As you can see in clips, current enlisted Tank aim mechanism is totally broken and even not historical
Armament’s drection is not fixed on the sight and moving constantly due to player’s aimpoint.
This interrupt precise aiming and increase deadzone from gunner sight.
Conclusion
remove autozeroing(don’t know how to exactly call this) and change like AT gun or Wathuner’s gunner sight view option. or at leasts make turn off option for autozeroing
I agree with your opinion. The current tank aiming system is very complicated, and it becomes nearly impossible to aim when there are obstacles in front. Therefore, it should be replaced with a different system.
Try doing the same test in WT in Simulator mode since in WT RB they still use gun barrel as your actual tank sight.
In Simulator mode they use the gunner port view which is what Enlisted use hence why if u put an object or bush in front of the gunner optics it will block your view meanwhile in WT RB it will not since GRB in WT utilize the gun barrel of the tank it self as your PoV
Thx for targeting this problem and your effort to visualize it in a proper way!
The way tank sights and gunnery behave in Enlisted drives me mad for years now (in situations).
Struggling through the rubble of Berlin in the Pz 4/70 A gave me some kind of PTBS i guess (having this issue of aiming mechanics in combination with a very special “coax” MG42 on this tank).
Sorry for the low quality but you can see how the shot is way off from where i aimed even at range.
It is indeed misaligned, or maybe it is not misalinged and Darkflow intentionally made it acting like this but i don’t see the reason that why would they do something like this because this seems rather erratic and doesn’t seem to offer better gameplay at all in my view.
Won’t this change mean that there is only a certain range where sights and barrel aim at the same point? Similarly to how planes in WT have gun coverage at X meters.
So players would need to take into account horizontal offset while aiming? [Edit] Though we have penetration indicator so this shouldn’t be an issue.