Engineer's advance installed weapon

Use Google Translator.

This becomes a problem the later the game gets.
Fighters and tanks continue to improve, but
The Engineer’s installed weapons do not evolve.

This is against Shermans and Tigers, but your engineers still have 50mm or so anti-tank guns installed.
To deal with FW190 and P47, it installs about 20mm anti-aircraft guns with 20 rounds.

The fighters and tanks you face can easily dismantle your squad with rockets, 250 kg bombs, or 80 mm high explosive shells.

The model of the anti-aircraft gun was changed through several adjustments, the angle was limited, and the concept of overheat was added, resulting in a penalty to the rate of fire.
Anti-tank guns require installation and removal due to their unique movement method.

Even if an engineer takes the time to install it, it is not particularly useful in that it can be easily removed.

improvement:
Tier 1 Engineer: Through squad upgrades, you will receive a perk that allows you to install either an anti-aircraft gun or an anti-tank gun.
Choose between two anti-aircraft guns, two anti-tank guns, or three anti-aircraft guns and one anti-tank gun.

Tier 2 Engineers can access better anti-aircraft or anti-tank guns through squad upgrades with the above perks.
You have to choose just one. Anti-tank engineer or anti-aircraft engineer.

Anti-tank gun: Get rotation mode through key 3.
In this mode, you can only rotate while holding the support. Other actions, such as shooting or prone, are not possible.

Common: If there are other engineers in the squad, they can request ammunition supply through the circular menu or the F key. It’s faster than dismounting and reloading.

7 Likes

as personal suggestion, we could add in the tech tree of engies with a talent like “for x ammount of resources” you can upgrade your structure and change it for another more powerful

2 Likes

Both the soviets and germans now use Pak 40s.

The US and Japanese are still stuck with the 57mm and 47mm, respectively.

1 Like

Not to keen on this idea,
but you had me in the beginning, with upgrade, esp the AA/AT part,
then lost me at improvements, and limiting me to choose between the two.

I love the idea, engineers are extremely versatile already.

Exactly why i chose to main it, it would always be useful.
I wish people stop trying to take that away from me.

I understand you, but it’s just ridiculous whrn engineer squad can build exactly the same AT gun as AT squad and so.
That’s why I already had trouble to exp AT squad. You can literally put AT gunners to basically all other squads. And if you want AT gun, you’ll choose engineer squad which superior to AT squad.

So either buff squads which are more specialists, ot make engineers less versatile.

Currently, its basically no brainer to take engineer squad over all other classes. Maybe with exception for assaulters/flamers.

Engineers squad in its current state make lot of other squad instantly obsolete and I don’t think that’s good for the game.

(And I am referring only to tech tree squads, not premiums or event ones which do have unique rules).

1 Like

I believe Engineers were able to build AT first,
then i believe they added later the ability for AT squad’s, engineer to build them, same as they added MG etc

Almost like when people bought prem units, and four peeps,
once people had lvl there tree squads,
prem people complain they have no engie,

i take 1 squad of engineers

Just as you can have a engineer in every squad, same as a radio or medic

When there’s no team work, there essential for me.

I have money in both, esp the tree.

Was it not you?, whom once said don’t change a unit, that one has paid for?,
make another class etc/skill set?

I remember someone wanted to make the landing vehicles, be able to spawn, or something, you were against it.

They mess with Engineers, kills it for me.

Yes, it was exactly like that. Which is even more ridiculous.

1 Like

Not really. Most other squad have their own uniqueness that suit different playstyle, I don’t think it will let other squad become obsolete. For example, mortar squad can safely bombard enemy with mortar, mg squad can build powerful hmg, radioman squad can call smoke, airstrike and faster artillery cooldown, rifle man squad has 9 people. I don’t think engineer can do those stuff.

Was my point, the game/Devs

1 Like

This is exactly the right example. Engineer squad should have the lesser effective structures than its specialist counterparts.
Until then, there’s pretty much always better choice to pick versatile engineer squad.

Comparing engineer squad with rifleman or mortar squad really wasnt my point.

Oh i could fill my slots with just engineers squads would love too, :rofl:

But you don’t get as much XP, as you do running a prem squad or two or three.

And only have one prem squad of engineers, and it still only has 4 squad members.

Yeah, prem engineer squads are extremely underwhelming. Especially since they literally cant build any special structures in comparison to its other premium squads counterparts which do have engineer.

1 Like

Lol if you are talking about this, the only specialist counterpart that is inferior is the at squad. Then it is weird to say make a lot of other squad instantly obsolete, especially you said

and use assaulter that don’t have specialist build as example.

That’s debatable, since MG squad still cannot build AT guns and so.
That’s why I think OP suggestion is good one.

Yeah, I messed up a bit xD.

But I still thing engineer/assaulters and for players flamertroopers are way above other squads.

Assaulters and flameetrooper because theirs unique weapons and engineers taking role of basically any other squad.
Especially from perspective of f2p player which can pick only 3 infantry squads to his line up.

Surely, there are still unique aspects for every squads. But I don’t think any of them (until ones I mentioned) can compete with versatility of engineer squad.
3 more bots really isnt that big advantage, GLs are tho. Still not really worthy in my opinion.
Smoke artillery is useless since it shares cooldown with basic one.
Mortars are too unreliable and very often someone else will steal yout tank kill, can be very frustrating to just camp in back and seeing your shells were too slow.

1 Like

You are assuming people like to build stuff.
In a game that many people that doesn’t even bother to build rally point, it is doubtful that people will take engineer squad for the versatility of building stuff.

I use engineer every match, but not because it can build many kinds of fortification. I use it simply because it had several engineer so I can easily build a flanking rally unlike other squad with 1 engineer that easily get killed.

No, I am not assuming you’ll spam fortifications with engineers in every match.
All I am saying you have solutions in your pocket basically for any situation.
Is there any good player with plane you need to focus? You can build AA (some people would say they are too ineffective, I disagree based on my experiences).
Is there any good tanker which basically stopped all your team? You can build AA.
And you can build rallys extremely fast if your bots are alive. So it’s not that annoying and boring process as always.

You can basically deal with any scenario in game with this squad. And there are no real drawbacks imho. Especially since there’s quite a number of full auto weapons which can engineers take.

That’s why I think it would be nice to limit specialist structures, or come up with any actual drawback for this squad.

Be nice, with all the stats DF would have, that we could get more than just this.
image

They could put in so much more info on rally’s built at built all sort of shit,
that would make it not about just killing as many as you can, on a point,
and show stats of other things, may encourage more to play other ways.

No one plays class due to time building, is less time to kill, esp if all just zerging,
ooo i missing out on xp

1 Like

Now that is a great idea, get another engineer to enhance your buildings, guns etc