Federov was only produced in small numbers and only saw action in winter war and revolution not ww2, so it isn’t historically accurate having full squads of them in Berlin
Same goes to other things such as the beloved Panzer 4F2 in Moscow which players asked for so much to be added to counter t-34, but wait this tank was never used in Moscow
Not to mention the debate when they added Mkb to Moscow, a majority of players were okay with this gun being in Moscow even though Mkb didn’t see combat until 1943 (battle of Moscow is 1941)
This community just keeps finding a reason to complain about everything, nothing pleases them
im pretty sure they’ve thought about the equipment timeline conflictation, im sure they will implement some sort of system where squads from campaigns wont be mixable, or used in wrong campaigns
The field of view of most of these sights in most games is very poor because the screen does not really simulate what the human eye experiences when using such sights
We are not only complaining but also giving constructive suggestions, there is a lot of discussion going on, trying to keep some sort of historical accuracy by adding minor or flexible constraint to the new rating based matchmaking system. Do not simply think “fun” and “historical accuracy” can not be satisfied together, at least for most of time, and definitely in the future when the player count increase, otherwise you are already taken to the wrong way of thinking by a small part of player who are not able to think comprehensively or communicate friendly.
You’ve never played World War 2 the way it was meant to be played… with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war… not an arcade arena shooter.
Yeah I guess war simulation is entirely different compared to mil-sim.
This applies to everyone except the Americans who before Normandy, tank crews were provided the option of swapping out their 75mm Shermans for 76s (which all of them refused), and how US doctrine for issuing weapons was rather lax and to get almost anything in the US catalogue of weapons, all you had to do was pester your CO enough or “acquire” it through other means. Once you had it, you could requisition all the ammo you thought you needed, and no one would bat an eye. However, good luck balancing that against any other faction.
In other words, pure historical accuracy is impossible to balance, and some concessions have to be made one way or another. Seeing as this is a game, balance should probably come first.
It’s a tactical/hardcore shooter. Insurgency Sandstorm is not a milsim, neither Red Orchestra nor Rising Storm. ARMA is a Milsim. IL-2 Sturmovik could be considered a milsim.
Literally no where in the description does it state “This is a simulation of war… not an arcade arena shooter.” That is you inserting that. Hell, to prove my point, let’s do this:
You’ve never played World War 2 the way it was meant to be played… with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Enlisted puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial squad-focused gameplay that commands the tide of battle. This is a simulation of war… not an arcade arena shooter.
You’ve never played World War 2 the way it was meant to be played… with lumbering tanks dominating the battlefield, crucial supply chains fueling the frontlines, being a cog in the machine of colossal combined arms warfare. Hell Let Loose puts you in the chaos of war, complete with deep player-controlled vehicles, a dynamically evolving frontline, and crucial platoon-focused gameplay that commands the tide of battle. This is a simulation of war… not an arcade arena shooter.
That’s my bad then, it was no where on their steam page. I still don’t believe their classification is right, because it does not have the components of a military simulation game. Having more realistic elements to a game does not make it a milsim, and you cannot tell me you think ARMA and HLL are on remotely the same level. As someone posted above, even Post Scriptum is more realistic in gameplay compared to HLL.
Just because arma has 19 different crouch poses, 27 different ways to prone and 1849027263920376238 key combinations just to drink water.
Doesnt mean a game with less of those couldnt qualify in same genre.
Just like enlisted is FPS genre game, regardless id rather categorize it as joke.
Sure, then HLL is one of the most arcadey milsims out there. However, most people who want historical accuracy are looking at equipment, not mechanics. In fact, I would argue that the biggest point everyone is trying to make is anachronistic weapons. So regardless to whether HLL is or is not a milsim, people wanting to correct these issues and have the battles more immersive are not asking for it to be a milsim because of that. The reason why we don’t want the IS-2 or Tiger II in Moscow is the same reason they shouldn’t add the AK-47 into Berlin.
They made Custom Games for the sole purpose of having more random non-historical based matches, and now they’re deciding to force more historical matches to solely be in Custom Games while bringing out the more random non-historical based matches in matchmaking. Now anyone who wants to do a historical match will gain basically no XP due to how Custom Games works, and there’s no guarantee to have the creative freedom to customize loadouts to fit within a certain time-frame or battle like it is currently.
Id count the ppl whos asking for historical accuracy to minority in the game, so quite logical to grant theyr wish in custom games.
Im quite sure the game as we speak is very far away from historical accuracy.
So T-90 being in moscow in future is rather irrelevant to subject of historical accuracy as theres none to start with.
Do I want T-90 to moscow ? No. Do I care if it comes ? Well tbh cant really see how it could fk up the balance any worse than it currently is.
Devs literally confirmed it themselves that we will be able to make historical battles through custom matches so I don’t know what you’re referring to.
Enlisted is a f2p game, they make money by introducing more guns and selling them. Historical accuracy doesn’t allow you to do that because then everyone will run around with kar98 having to face soviet full PPSh squads because that was how it looked like in ww2
Enlisted is not a historical accurate game, it never was and it never will be
Tiger in Moscow is just a virtual tank on a winter map in a video game, most people play games to have fun and not to roleplay their dead Nazi/communist/Yankee grandpa
That’s why your kind will always stay just a minority nothing else because if this update will balance the game than I’m all for it, keeping historical accuracy in the game will just make darkflow go bankrupt
Why did they decide to completely change the game? It’s the lack of players and financial issues. Some want historical accuracy but most want a fun FPS experience which makes games successful
So much the minority that the official devpost thread has more likes on the one disappointed about the abandonment of historical accuracy compared to the actual OP regarding the change.
So instead of actually improving Custom Games, we fuck up the main game, got it.
Ah, yes. The Custom Matches that give no XP which is why no one plays them.
Now you’re just lying saying it was never supposed to be immersive. Again, not wanting weapons from the future is not the same as wanting a 1:1 replay of the actual battle.
Look to post above regarding the “minority”. Also, everyone knew there were prototype when going into the game and were ok with it. Those are not the issue, especially as they were generally relegated towards Gold Orders or Premiums. The issue is that weapons in service/produced/designed after the Battle ended are appearing in the battle in the progression tree, making them common.