Excessive bombing

I mainly play the Normandy campaign and I have come across games where on both sides the bombardments and ground attacks are excessive and extremely annoying, even with a good fighter pilot in the air the spawn of the bombers is ridiculous, not to mention that the resistance of some bombers and the damage in general of the planes is quite unbalanced (including that of the AA) they could perfectly bomb 2 or 3 times with a fighter in their 6 shooting at them all the time since the recharge and spawn point is too close .

I think this could be solved by replacing the recharge in the air with an airport and moving it away both (spawn and airport) to about 10 or 15 km, in this way forcing the pilot to think when would be the best time to attack on the ground, more strategic and not just see how many kills you can take before they take you down.

A second fighter would make the armor more interesting in the air and I think that it would not affect things on the ground due to its low ground attack power, however it would improve the experience in the air, being able to raise cases of escorting the bomber, preventing ground attacks enemies, air supremacy etc.

1 Like

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7 Likes

it will make more suicide bombers.

I think the solution could be:

-Fix planes armor
-make trenches, buildings and bunkers secure places where infantry can hide to avoid explosions.
-Fix AA
-Give more points for killing enemy planes (then, more fighters will come to kill bombers and other planes)

And those who will come to say “more bombers will come” no, after you are downed 2 times within the possibility to bomb, seconds after respawn because AA and fighters, you will think in change your bomber for a fighter or a tank for the next match.

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:joy: :joy: :joy: :joy:

AA guns and fighters will do jack shit against suicide bombers. Why is it so hard for people to comprehend this. I guarantee you that is almost impossible to stop someone that wants to do only one bomb running then suicide and take a second bomber, just to repeat the same process and then do it once more with a third bomber.

The only viable solution I’d see is putting a bigger cooldown for using the same bomber plane twice, around 5 minutes or even more.

2 Likes

They know that, but they just dont want their OP brainless toys to get nerfed

it can be changed…
-if you die in next minute after bombing, you will loose earned points x3

so if you do a bombing run, kill a lot and earn 400 points and you die before 30 sec (or 1 min, no problem) you will loose 1200 points

then you must be carefull of what you do with your plane or you will loose more points than you loose

or maybe I’m trying to give solutions instead asking for nerfs.

don’t you like the option to hide in a trench, bunker or building to avoid bombing runs?

that wont solve shit, because the recieving end will still die.

the problem isnt fighters getting xp from the bomb or rocket runs.
the problem isnt carefull or rekless flying on a bomb run. the recieving end will still die. they wont respawn on the spot just because the atacker plane did die in less than a min after. and a minute is what you need to refill your ammo on most maps.

  • the problem, is the recieving end HAVING NO MEANS to destroy a plane once he spawned.
    in a 10v10 match (squads) where most of the team is proved to be bots, having a soldier maning a AA gun looking at known enemy spawns is as useless as it gets . and the team will suffer more with -1 active soldier on the batlefield defending the point than dying from a bomb run
  • the problem lays on the fact that most planes are sponges that absorve hundreds of rounds of 20mm ammo in comparison to seconds in warthunder.
    -the problem lays in the fact that visibility (as answered in a dev QnA post is lacking on air 2 air fighting. to be able to spot easly and shot down enemy planes.

in the 2 campaigns i have, i own all the planes, in both campaings 3 of them have bombs on the loadout, and since i own premium and extra slots, i can bring up to 6 vehicle squads, i have done multiple matches where i would spawn a plane, dive, bomb, hit escape - suicide - next.
why? because its more profitable and i win way more squad xp this way than running 1 min on to a refill point on the most boring fashion possible… if i want easy and fast campaign xp, i deploy premium squads or tanks. not planes.

also,campaign xp means nothing to us on the end of a campaign level, with your idea i would still defend my cap points bombing the usuall places just for the sake of winning the match even if i would win 0 xp,
i would still rank my plane squads
i would still rank my soldiers
i would still have another win that doesnt mean shit at the end of the campaigns. once you reached max level on a campaign, you can loose as many games as your soul wishes to and just focusing on leveling soldiers and squads, because, you get the same XP for soldiers and squads with winning or loosing. its all in the kills/captures and actions you do ingame. winning only gives 1.5x more campaign xp in the end and i cant care less about it for almost a month…

the only possible way to change how planes are, is (imo)
-Spawn at the limits of the maps like Wilhelmstrasse Platz right now (5km away) (this simple spawn distance is one of many reasons i dont spawn planes on this map)
-limit the usage of the planes with bombs or rockets for 1 per player all match long.
-planes without bombs and or rockets could be spawned as right now (for dogfights)
-reduce the killing power of both bombs and rockets against inf, but, keep them as efective as they are against armor targets.

and , for god sake, have a capture zone in some house, bunker, what ever, not in the midle of a empty field. where both spawn points have the same cover as a can of tuna.

also, we could remove bombs making the planes as usable as trowing a gherkin into a desert field… but and you know, the last plane squad takes 20k xp JUST FOR THE FIRST LEVEL. a plane without bombs.
how i m gonna level this shit without them??



20k is even less xp than most last levels on most squads. and 20 k is for the first level…

1 Like

You either dont understand why the planes are broken or you just like to have OP things in the game. And there is a difference between “nerfing” things and balancing. Simple

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2-3 plane spawns per match for each player, and no more, would probably solve the worst of it

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I will also say, I sorta hate the “just fix AA” solution - This does not stop planes from being completely dominant. It needs to be fixed, but fixing AA will not stop expendable planes from being this game’s version of easy mode.

