BR restrictions in custom games? Old Campaigns battles in customs?

So over the numerous friendly discussions with chaos and prototype enjoyers I’ve been advised all this time to go play my “boring immersive/authentic/historically accurate WW2” matches in customs but I just checked and I can’t even do that?

I can’t limit the BR of weapons and vehicles when I want to create a Battle of Moscow custom game, for example, without AS and RD?

How do I even create a game without BR5 gear in general?


February 2023?

Is this a joke?

6 Likes

welcome to custom games traveler, leave your cape and rifle on the door :slight_smile:

so, br / equipment selector was supposed to come.
hinted and ““promised”” by the now defunct :fox_face:

so, we don’t have those.

what we have though,

is something that allows you to decide which squads has what.

aka, custom profiles: Custom Profiles - Another look (Guide)

from there, you can decide how many soldiers in a squad ( up to 20. but not recommended as your screen will be filled with squadmates icons, and can cause performance issue ) change their clothings, give them weapons and on and on.

even decide which vehicles can spawn etc.

that’s the neat part.

you don’t.

a cruel one.

butttttttt, custom games through the editor and mods allows you to do that.

what you want to do it’s relatively simple ( albe it, time consuming )

as you can get official maps from here:

( get the latest ones from messages at the bottom )

and from there, like i’m doing ( small snippets):




making custom squad to then use in vanilla maps ( since i can’t make my own pves on custom maps, i have to make custom pves on official maps )

so yeah, as it goes in enlisted, you either wait ( ages for devs to do remotely anything close to what you desire ) or make it your self ( through pain, blood, time and …glory(?) )

i guess i can sort of make your dreams comes true if you tell me what you’d like.
but, it may take some time. because i don’t have much time beside 2 / 4 hours per day

EDIT:
i believe there’s also a function that allows you to lock certain squads behind score points.
just like in the mech event. that will make stronger squads a bit rare or requiring some score before using.

2 Likes

oh… almost forgot to mention.

if you do not want to make custom profiles, you can instead use entities.blk to change weapons

which it’s much easier to do.
however, it will be less historical accurate because of vanilla squad formation and cosmetics.

ideally you can straight up change weapons to be something else.

for example,

you can make the AS44 weapons into something else, like a stg 44.


stg_44{
  _use:t="main_weap_slots"
  _use:t="ironsights_open_assault_rifle"
  animchar__res:t="stg_44_char"
  gun__blk:t="content/enlisted/gamedata/weapons/stg_44.blk"
  item__template:t="stg_44_gun_item"
  item__proto:t="content/enlisted/gamedata/weapons/stg_44.blk"
  item__weapTemplate:t="stg_44_gun"
  item__name:t="items/stg_44"
  item__weapType:t="assault_rifle"
  item__weight:r=4.5
  gun__locName:t="StG 44"
  gun__statName:t="assault_rifle"
  gun__sightsDistance:r=0.3
  gun__shotFreq:r=10.83
  gun_spread__maxDeltaAngle:r=0.66
  gun_deviation__omegaRange:p2=30.0, 90.0
  gun_deviation__omegaDevInc:p2=0.07, 0.5
  gun_deviation__movementRange:p2=2.1, 4.0
  gun_deviation__movementDevInc:p2=0.0, 15.0
  gun_deviation__onShotDeviationChange:r=0.0
  gun_deviation__shotTau:r=0.1
  gun_deviation__extraDeviationTau:r=0.2
  gun_deviation__maxDeviation:r=20.0
  gun__reloadTime:r=2.6
  gun__altReloadTime:r=2.1

  "item__id:i"{
    value:i=0
    _hide:b=yes
  }

  "gun__ammoHolders:array"{
    ammoHolders:t="stg_44_magazine"
    ammoHolders:t="box_7_62x39_magazine"
  }

  "gun__shells:array"{
    shells:t="content/enlisted/gamedata/weapons/bullets/7.92x33_kurz.blk"
  }

