its not like im saying get rid of easy tank kills im just saying put that shit on the AT Gunner Squads and restrict it to those soldiers only
My idea is to reduce itās trowing range, like you are able to deploy it max 2 meters from you.
The balance would be that it poses a threat for the user, also because this way they canāt have the pack triggered for much long in their hand to shorten the fuze and it could give vehicles more time to evade.
Also the packs are 1,2 kgs and you can throw them at a distance of 15 meters, these soldier were all gold awarded shot-putters?
It would act more like a dynamite charge as it should be, not an OP version of the frag grenade.
the thing is 1.2 kgās is nothing i can throw a 1.2kg barbell well over 40 feet and im not a very big dude, Satchel Charges on the other hand are quite heavy they on average weighed in at 4kg (x8 1/2lb sticks of composition C)
thats why im saying just nerf detpacks against tanks and add this new grenade that only AT Gunners can equip
Give it a slightly longer timer, make it plant-able and able to get stuck on the top of a tank if its thrown ontop (since its in a canvas bag with a shoulder strap)
Maybe the right thing should be replacing det packs with heavier charges such as satchels
iv always thought that detpacks should be a more defensive tool that can be setup like mines and detonated with a hand held blasting machine
would make more sense for detpacks to be able to kill tanks if you can mine a road with them and detonate multiple at the same time right under it
your then hitting it in its weakest armour, the explosion is being directed upwards instead of dispersing in every direction so the explosion is more focused⦠yea from a physics standpoint detpacks buried on a road would definitely be able to destroy a tank if they are detonated directly underneath it
Hand Grenades and Molotovās are Offence Grenades
Smoke is a Utility Grenade
so would make sense for Explosion Packs to be Defence Grenades
setting them up could be as easy as planting mines but when you hit the building menu button with your detpacks equipped it will open a menu like the building menu with an option to change to the blasting machine, if all packs are planted it auto switches to blasting machine, so if your using a large grenade bag you can plant 1, or 2 or all of your packs
then you can either make it automatically wire the packs or have it so the user has to click each pack to link a wire, i think most people would want option 1 but making it so you have to manually wire everything would be super realistic
there would have to be a radius you cant wander outside of with the blasting machine to simulate wire length but it would offer the opportunity for a new perk to increase the wire length a solder has
im yes proposing a nerf to explosion packs VS tanks, but im also proposing a buff to explosion packs to make them a special pain in the ass all on their own that the defending team has at their disposal
They ARE more powerful. A cannon that can deal with tanks and engineer objects, a machine gun to cut through enemies, and they canāt be relably killed by infantry from a distance.
They ARE very strong, since those strengths I mentioned mean a tank squad will kill more than an infantry one led by the same player.
They arenāt supposed to be more resilient to infantry explosives, that just turns the game into world of tanks, since a tank would be the only reliable way to kill tanks then
I havenāt said that, I was just stating that explosive packs right now are broken
Yeah, this. Sure they can blow up a tank in one shot but also it is never guaranteed. You need practice to throw it correctly (I had to remove grenade perks as it failed my aim more often than it helped) but still it can bounce or do 0 damage. Given it is often a suicide mission and the blast likely kills you and you often have only one try per soldier unless you swim in bronze orders, since detpack is 2 and extra pouches are 3-4. And if you fail the first throw it very likely alerts the tank and it drives away. Definitely not an OP weapon but desperate tool to make tanks less OP. But proper way would be to introduce better AT guns (that can move), better AT weapons. Do not add heavily armored tanks like jumbo or panther to break balance as those things are immune to all AT except detpacks.
If anything, tanks are broken, which is why detpacks are widespread.
Engineerās AT cannon: cant kill most tanks
AT-rifle: cant kill most tanks
Most tanks: cant kill high armour tanks
The idea of having an AT grenade doing the same thing as the current detpacks, but only equippable on AT gunners is a disaster.
Essentially forces people to use AT gunners and hope that the tank has no infantry support.
If your AT guy is killed by a good tanker or their support, you have to withstand the slaughter of your squad? NOPE
Again, I think that packs should be replace with something with very short throwing range such as satchel (so they would be more like an anti fortification item), in order to give them a reasonable nerf.
And again, tanks are so strong that nerfing the only reliable way to kill them and reducing the availability of AT weapons is insanity.
Not nerfing the power, just nerfing the throwing range so people will stop waiting with the pack triggered in the hand and then throw like it was an impact grenade, from a safe and distant place.
Have you tried throwing it? You need to be nearly next to the tank to score hit.
Det packs are a reliable way to kill tanks when thrown underneath, for which you need to get as close as you mention.
If thrown from a distance, they rarely kill tanks from my experience, unless youāre a god able to calculate the flying time and the throwing arc to place it on the engine, especially on moving tanks.
Try to kill tanks by throwing TNT from afar, because asking for a nerf to that is very weird
Yes, and itās too damn ridicolously easy to kill tanks with them, even if only one soldier is equipped with packs. You just need to find a hide point, duck, wait 7 seconds without being noticed (pretty easy since tank visibility isnāt the greates without the commander exposed) and then tank goes boom
from my experience is not that difficult actually. Also you can easily get a kill even if you place them at the front arc
Hiding place is often not available and tanks tend to move and like to stay in open area. Also if you throw detpacks with greater arc (longer distance) you need to judge the time precisely, because if you hold it too long it explodes in the air and if you release it too soon it bounces and does 0 damage, also tanker sees the grenade indicator and will try to drive away so you have to be damn close to let it blow exactly when it hits the tank. And it is often not that easy to do when enemy infantry is swarming that place or the 2 tanks are watching their back.
youād be surprised how easy it is when you just cook the detpack and run in like a suicide bomber⦠with absolutely 0 fucks given about being shot atā¦
Throwing a det pack at a tank is fairly easy and everyone from a new player can do it.
Creating a special method or another explosive with skill needed maybe to much and blow some players minds.
At this time of writing, most players donāt
even build a rally point in this game to help the team.
well how hard would throwing a 4kg bag of high explosive that sticks to the top of tanks be thenā¦
Satchel Chargeā¦
it would stick because the strap is suppose to get stuck on the tanks hull
canāt say the satchel charge is too powerful because it was designed specifically to blow up tanks, and it solves the problem of everyone having it if its something only an AT Gunner can equip and you get AT gunners fairly early so its not too out of reach for new players
personally a good balance for explosion packs VS tanks would be 2-3 packs to blow tanks up⦠the 1st should severely cripple but never kill the tank⦠since thereās nowhere near enough power in a 1.2kg bunch of dynamite to blow up a tank, upon a 2nd pack yea maybe because the hull would be quite damaged
for the super light tanks like they have in tunisia and moscow yea maybe 1 explosion pack is acceptable but in normandy⦠we got some fuckin heavy armourā¦
you got tanks with 6-15 armour in tunisia compared to the lightest tank in normandy with 8-30 and thatās on the germans side⦠nothing on the americans side goes below 13 armour and thats on the bottom, we got tanks with hull thickness of 152 and still a single explosion pack will demolish them
yea⦠i classify it correctly when i say the Detpack is basically a Mininuke right nowā¦