no . lol he probably got levels and such. i just wasted on premiums.
The best would be to separate campaigns that have Shittingrad changes into separate category(Stalingrad and the upcoming Pacific to begin with, possibly Tunisia), kinda what I hoped it will stay as. So whenever you feel like using bolties(Which I sometimes enjoy myself), you go there. And whenever you want good old dynamic enlisted gameplay, you play other normal campaigns. Perhaps introducing new changes as a separate mode, usable in custom games. This way BA and realism adepts can play any campaign without changing core of the game for others. Although I fully support animation changes and BH nerf in core game, as well as SA buffed with rof again(actually great for newbies and should’ve never been nerfed).
Those who said skill issue, basically are noobs themselves.
People like me and hanskaffee have posted the general stats, not even to mention that in different ranking events we get into top 10 and top 25 easily. If stalingrad event is a broke one, then consider berlin and the recent event giving people same squads.
And yes, poor nubs will always say these and that, just trying every thing to make their noobish sniper experience better. Those who cant tell the difference of fg42, avs &etc before and after the update are basically the noobest i have ever seen.
Another bad thing. Artilary has team damage again… people are paying costs for the campers
Arty team damage is good
Prevents a team from storming a cap the enemy is currently getting shelled out of
Lmfao fucking cope
Unliked but necessary nonetheless with how badly they outclassed bolt-actions before. Now that bolt-actions are buffed it makes sense to give semis some of their power back.
I played for a while.Now the snipers who on the edge of the map getting more and more common. There is what u expect for.
They do nothing for their team just for themselves.
Day of infamy?
If so, that’s more devs leaving the project early…
Imagine thinking scoring high in events is merit for anything. Those can easily be queue stacked. Hell I placed in the top 25% when I only played 4 event games lmfao
But together with our stats , it suggests enough.
It suggests that your goal in the game is inflating your stats so you can brag about it.
Heck, even I scored top 25% in the last ranked event by playing a mere handful of matches and LOSING most of them, I didn’t even earn the silver for the 3 victories!
Also this “noob here, noob there” rhetoric smells rather stale by now.
This entire fuss looks pretty much like dear ol’ "I SUFFER"™ argument, just opposing different weapons styles instead of different factions as usual.
As long as stats can be easily tampered with general stat posting means nothing, just sayin’. Also most don’t give a flying fuck about events.
And this BA buff fell right onto my arms. I love instagib and I’m gonna love instagibbing everything and everyone without the dumbfuck royal kneeling episode. <3
Hello. Huge discussion, but I want to ask for your help. I need to formulate the theses of the problems that concern you. Short and clear descriptions. Can you help?
- It’s possible
- make it simple
- List
And keep in mind that some of the inconveniences, such as terrible recoil and sights, we have already fixed. We just can’t do it that fast. as you wish.
sure, i will fprmulate them soon
1.fix the problem that we can’t fire while falling on the ground after jumping
2.nerf the AI aiming speed and nerf the bolt-action rifle damage or at least one of them , we needs to care more about the players’ experience not bot’s since the bolt-action rifle AI is too OP.
3.And encourage player to cap or def the point instead of sit behind and playing with their sniper rifle, we can do this by nerf the sniper rifle damage.
What is the Problem that Bolt-Action Buff brought?
1. Bolt-Action Buff lowers the Motivation and will of Newcomers.
If Bolt Action is Good Enough to easily deal with Higher Level weapons, like Semi-Auto rifles, They could lose their will and Motivation for climbing Campaign levels.
And Also for High-level users, It makes them feel despondent and lowers the value of the time and effort they put into raising the level of the campaign.
2. Bolt-Action Buff recommends Newcomers to Snipe Behind.
Since Newcomers aren’t that good at this game (Skill issue, So to speak). They mostly can’t Hit targets well, Especially Moving targets close to them. After the Bolt-Action Buff, Bolt-Action Damage got Buffed, And it became more easier to kill enemies from far behind.
So Instead of Capturing points, they mostly snipe at far behind, Even With Basic Rifle without scope. Since they don’t know well how the game works, They are choosing to get Easier to kill far behind, rather than capturing the point.
Increased amount of Campers behind fade one of the biggest motto and Object of the game -Teamplay. they mostly play Individually for their Kill counts, not caring about capturing points and etc.
3. Bolt-Action Buff made some Specific, Unique Weapons Meaningless.
the Berdan II and Gewehr 1888 are one of the First Gold-order weapons introduced in Enlisted. They used to have their own Unique Identity before this update, slow but sure. They had Strong damage while having a slow fire rate. But after Bolt-Action Buff It just became meaningless. They lost their identity, and just became useless slow Rifles.
Bolt Action Buff is not the best way for Newcomers.
These very and Basic Problems come from the Firepower creep, Mostly made by Full-Auto Rifles.Bolt-Action Buff is just a Quick-fix, with a lot of bad Side effects. Real Problem is not a Bolt Action.
Bolt Action Buff is meaningless for Newcomers, They even hardly can aim. It more Affects Higher level Veterans, Who would kill Newcomers Way more easily from Farther range.
Newcomers are having hard time dealing with High-Level Veterans, and Bolt-Action Buff won’t help them learning and getting used to the game system at all. as I mentioned before, They even hardly can aim, and easily miss Chances to kill an Enemy.