  "gun__firingModes:array"{

    "mode:object"{
      modeType:t="automatic"
    }

    "mode:object"{
      modeType:t="burst"
      burstSize:i=1
    }
  }

  "gun__firingModeNames:array"{
    mode:t="full_auto"
    mode:t="semi_auto"
  }
}

stg_44_gun{
  _use:t="equipable_gun"
  _use:t="stg_ww2_preset"
  _use:t="stg_44"
  _use:t="assault_rifle_rapid_muzzle_preset"
  _use:t="hit_effect_group_12_14mm"
  _use:t="gun_switch_firing_mode_sound"
  _use:t="rifle_gun_aim_sound"
  gun__length:r=0.4
  gun__recoilAmount:r=0.049
  gun__recoilDirAmount:r=0.8
  gun__recoilDir:r=0.3
  gun__visualRecoilMult:r=1.3
  meleeSoundType:t="mgun"
  gun__recoilControlMult:r=0.3
  gun__recoilOffsMult:r=0.3
  gun__rotationSpringMult:p3=0.75, 0.9, 0.9
  gun_anim_var__fpsGunOffsetAlong:r=0.13
  gun_anim_var__fpsGunOffsetAcross:r=0.025
  gun_anim_var__fpsGunOffsetUp:r=0.025
  gun__saveAmmoInChamberOnReload:b=yes

  _group{
    _tags:t="sound"
    gun_sound__forceOneshot:b=yes
  }

  "gun_sound__shotPath:shared:object"{
    _tags:t="sound"
    path:t="/weapon/mgun/stg_44"
  }

  "sound_irqs:shared:object"{
    _tags:t="sound"

    "reload1:object"{
      path:t="/weapon/mgun/stg_44/reload1/change_ammo"
    }

    "reload2:object"{
      path:t="/weapon/mgun/stg_44/reload2/change_ammo"
    }

    "reload3:object"{
      path:t="/weapon/mgun/stg_44/reload3/change_ammo"
    }

    "reload4:object"{
      path:t="/weapon/mgun/stg_44/reload4/change_ammo"
    }
  }

  "gun__mountPoints:shared:array"{

    "point:object"{
      type:t="rest"
      recoil:r=-1.0
      offset:p3=0.49, 0.02, 0.0
    }

    "point:object"{
      type:t="rest"
      recoil:r=-1.0
      offset:p3=0.25, -0.195, 0.0
    }
  }
}

all you have to do, is find the right gun name ( in the as44 case )

as_44_late_gun{ // or any weapons name that can be found in the editor
 _override:b=yes

[ put here code of the stg 44]

example;

as_44_late_gun{
 _override:b=yes
animchar__res:t="stg_44_char"
collres__res:t="stg_44_collision"
  gun__length:r=0.4
  gun__recoilAmount:r=0.049
  gun__recoilDirAmount:r=0.8
  gun__recoilDir:r=0.3
  gun__visualRecoilMult:r=1.3
  meleeSoundType:t="mgun"
  gun__recoilControlMult:r=0.3
  gun__recoilOffsMult:r=0.3
  gun__rotationSpringMult:p3=0.75, 0.9, 0.9
  gun_anim_var__fpsGunOffsetAlong:r=0.13
  gun_anim_var__fpsGunOffsetAcross:r=0.025
  gun_anim_var__fpsGunOffsetUp:r=0.025
  gun__saveAmmoInChamberOnReload:b=yes

  _group{
    _tags:t="sound"
    gun_sound__forceOneshot:b=yes
  }

  "gun_sound__shotPath:shared:object"{
    _tags:t="sound"
    path:t="/weapon/mgun/stg_44"
  }

  "sound_irqs:shared:object"{
    _tags:t="sound"

    "reload1:object"{
      path:t="/weapon/mgun/stg_44/reload1/change_ammo"
    }

    "reload2:object"{
      path:t="/weapon/mgun/stg_44/reload2/change_ammo"
    }

    "reload3:object"{
      path:t="/weapon/mgun/stg_44/reload3/change_ammo"
    }

    "reload4:object"{
      path:t="/weapon/mgun/stg_44/reload4/change_ammo"
    }
  }

  "gun__mountPoints:shared:array"{

    "point:object"{
      type:t="rest"
      recoil:r=-1.0
      offset:p3=0.49, 0.02, 0.0
    }

    "point:object"{
      type:t="rest"
      recoil:r=-1.0
      offset:p3=0.25, -0.195, 0.0
    }
  }
}

this way, you effectively made the as44 as a stg.

distinction to make,

the X_gun"
is the template of the gun it self, where all the magic happens and where you can change ammo type, sounds, recoil, stats so to speak.

the X_gun_ITEM" instead, is the visual gun once a soldier dies.
more of a " visual " thing.

