I know this may be slightly controversial, but I believe that the anti tank weapons should be restricted to the AT specialists. Right now, any soldier of any class can equip the dynamite sticks (explosion pack). A player can equip an entire squad with these and just switch soldier for a massive 5 thrown explosives to destroy tanks.
This capability severely reduces the effectiveness of any tank in the field. It also damages the realism for me, not every soldier would have access to such powerful explosives.
As a tank lover I am biased, I know. But the explosion pack spam is real. Leave the specialist weapons to the AT specialists because right now any infantry can take on a tank. Tanks are camping at the back of the map cause they know this is a real danger (greyzone camping) when they should be pushing with infantry. I am open to your thoughts. Yes the game would be harder for infantry but would encourage the use of PAK guns and tank vs tank battles. Lets me know what you guys think.
War.
Tanks are vulnerable when infantry refuses to support them. Restricting explosion packs wonât address that. I would think maybe giving an option to order AI controlled soldiers to guard a tank might be a better solution.
Donât tell me you can use explosive charges and TNT to attack King Tiger 100 meters away
I can accept a bunch of monkeys running around without anti-tank weapons
But I canât accept a bunch of monkeys without explosives
Restricting explosion pack wonât solve greyzone camping problem.
Other than explosion pack, tanks are still vulnerable to anti tank mine, tnt, Molotov, are you gonna restrict them too?
No to mention staying in the grey zone can better prevent at weapon since most player canât really hit a greyzone tank with their at weapon.
Not really, in fact greyzone encourage the use of PAK guns and tank vs tank battles since that is the only reliable way of hitting greyzone tank on land.
Either make explosive packs only disable tanks (and eventually kill light armor) or limit them to AT guys.
Current state of things is weird. Every soldier is AT specialist.
Btw, Iâve always wondered what kind of explosives are in the âExplosion packâ of Enlisted?
Dynamite?
If it is Dynamite, how effective is it against tank armor?
If you slip it under the body, I assume it will destroy the transmission, etc., but can it actually damage the tank if placed on top of it or on the sides?
True. So only disabling tanks and killing non armored targets (trucks, jeeps).
You can disabe a tank and use tnt to finish it off.
Also you may introduce points for destroying components (it should be a thing long ago) and give a big assist score.
Encouraging disabling tanks may make them more durable instead of current glass cannons.
But I wonât fight for it. Limit to AT soldiers is good enough (though not ideal).
Well, youâd wasting two equipment slots to just kill one vehicle. I donât think that would ideal as well.
Molotovs would be better pick from my perspective.
Itâs a choice.
You can take molotov to burn a tank but it will take a while and can be extinguished.
You can take explosive pack to disable a tank and make it very easy (immobile and maybe even disarmed target) to finish off with tnt.
You can take a normal grenade and rely only on your tnt.
You can take a smoke grenade and pretend to blind the tank or supporting infantry so you can run to plant a tnt.
Choices.
(Of course not everything is as good as otger things but at this point itâs close enough to tweak it with stats.)
Well, crew will have limited time to put it out, or tank willl blow up (and theyâll be burned to death even sooner).
But yes, sometimes you get unlucky and tank/its engine wonât catch fire.
It depends what this âdisablingâ would meant. Only destroying tracks? That would be pretty meh.
Would there be a chance of destroying/damaging other modules? Then it would depend on how effective and frequent the rng would be.
And again, I guess it would again be more effective against low BR tanks. Because modules of higher BR tanks do have more HPs and tanks are bigger.
I was thinking about a âdamage to modulesâ modifier that would cause ep to do extra damage vs tracks and ring. So difference between low and high BR tanks wouldnât be as big. A well placed explosive pack would basically guarantee to disable.
But it may turn out to cause toxic gameplay. Imagine fixing your disabled tank only to get disabled again by the same dude who decided to bully you. Though I guess it can be fixed with basic teamwork (yeah, enlisted and teamwork, sure).