Instead of giving them Bolt-Action High damage, Increasing Low-Tier weapon’s (Both Bolt Action and Semi-Auto Rifles) Rate of Fire would help Newcomers more. They easily could miss their shots, and giving them another chance quick could help them more.
Solving the Basic Problem
What Newcomers really need is an Easier and Faster Unlock of better weapons, and a Restriction of Number of Automatic Weapons. With Better weapons unlocked Faster, Newcomers would be motivated more to Climb up the Campaign Levels.
And Also, Automatic weapons per squad Need to be restricted. For now, It is almost possible to fill up an entire squad with Full-Automatic Rifles. They are one of the problems making game awkward, They need to be Reduced Either by Changing their weapon class as like Assaulter class (like Mkb.42/AVT-40 of Stalingrad, but tighter), or by Bringing back the Guardsman class and etc.
Why are Newcomers are leaving the game?
Mostly Newcomers leave the game easily, very often. Of course, Automatic Firepower Creep is one of the reasons for it. But the Biggest Reason is the Campaign Divided. Each Campaigns Are completely separated, except only few weapon transitions.
This is one of the Major reasons why Newcomers mostly leave the game. All separated campaign makes users to Grind For the very same weapon that they already have Grind before, and it make users to lose their Motivations.
Those Campaign-level system needs to be changed to solve this problem, For example, By Integrating those Level by Factions (Classifying as Allied / Soviet / EU Axis for example).
Here is a list of ideas:
- CORE point for people’s bad feelings:Frequent changes in stats of weapons and mechanisms are not going through a careful examinations from all stakeholders, different player group and developers. People who paid greater amount of time and money will suffer more when his investments suddenly become undesired. Please notice, those being harmed are the true core for a game’s survival and developing (you can see the time and money spent from posts above). Also, please care about the toughness of premium squads. Their quality shouldn’t drop much after a patch.
- Bolt action damage has been improved too much, especially for long range. Also it don’t make sense for bolt action and machineguns using the same ammo and have a huge difference in damage.
- Increase in bolt damage also encourage people especially low levels to camp.
- Ai with bolt action sometimes react too fast and weird. E.g., one shot people from hundreds of meters or through bushes and trees. High ping players suffered a lot than before when encountering bots in rooms (this is also a result of reduce in jump, people attacking the point have less strategies against bots).
Another thing which makes people very unhappy with ais is that low level players ai with bolt perform much better than high level players ai armed with fg, m2 or mg… Only appeared to happen after this update. - Automatic rifles such as fg42 are in awkward position, too high the recoil for auto, consider its strange sights, not as worthy as before. (seems solved in the small patch an hour ago ?)
Avs36 is still broke tho. - Pistol cartridge also being nerfed for ranged damage. This is especially harmful for smgs with low dps and low recoil. Their advantage used to be in mid-long range, but now it takes more time than before. Example: m38 extended, m38/42, m1 . (We have notice the improvement regarding mp40 damage, this is good).
- Artillery fire now have team damage, people rushing the point are now suffering from idiot/ camping teammates.
- Regarding movements, people’s guns drop down even if he move slowly through stairs. A small drop in height makes the gun fall too much.
- Fierce discourses on forum these days also reflect the issue that non-English/non-Russian players’ feedback are rarely being heard. A better way to collect ideas might be test server (just put along other servers, people get normal transferrable rewards playing, and will experience different mechanism) and in-game voting system. Also, forum of other language might be a good idea.
- semi auto cabins should be buffed a bit. Vg1-5 and m1 cabin seemed to awkward now compare to other semi auto rifles.
Old issues: - Defenders having unlimited man power, rare in history. People can endless kamikaze any one that is attacking. Maybe introduce more cool down time.
- Too little incentive for people to charge the point. The new zone capturing mechanism make attacking even harder.
- Shovels still dig too slow, bots wont dig makes shovels less effective.
- Personal issue with ovp1918 in Tunisia, 3.8sec of reload is too long for 25-mag with 1000 rpm. Not as good as Thompsons in general.
- Tank guns’ he are not effective in some situations. E.g., 75mm high explosive shell explode on sand ground near to a soldier group causing no kills.
- General statistics can show the amount of points people captures, rally point built and in point kills.
- AAs are too much. The buff of it aimed at improving against planes, but in most of the times they are performing anti infantry roles (a bit op). might increase damage against plane while having less ammo? Or more building time.
- People are being put into ongoing matches where their team might already capture/ lose a point. At least, give them some extra exp.
- AI path finding. Also they will stuck when enemy build sandbags, barbed wire and tank barricade. They should be able destroy themselves.
- Fixed machinegun in dday. Almost unbreakable, people cant know if it is break from far.
We have noticed the determination of developers trying to make the game better. We appreciate the change in semi auto. But plea
se consider more groups of people’s potential interest before update the change for all.
Thank you @1942786
Bolt-action rifles have unfair advantages at distance(you can OHK ppl from 400m to even 1000m), because the accuracy of fullautomatcis are too bad. If you don’t want to reduce the dispersion at all, just make the “modification tunning” usable to reduce the dispersion more.
Also, it would be more clear for people if devs show the weight and level of debuff associated .