Drop-shooting, jump shooting, hopping around, and general "unrealistic" gameplay

Yes, I know this is a video game. Yes, I am aware that this has been brought up before. I’m also aware that there are a number of other things that are probably further up the list that need to be addressed first.

“The weaponry, soldier’s uniform, appearance and capabilities of the vehicles in the game are in line with historical facts.”

Direct quote from the synopsis of this game. Please, someone with full period era gear, much less what you can actually put on your soldiers, go out and make some of these maneuvers without destroying your body. Much less being anything CLOSE to accurate with a 5 to 10 kg weapon fully loaded.

The general soldier during WWII was not like some of the near professional athletes of some of today’s service men and women, and even these people wouldn’t be able to perform some of the feats that you see in matches all day long.

The ability to jump from 10+ feet in the air, while aiming and firing, then landing and continuing to fire is possible, but not how we see it. Hopping around like a caffeine addled jack rabbit while shooting isn’t possible to the level in game either. Just the ability to hop around basically all day long isn’t realistic, go try it, it hurts after a bit.

Am I nit-picking? Yes. Am I crying about it? No, I kill jack rabbit’s just fine. Does it not fit with the game as it’s billed and more with Destiny or Halo? Absolutely.

It takes away from the more realistic gameplay that a lot of us play this game for. If I wanted drop-shots, hopscotch shooting, and enemies that look like they are fighting in low gravity environments I would play something less based in realism.

Can something be done to bring this aspect more in line with a bit more realism? Again, I know it’s a game and there are other games that offer a more realistic gameplay; but I actually prefer this game as do many others.

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what i find crazy is, that “drop shots” are alrdy rly fast, and the “faster drop shot” perk makes it basically instantaneously.

faster walking while crouching, makes crouched movement faster than regular movement.

higher jumping is on a very unrealistically lvl, just half the bonus would be enough to make it possible to get on roof tops and sniping positions.

its just that all mobility bonuses seem to be “a bit” too much.

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No you’re not, there have been posts about it in the past, but it would appear that Gaijin wants an arcade game rather than a well abstracted but reasonably authentic WWII shooter.

If they follow their WT roots, I’m expecting to see AK47s, BTR152s and T-54s in the Fall of Berlin any day now.

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Not exciting enough… hopefully its not too long wait for ak 74, shilka and other goodies

enlisted dosent need to be realistic in that point of view, if they start to nerf all of this they start to nerf the hip fire of th lmg bc is unrealistic, and and the hip fire of all the other weapons for the same motivation.

i dont want a copy paste of codww2 or hll.

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???

how does someone hopping around like a coked out pogostick while firing full auto weapons have anything to do with hipfire at all?

hip firing automatic weapons, even pretty much as is in game, has been a thing forever. the two subjects have 0 in common and aren’t part of the same discussion.

moving forward, even with a lmg, while hip firing is authentic and should be in game. don’t think I’ve ever seen anything brought up about it at all, as far as I can remember.

I made the post talking about unrealistic gameplay, such as jumping around and firing accurately, which shouldn’t be happening at all, or at the very least have a severe accuracy penalty and affect stamina.

most people who came to this game did so because it was billed as a more realistic, free to play, WWII fps. not Fortnite, Halo, CoD, Destiny, insert futuristic/fantasy shooter of your choice where what I described is commonplace and fits. it does not in a game such as this.

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this game is not realistic by any means, the realism stay in the timeline of the game and the weapon thats all.

if you start nerfing the bunny hopping drop shoot and jumping while firing sooner or later hipfire is gonna be nerfed too.

this is NOT a competitive game its fast pace and unrealistic and thats why is funny.

(try irl shooting an lmg, most people cant even maintain their balance immagine walking while hipfiring with it)

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I wouldn’t change a thing on the fight mechanics in this game.

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I have shot lmg’s, M249s and M240s, standing ADS and hip fired, it’s not as hard as most people think.
Short, controlled bursts and you can be relatively accurate and keep the muzzle on target.