Setting up AA and spending time away from objectives, trying to get a plane in LOS, is a huge time investment doing nothing, while the plane happily blows your team to shit in the meantime. Planes have to be solved in a way that doesn’t force everybody else to accomodate sky-campers’ playstyles.

2 Likes

You gave good solutions, but I have some things to point out

then, no one will play planes as you said.

there are people who enjoy using planes and tanks in Enlisted. Those people will be forced to not use the squads they like.

instead this, I suggest make trenches, bunkers and buildings secure places against explosions. I means I want infantry can survive bombing run, but of course, they must move their ass to trenches or buildings when they listen a plane approaching (devs must improve planes sound to be listened when is comming)

You simply want planes and everything who can kill you be nerfed (with the excuse of balance) maybe you are one of that camping mushroms who don’t want to move because they loose 1 kill?

I gave a possible solution. You can survive bombing runs and explosions, but move your ass and hide.

wtf.
How no one will play with airplanes if right now on Wilhelmstrasse Platz, you spawn 5km away and people still fly their planes??? care to explain?

and its actually one of the only maps on all the game that infantry have a chance to survive bomb runs (mostly because it takes ages for a spawn plane to arrive at a batlefield, and also, most of the capzones are surounded by buildings (that most times) cover the blast of the bombs.

about sound:
i can literally hear a plane engine miles away and pinpoint the exact location he is coming from. even on air 2 air batle. if you cant, not my problem.

you will - still can, but with a limit so we can have a balance between fun gameplay for most, or a stupid gameplay.
bombing run is an issue that makes people leave the game.
its an easy exploiable thing to do with low to no effort that only encorages people to leave (on reciving end)

dear god what game do you even play? this isnt a slow paced game like PS, the action here moves way faster than that type of game.
i can literaly spawn a plane, bomb run the enemy team path to the objective and evacuate the scene. you dont build a trench and stay there lol…

I’ve heard shoving things up your ass is quite painful so you might want to start with something small like your intelligence and build up to bigger things like your ego

i couldnt care less if i die 1 or 200 times to a bomb run, but i have eyes to see that is a broken mechanism that needs to be revised.
able to spawn a plane and in 15 seconds kill 20 guys - suicide - respawn the next plane - repeat is SIMPLY BROKEN GAMEPLAY FOR THE RECIVING END!

2 Likes

I was not saying it to you. I was answering to the other guy who started attacking first.

I thought I could have a respectful debate with you even if we didn’t have the same point of view, but I was wrong.

I repeat. I was not attacking you because you gave good Ideas but just want to point some things.

k.

btw:
having a limit on the number of planes with bombs or the number of times you can spawn them isnt a unreasonable action to take.
coz right now, by default with or without premium you have to make decisions on the layout you want to use on “what ever the next random map will be”.

in my opinion, again,

1:

  • Limit the number of planes with bombs per player as 1. if he dies, next player can have the plane if he choose to bring one into the batlefield.
  • Limit the usage of said planes only once per batle per player.

why~:

  • we can still have atleast 10 bombing runs if the player suicides but, another team player takes the flying. or multiple if he is a good pilot , but infantry on the ground can actually justify the time to build and use an AA gun.
  • we have a reason to play with planes without bomb payloads ( to counter said planes)

2:

  • Have a balanced infantry gameplay.
  • Less cancer as infantry - Respawn - walk to the objective - die from a blast of a bomb 30mt away without any means of defence. that, in my honest opinion is the most cancer i have ever seen in a video game. its pure unfair for the recieving end!

Why: To have more fun boots on the grounds, and not depend on cheap actions to eliminate all the fun on the recieving end.

again:

watch this start of the video (about 1 minute or you can see it all)

and tell me if this is fun for the recieving end.

1 Like

ye0basxgf9911

I agree with that. Just bring 1 bomber and 1 fighter max per player.

And only 1 bomber flying at the same time per team too.

What I want is devs promote dogfighting and make people want to use their planes to dogfight.

for example, have you played Hell Let Loose? when commander ask for plane attack (don’t remember the name in English) you are fighting, you start listening very loud the sound of a plane comming and then, start shooting. This is what I like.

now I can’t listen the video, (just watched it) but as I said before, usually you are dead before watch the plane arrive. What I suggest make the sound, sound a lot before the plane arrives.

And a problem I see in the video is, the youtuber is advancing all straight to the objective, see a plane killed him, and keep attacking all straight to the objective. (I mean he don’t flank)

I usually don’t have that problem because I’m always flanking and not going where all the players are.
(not going to share a video because I don’t want people think I’m spamming my channel, but if you want, you can see it)

i m ok with 2 per side if needed. 1 bomber, 1 escort fighter (without bombs)

yes, preorder it , played 8 hours and did uninstall. not my cup of tea, even tho i did saw what you saying on youtube videos, to be fair i was watching the lattest update content a few mins ago.
again, with the current game sounds, i can know from where a plane is coming. at a great distance .
even if i m inside a plane, the current noise the enemy plane makes is easy to be tracked on the sky and pinpoint the location.

that wasnt the point, the point was he lost 3 squads to 3 diferent planes in less than a minute.
this is visible in all normandy campaign. and also visible on maps like the königsplatz or the krollopera map on 3rd objective.

having only 1 plane with bombs per player and spawn points / refill 5km away like in Wilhelmstrasse Platz will limit the usage or atleast give infantry some room to escape the spawns.

1 Like