Enlisted Datamine (Resource)

For modding purposes, latest datamine created from today’s patch:

7 Likes

Holy Crap thank you so much for this.

Datamine created from latest dev server (0.6.0.22)

Main changes so far:

  • Added more benchmark scenes, it seems like in-game benchmarks are not far away.
  • Added test scenes to test AI tank removal from matches
  • Added New Battle Pass content
1 Like

folder not found


this is not urgent but see if you can upload this with the forum paste thing (unless it is too big)

Same issue here, folder not found. @Bazsi37

@PrivateRyan44 @Gamer_Victorch

Links get deleted after 7 days of inactivity.

New link: Gofile - Your all-in-one storage solution

2 Likes

Literal difference between DEV and todays patch: (Left is 0.6.0.61, right is 0.6 dev)

Datamine 0.6.0.61

1 Like

Can you drop a new link?

Old link is still ok?

Datamine 0.6.0.61

2 Likes

Guerilla Update Dev Server Datamine: (0.6.2.30)

Notable changes:

  • Added USSR vs Japan missions on pacific
  • Added GUI code for veteran box

Box can drop the following items:

kép

5 Likes

Ok literally 1 hour after dev server came out lol.
But nice and thx

I literally only care about modding content, the first thing i always do is create a datamine. (which takes about 5 minutes)

2 Likes

[dropkind.soldier] - 200000 Likhanovs are ready, with a million more well on the way

1 Like

is it a new map? or… existing one.

but anyway, thanks for the upload :saluting_face:

P.S.
there’s also a new color system for clothings.

doesn’t work on all, but on the newer ones:

  "camouflage_override:array"{
    "camouflage_override:object"{
      solid_fill_color:p4=0.5, 0.5, 0.5, 1
      force_solid_fill:b=yes
      material_id:i=1
      color_multiplier:r=1
    }

    "camouflage_override:object"{
      solid_fill_color:p4=0.4, 0.4, 0.4, 1
      force_solid_fill:b=yes
      material_id:i=2
      color_multiplier:r=1
    }
  }
  "camouflage_override:array"{
    "camouflage_override:object"{
      solid_fill_color:p4=0.48, 0.42, 0.31, 1
      force_solid_fill:b=yes
      material_id:i=2
      color_multiplier:r=2.1
    }
  }

( unfortunately, it does not work on vehicles or rendinsts )
( or maybe they do by putting id to 0. i’ll have to test more deeply. just didn’t had much time today. but i have no clue how to determine material_ids )

2 Likes

I think it’s for upcoming event. Not really for a classic game modes yet.

1 Like

well, i know that.

i was curious to know if it’s a new map or a reused one.

1 Like

Nope.

Probably Silver and decor. Like even fight or sea predator

nop, it comes with a semi auto rifle, do you know if you’re able to find the stats for it? its called the meneur A6 or something

Hold the f on, it’s in the editor, how did you override editor squad presets?

@tommyZZM Am i dumb, or how is this done?

Only thing i know is that this will call the zombie event profile and apply in mod editor

entity{
  _template:t="custom_profile"
  customProfile:t="%enlSqGlob/data/zombie_profile_2.json"
}

and somehow, out of pure luck, i removed the “_2” in the name and found another player profile lol.

entity{
  _template:t="custom_profile"
  customProfile:t="%enlSqGlob/data/zombie_profile.json"
}