I’m still not seeing your connection to what I posted about and hip fire…they are totally different mechanics and again, as I stated before, hip firing IS used irl. Has been for decades, ever since the invention and implementation of firearms. Now it’s not the preferred method of engagement, nor is it as accurate; but it is used, even still to this day.

And once again, it was billed:

REALISM

“The game gives a feeling of participating in a real military battle, re-creates the atmosphere of the Second World War and is careful with details.”

Pulled directly from the main site of the game…what I posted originally is NOT indicative of a “feeling of participating in a real military battle.” Unless you think Fortnite, Halo, CoD, Destiny, and every other fantasy shooter is “real military battle.”

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quite a few people who grew up will the current meta of “shooter” wouldn’t either, because they are unrealistic and use fictional, action movie mechanics. Which most, not all, aren’t based in “real military battle.” Which, I’ll say again, this game is marketed to be.

i come from games like cod1, medal of honour’s, cod 2, and so on.

a reason i enjoy this type of shooting is because i grew with it.

games like HLL or PS have that mechanics that you and others desire, but that games arent fun to me, and i dont want that kind of game play. one of the many reasons i find the movement and shooting quite enjoyable in enlisted.

couldnt care less what the game is marketed to be as, the core fighting mechanics is fun, hitreg is on point and the iron sight picture is prety much perfect for a good time on the batlefield. either with auto guns or a trusty bolt action. fun.

more real games are out there, sadly they dont have huge comunities around them or people find them interesting to spend hundreds of meters runing just to be killed by a guy in a bush. after a day of work, a casual game like enlisted is what i need. not a simulator.

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the hip fire in this game is also unrealistics bc is too good and is a part of all the “idiot” game mechanics stated before, so if they are gonna nerf bunny hopping etc etc sooner or later they are gonna nerf hipfire too.

yes its not that difficult standing stiil and shoting still irl, but in game that would be funny?

the publicity is basicaly a scam like all games publicity.

I do agree with you, I’ve played HLL and PS, weren’t that fun.

Again, the core gunplay and mechanics are amazingly fun and I thoroughly enjoy the game. I just have a problem with the things I listed above, that’s it. I wouldn’t change anything else, and what I suggested isn’t taking it out of the game. My suggestion was to penalize it’s use with lowered accuracy, ie more horizontal and vertical recoil. Face it, you are in the air and shouldn’t be accurate at all after your initial shot due to not having any sort of base or support mechanism for accurately engaging your weapon.

If you want to just run and gun, cool, that’s a tactic and I do it regularly. Just a tweak to some of the more unrealistic gunplay to bring it more in line with realistic battle.

Even cod or moh hip shots were harder to hit than Enlisted. The author’s post does not mean that he wants to make HLL out of this game, but only to a SMALL degree reduce the accuracy of, for example, the hip, and not completely change the mechanics of the behavior. At the moment, a large number of players play like in Fortnite, I even had a few cases of someone spamming the crawl and then getting up in 0.01 seconds and shooting again in the meantime is absurd. Something like that should only be in color SF games for 12-year-old children.

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I agree with you 100%. It was enough to reduce the spread from the hip at the moment it is as accurate as with aiming, I would put it in one bug bag …

I agree with you 100%. It was enough to reduce the spread from the hip at the moment it is as accurate as with aiming, I would put it in one bug bag …
Because for me hip shots are just a game error, Camel…

what you two are suggesting is making enlisted a slow pace tactical shooter?

why?

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just add a suppression mechanics, falling - suppression, gettting shot at - suppression, flame thrower - suppression, getting strafing - suppression, running around like you have a jet pack - suppression

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Agreed. Enlisted doesn’t need to be HL or PS; but it shouldn’t be COD WWII either.

I think this can be a game that doesn’t have an overly dominant meta (bunny hopping, dropshotting, plane suiciding) without automatically becoming a “SiMuLaToR”

Any time anyone brings that up they are just strawmanning and hoping their poor tactics don’t get nerfed/removed.

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