Don’t nerf history. Stay historically accurate

Give the commander a shoddy wooden periscope so you could use that to aim the machine guns and walk your fire to the intended target. The cannon could also be used this way, though you would have to fire ranging shots and such before the gun would be zeroed in. Maybe add the ability to drop explosives down the open hatch as well.

No, for them to become balanced they should not get ANY kind of sights.

I don’t think that’s true so I’d like a source on that. They certainly had KV-1s in supply in 1940 as well though they’d be the earlier models with the L-11.
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KV-1 from Moscow here in 1941 and I see the driver’s vision slit.
Plus the Germans would just need buildable Flak 88s like has already been begged for.

I had sources for the T-34, not the KV-1. Would require a lot of searching to find again tho.
The KV-1 would be too much even if we found sources about it lacking vision ports, as its hatches aren’t nearly exposed enough to make a major difference.

KV-1s are more than easily dealt with with detpacks and 88 flak.

Uh, no.
You said you struggled with using det packs on Pz2 when it lands on the transmission housing, no?
Now imagine that the KV-1 roof armor is as thick as the Pz2’s frontal armor.
A 88 flak would require a long building time, has a very slow horizontal traverse, and can be destroyed in a single hit by the KV-1

neither of those are a solution.

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88 flak would be a game of who sees who first, and considering the flak is proposed to be immobile, it would give the flak 1 shot before it becomes fair game to anything that can damage it.

The build time hasn’t been decided so that’s not really an argument
Plus detpacks work fine against Soviet tanks no issue))

You can make that argument about AT guns in general though and they seem to be doing fine in game.

AT guns aren’t huge like the flak is.
Plus they’re already over performing because their hitbox is bugged to make the gunner almost invincible to small arms fire.

Unless you’re all the way behind the gunner right now, your bullet will ricochet off of them as if you hit metal. I have a bug report with 2 videos in.

The Flak88 would take AT LEAST as long as the flakvierling. Which is considerably long.
The other Soviet tanks have 5-15mm roof armor, not 30mm.

You wanna call one of the weakest buildings for engineer fine?
As shrek says, the flak88 would be larger than the flakvierling, which already is a large target.

Then build it in advance before they move up, this isn’t hard.

Then I guess it’s detpacks and detracking if you don’t think you can handle it.

So one of their teammates can find it and shoot it? AT rifle would be enough to destroy it

Soo you want to rely on detracking and not getting shot by any of its 3 MGs to kill it. Got it. Still no mention about how you would ever kill it with a Pz2 or Pz3?

The community as a whole already can’t handle det packs and detracking against light tanks.

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Light tanks that are probably less mobile than the KV-1 except for the BT-7, mind you.

And? This happens to literally anything you could possibly build in the rear.

You mean 1 MG? Since the other two won’t fire unless they all of a sudden add AI to hull MGs.

Detrack and debarrel and leave. I kneejerked at it and made my own thread but I have to admit I was wrong and just leery after seven years of WT. It’s a valid strategy if you can’t pen.

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And prevents anything that you build in advance from being usable

Rear turret MG as well.

As if that works consistently if they can just point and click and you die. If you can’t come up with a way that the tank can actually be fair in the current meta, then the simple answer is that it should never get added.

My bottom line is that putting around in a heavy tank is lot easier and more appealing than asking your average braindead teammates to use advanced anti-tank tactics.

Heavy tanks wouldn’t be completely unkillable, but the playerbase overall would spam them way harder than they can kill them.

It’s like countering premiums with an AT rifle. In theory they’re a match but in practice it’s much easier to be premium than to detonate premiums.

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Just make the periscope something jerry-built out of a few planks and a couple of mirrors, all held together with tripwire. Limited FOV and you would not have a crosshair or anything when the commander issues fire commands through it.

That is not how they were used.
You would not just find a mirror in 1941. Those were not available for peasants.
The troops looked through the barrel, so if you want a T-34 you should get used to doing so, and swapping to the driver to actually drive.

Again, stuff you set up in advance getting plinked already happens so I really don’t care to argue that line anymore. That should be taken up as a separate issue entirely I think.

Didn’t think I had to specify the gun on the back of the turret considering we both know what the other is talking about.

Just flank
And if we’re going to pretend the current tank meta is in any way balanced I’m just going to stop here because now it’s just shitposting and I’ll have no part in that.

The PzIIs and IIIs couldn’t pen it IRL so take that up with Nazi Germany. Should have built better tanks and not lost the war. So if we’re going for realism in any way shape or form, they should not be able to pen it in game.