:warning: using this method may occasionally render the melee animations and melee functions of the gun as a whole non usable :warning:

but this way, you’ll tell the game to transform all those bad weapons into other ones.

all weapons should be here:

ww2_guns.txt (1.1 MB)

which pretty much, everytime once will spawn with for example, the as 44, they will get an stg instead.

the same concept applies to vehicles, but you’ll have to use the resourches linked above in the previous message over bazsi37 repo.

this way it’s a bit tedious, but much faster than custom made profiles.

you still won’t be able to prevent mass spam of auto, or decide what players spawns with. but you can get rid of those weapons that you do not like.

it depends what you like to do.

If i’m right, AI squads are determined by the average BR of the match (1-2-3 or 4-5) There is a seperate squad preset, or profile for low tier matches and high tier matches:

kép

Try starting a custom match with low BR squads.

It should work.

Jesus Christ… so much for “go to customs”.

But what about real players joining in?

Like I want to create a Moscow battle with max BR2/3 gear, but anyone joining will bring their RPD?

1 Like

But what about real players joinin in?
Like I want to create a Moscow battle with max BR2/3 gear, but anyone joining will bring their RPD?

Hm. Good question. Maybe if you start the match with low BR weaponary, the AI will remain with low BR setting. Never tested this.

well, i kinda told that we could have putted those HA arguments to much better use and form a wider community and discors around customs. rather than trying to change the whole game.

no one cares anymore about customs and it’s kinda why we have what we have.
( not pointing figers at you, just in a general direction )

( edit. but devs sure get 60% of the blaim as they " promised " but never delivered, let’s not forget that )

you kinda forgot that op is kinda like one of those HA purists like my self.

albe it, more “”“”“radical”“”“” ( no offense meant of course )

and bots profile are all but HA.

second of all, those profiles will remain " low br ".
but sometimes happens that they start in high br for no reason. either map related or dunno.

so, it’s not… ideal.

and you can’t really lock players ( or bots ) from what they spawn with etc.

2 Likes

which currently, the only way is through modding & customs.

( ya can’t have one without the other )

There is a big action mod without tigers near Moscow and relatively historical weapons of that period, a large map and a lot of players, does not give pumping, but gives a unique gameplay, download and play or just find it in the list of servers.And you won’t have to worry about creating a mod.

I know that mod but I’m not only talking about Moscow.

Custom games Stalingrad without IS-2? Rzhev without STG? Tunisia without Pershing?

It’s insane that custom games seem to be more limiting than standard MM.

1 Like

Custom battles dont care at all about your BR.

Example: Japan BR 2 setup, custom battle against bots only.

Enemy team uses M2 carbine (BR 5), Johnson LMG and Thompsons (BR 4) and even Colt Monitor (I dont know the BR but it’s only premium/event and not even in the techtree!).
Enemy team also used low BR weapons.

So the enemy team gets up to BR 5 while I’m BR 2.
I dont know if my team also has BR 5 stuff or just low BR, I dont know all Japanese weapons by heart yet.
(I should have tested another nation, but I just woke up, having coffee, good morning to all)

afbeelding

afbeelding

afbeelding

afbeelding

1 Like

I also noticed that the bots use premium squads. Germans use stg 45m, mg 42 early kiraly 43m and suomi kp 31 soviets use lewis gun, fedorov mg, ppsh parkerized, ppd 40dsz and 100 round dp for an example

I wish the editor got these updated bot profiles

1 Like

xpcv28tuztqz

except it does have tigers.


and loadouts are not inherently historical either. same as some appearances.

hell, even a g43
even g43s apparently

with that being said.
it is mostly close to what one may consider HA for enlisted standard :slight_smile:

last time there were no tigers on the list