Do Not Ruin The Game!

@1942786 It’s clear that not everyone is happy with this update. You should 1. make FG42 and AVS36 usable to some extent, they are now garbage. 2. Reduce the dispersion of all automatic weapons, considering recoils have been reworked.

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Really,devs, take some time and reevaluate with this update and your ways of improving the game play.
@1942786

This is where you gonne goofed where that “top” playerbase was caught exploiting. But you do you.

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I have noticed it too. It’s bugged as hell.

Well Actually it’s not bugged, It’s Nerfed as hell lol. I just want them to roll back every visual recoil just as before.

Lol kinda yea.

But the sight picture just goes to the moon lol and no recoil control did manage to level it as I used to do befor…

Either I need to get used to it, so, skill issue
Or it is broken as fk.

I miss the good old days…

Times When Thompsons could actually aim.

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Just Disappointed

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The update 0.3.2.42 was a big change for enlisted players. The new players’ bot-action rifles was buffed in all campaigns. The new players and bot-action rifle players are more deadly in middle and far distance. And the allies M2 carbine, AVT40 and Fedorov Avtomat was strongly buffed in the campaigns. The new soldier action are more realistic, so no more COD style high speed gymnast in game.
I’m glad the new players have much more better experience than before. Keep attracting new players definitely makes the Enlisted in a better place. It is also important to keep the high level,loyal shopaholics in game. After all, the game really on the players pay to keep operating.As a middle level skill player in Enlisted, I wish the designer also listen more voices from experienced players. After this update, some of my friends decided to quit the game because bad experience. They just like me played this game more than one year even started since CBT. We spent a lot of time and money to unlock every top weapon in every campaign. Experienced players are questioning why reducing the difference between them and new players. The experienced players spent lot of time to unlocked and improved better gears and soldiers skills, but in the end the new players are still easily kill the fully skilled experienced players with initial rifle. The skilled players can’t get positive feed back in this updates, what they spent time and money cannot bring enough advantages in game. That’s why we disappeared in this update, what we cost doesn’t worth what we get.

Here are several updates I cant stand anymore.
After this up-date,the bolt-action rifle AI is too OP,it slaughter players and players AI. Especially when players rush into the point, it slightly increase the difficulty for attackers capture the point.
And the soldiers cant aim when they walk across a dent or slope. I understand the production team wants to provide a better experience for new players,and makes the soldiers action more hard-core or reality. However,due to the unflat surface,players cant aim and miss the chance to fire.
There is still a big problem about attackers capture a point. When defender resisted not hard, it is ok to let four attacker players to capture the point. When the defender resisted strongly, it is a nightmare for attacker to capture the point with four players in the point. I suggest that when multi players in both side, only one player could capture the point full speed.
Weapon balance problem just like the AVT40 and MKB42 in Stalingrad. I’m glad to see that the M2 carbine in Normandy and the AVT40 in Berlin are buffed , but the FG42 and FG422 are nerfed too much. Why not keep the MKB42, FG42 and FG422 still strong? So the both alley and axis players can enjoy the top weapons in their campaign. When the player see their top weapon turn into a garbage in an update, they might quit the game and not come back.

    I also doubt that the design didn’t collect the game information carefully. I can see the game updates was strongly rely on the feed back from forum and discord. Some updates indeed improve the game experience, but some changes got negative feed back . Such as reduce the semi-auto weapons fire rate, increase the distance between the rally point to the capture point, increase the damage of bot-action rifle, and    over-improved the AI soldiers behaviours. Some problems already fixed, I hope the designers could realize these problems and fix them ASAP. The Designers should collect information from different level players. Make sure to listen to the core players who has longer playing time, payed more money,and have better skills in game. 

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I can’t find him talking about P2W, he is just talking about an amount of Time and Money spended to the game. It could be by buying Premium accounts or campaign levels, why are you making a decision too early?

Before mocking first read his words clear.

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I don’t know what this means in your head, but that’s quite self-explanatory.

there is no maybe about it

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Holy shit you’re a literal animal

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A high level player should be able to adapt if sniping is the issue now, there being MULTIPLE solutions

  • Smoke Artillery
  • Snipe them back
  • Flank
  • Rally point that isn’t in line of sight
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This, sure the bolt actions are stronger sure, but SF rifles / MGs are still amazing for clearing multiple enemies fast and with general ease (not to mention are much more forgiving than a bolt action), not to mention you can actually ADS with the M2 Carbine and see where you’re shooting now.

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i-i will N-NEVER give dev a-another DOLLAR!

i-i will take my m-m-money ELSEWHERE!

Close your mouth, entitled rat

EDIT: I just looked at the image. Holy fuck you deserve to be shafted every update. What is wrong with you zoom zooms?

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That’s your problem then, the premium squads weren’t just p2w really, just equipment usually on par or equal to campaign unlocks, really only giving you a temporary advantage, but now that the fight is more fair between lower levels and higher levels, it makes premuim squads more eh on the side. If you don’t like not being able to be a wallet warrior, take your money elsewhere. If you can cope with it, stay all you want and enjoy the cool squads you purchased.

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Intelligent people : Bolt have one shot (one moment) → you have to make that shot count → so it does more damage → bolts are now competitive

Those people : Bolt being useful means everyone will just use them → no not me because my maxed out squads have better weapons → haha you missed and i pumped you full of lead → i love new players being at a massive disavantage so i can pad my stats → nooo that guy took time to aim and killed me it’s unfair

There’s no arguing at this point, every other game like red orchestra where bolt are competitive people still rush the semi auto or smgs, people playing PS or HLL will rush for special class and only use bolts when forced to. Enlisted is trying to be a realistic arcade game, they can balance weapon by tunning damage, and the rule is generaly the slower it shoots the more damage it does, game design 101, I still don’t understand why you can’t let enlisted be enlisted, if you want it to live it needs to provide something new and interesting. Not be a carbon copy of the mainstream shooters.

PS : there was a WW2 game develloped around the 2010 that tried to be what you cry babies wanted, a modernized CoD2 gameplay with a realistic coating and it failed miserably.

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are you mad?

thats like 4000 dollars on a game? @Shiivex you are as much whale as him?

thats like 615 kebab menu or 3.333 mc donald hamburger or 1000 pizzas, why wasting that much money on a shitty game like this?

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I feel the insane one shots that AI now achieve are absurd. They run and immediately shoot upon stop, and now it’s almost definitely a kill shot without them aiming from 50 yards plus. it’s now ridiculous.

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