Engineer / construction

  1. Anti-tank barrier
    The significance of this obstacle is quite clear, as a barrier to tanks.
    The roadblock also appears in buildings where it is not logical to understand how
    the soldiers would get her there.
    So here I think it would be appropriate to prevent construction in buildings.
    The anti-infantry barrier still doesn’t work.

  2. Barrier for infantry
    Barbed wire should be used for that, I can imagine this obstacle
    even inside the building, where it would find its purpose for slowing down the enemy.
    Unfortunately, this roadblock will allow the soldier to go through it and it will
    injury.
    So here I would suggest improving physics so that it is not possible to go through it but to injure it. But it would still be destroyed as it is now.

  3. Fortifications made of sacks
    It would be nice protection for the shooter or really like a fortification,
    unfortunately, if a soldier is behind him, it is an easy target. But if you
    the soldier kneels, so again he is not visible through the bags and shoots into the bag.

Here it might be a good idea to lower the fortifications so that they can be fired if
soldier kneeling.


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My solution for hedgehogs is just make them much quicker to deconstruct. There’s no justification for them to be as effective at stopping infantry as they are.
They should take 3 seconds to destroy, not 15.

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Hedgehogs should not be at all like a barricade for infantry, but because it can be built in buildings, it becomes an obstacle for infantry, which is wrong.

I think that not allowing to set them in the buildings is a better idea. With lower deconstruction time they would not be such good barrier against tanks either. Tank crew could just hop out for 7-8 seconds, destroy them and be on their way.

For building foritifications I would love to see some barricades made from some wooden planks to put them on the doors or windows.

Also, I think that barbed wire is destroyed too easily with explosions. With the amount of grenades, explosion packs, artillery, tanks and mortars it lasts just couple of seconds. My suggestion is to make it harder to go through when it is set up. When something explodes - barbed wire goes down, so it is easier to go through it, but it still gives some damage.

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Much much MUCH easier to implement a shorter destruction timer.

Can the tank crew just hop out for 7-8 seconds to repair every time they take damage?
It’s a good way to lose your tank. I’ve done it for hedgehogs before that were left over in our spawn after the objective shifted in invasion, but anywhere that the hedgehog is actually going to be doing anything is going to be somewhere that the tank crew can’t just step out.

3 seconds or 15 seconds doesn’t make any difference to a tank crew under fire, it’s not viable either way.

They already have a system denying us from building rally points too close to the cap points. So it is possible. I just think that 3 seconds is not enough from getting 200kg object out of your way. Czech hedgehog - Wikipedia. And still I think it is absurd to use anti tank barriers to stop infantry from entering the building - that is why we need something else to replace them in that role.

Sure, exposing yourself by getting out of the tank is very risky and not viable for most of the times. But now, with 15 second timer, tankers must really work with their team to take the barrier down - they can not do it by themselfs. With 3 second it would be too easy to get through the barriers and hedgehogs would be just too weak.

The hedgehog will not be removed from the trip, so it was a tank barrier. I would not reduce the time for the disposal of the hedgehog, maybe I would eliminate the disposal completely. A skilled tanker will always find a way.
I have never seen anyone kill hedgehogs on the road

To prevent infantry should be a barbed barrier or planks and windows, it can be built in the building.

shit take of the day

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I agree that it would be much easier to decrease deconstruct time, but there are maps and campaigns where hedgehogs are particularly useful for invasion defenders (against tanks, mainly). Having only three seconds to deconstruct them would pretty much entirely kill their purpose because nobody can react fast enough to aim and kill that one possibly deconstructing guy during the chaos of battle.
Simply disallowing them to be built inside windows would be far better idea because while engineers are stupidly OP, we can´t just make some of their assets pretty much a laughing stock.

It still wouldn’t stop players from stacking a couple just outside for the same effect.
If 3 seconds is too short, it could always be extended. Just the current deconstruction time is unreasonably long.

They could and were used that way in limited numbers, though.

3 seconds will totally ruin them, maybe 10 seconds for the best

much MUCH easier to make them useless in a single update

He is absolutely right

These will look much better than hedgehogs and will cover up the most of the window area

I think a simple method of removing the problem of hedgehogs etc. would be the introduction of something such as just being able to destroy them using a demo pack something similar could be done with barbed wire using a Bangalore equivalent

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literately every second soldier is equipped with demo pack, I would agree with you only if they limit the use of demo packs

Nothing is more simple than changing literally 1 number to shorten deconstruct time.

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when was the last time you saw someone even attempt to deconstruct a hedgehog that wasn’t there to block entry into a building?
Infantry don’t give 2 shits about clearing them, especially when they’re so slow to clear.

I saw that on Normandy tests. On the D-Day map there was two gates, which I blocked with hedgehogs to stop the tanks. And infantry really helped the tanks by deconstructing the barriers.

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so on the monastery invasion map as the defender, I built hedgehogs all the way across the bridge to the monastery, and they stayed there the whole game without being deconstructed.

Laughably the Panzer II that was sitting behind them got sick of waiting to move up, drove into the river, and drowned.
But guaranteed chokepoints like that are the reason that someone’s earlier idea of hedgehogs being indestructible was laughable.

and literally everything other than hedgehogs that engineers build can be destroyed with demo packs.
If a well-planned fortification of sandbags and barbed wire can be destroyed by them, why not hedgehogs?

If explosive packs can destroy hedgehogs like they can everything else, I would be in favor of keeping the current destruction timer.

Okay, we can reach some compromise here. Explosives could work (I don’t know how it was in real life), but I think that the hedgehogs should still be invulnerable for tanks/mortars/artillery. Precisely used explosion pack would keep that needed teamwork aspect. Tanks would still need infantry assist to get through the barricade and they would not be destroyed by some accidental artillery shell.

But still, we need something more suitable and realistic to baricade windows and doors to lower the number of anti tank hegdehogs put inside the buildings.