balance is all another reason

Which “AT Gun” is given to every soldier in this game… the only AT Weapon that is given to every soldier is the detpack which is extremely overpowered… its soo overpowered it makes the entire AT Unit and the Frag Grenade completely useless all in 1 package… not to mention tanks armour thickness is basically useless against explosion packs…

love how you can even talk about “balance” with how Explosion Packs are right now…