I’ve been getting stomped in maps I’m not supposed to be playing on. Please either give the bots the ability to actually play or fix matchmaking so my tier 2 self won’t keep fighting in Stalingrad with no teammates
2 Likes
_i4i
February 6, 2024, 1:47am
2
I been getting stomped on maps idk either, due to merging 5x German campaign into one army,
many stuffed over by the maps being locked, and have to play a certain BR, just to get maps you know, or play lotto and hope you get the map, you know or would like to play
or simply, they never played that campaign at all.
1 Like
You might wanna try getting this through to DF because at least with this you have a chance of getting a teammate without relying on discord.
We need some type of squad up mechanic like in Battlefield 4 in the match - Suggestions - Enlisted
3 Likes
Not even that I don’t know them, BR 2 plays on Moscow and Tunisia, I’m getting Stalingrad and Berlin and Normandy
1 Like
_i4i
February 6, 2024, 2:38am
5
Well i had never played Stalingrad/Berlin/Moscow, before merge, so all new to me.
1 Like
This is not true. The ingame icon that supposedly shows what map you could play on is flawed. As I suppose you are playing germany, here is the correct distribution :
The only map you are not supposed to see is Berlin, yet there were bugs that allowed BR 2 player to end up in BR 5 matches from time to time. This one is supposed to be solved as well but…
1 Like
Buffs to bots is a path that needs to be tread carefully.
Omniscient AI is already an issue in many cases (and other times they are both blind and deaf). There is rarely and inbetween.
My thing is that they need to work on an “Aggro” type system for the AI.
While the OP has a very good point (that I definitely agree with)
for example, a positioning-oriented class, e.g. sniper, rifleman, gunner, will be better when shooting from a position at more distant targets.
So first and foremost, when the AI are standing around by the player without any specific orders, they will automatically go to a position with cover, and if there are especially worthwhile positions, like a sandbag wall with a hole to shoot from, MGs and such would prioritize those postions.
Similar situation if they are ordered to a position, and especially so if they are individually ordered to specific locations. (This method has a lot of potential for setting up multiple good firing angles with AI.
AS far as the aggro part that I mentioned, the AI need to pick their targets according to aggro and range.
AGGRO is the level of priority that the AI give to a certain target. This can be influenced by the most basic things like:
visually having line-of sight on them
being within range to hear the gunshot
“hearing” footsteps if the person is running toward them
and more advanced things like:
prioritizing an enemy that is suppressing fire with a MG vs a bolt action
prioritizing which direction they are taking fire from, and getting behind cover that is actually relevant to that direction
We can see that using a suppressed weapon in the game currently makes you borderline invisible to AI. One could surmise that its because it would reduce the aggro.
Other major differences by using an aggro system like this would be that players that QUIETLY move into position via a flank should not be killed by an omniscient AI that turns around and pops them without any kind of indicator that they were there.
If there is a MG nest laying down a lot of fire on the AI, they will “attempt” to fire back, or use suppressing fire. The accuracy of these shots should not be terribly accurate, as the MG nest and even the HMG nests (the weapons themselves) are very fragile.
NOTE: there really needs to be a way to build windowed sandbags to protect at least the standard MG nest a bit more.
Lastly, I would like to note that the AI really need to be more capable of interacting with player made objects, and when ordered to interact with them (friendly ones) the AI should NOT BREAK THEM DOWN, but rather make use of them!
Sandbag walls for cover or a shooting position
Ammo boxes to make sure they are topped off on ammo (in case a player is switching around and using ammo
MEDBOXES, AI should by default run over to and use medkit boxes if they have available space in their bag.
Other major emplacements like (H)MG nests and AA can be discussed later, but these are the major things.
Basically improve their ability to take cover, prioritize targets, but not be OP on accuracy or omniscient about player locations.
I responded to a very similar post the other day. I just added the quote so I didn’t need to retype it all.
2 Likes