1st scenatio - “normal” bombing
(Black - plane; black dotted line - plane trajectory; orange - bomb trajectory, red circle - target)
That’s more or less how most ppl bomb and it’s by far the easiest and most effective way of bombing from my experience.
2nd scenario - dive bombing
(Orange - predicted bomb trajectory; purple - how bomb trajectory feels)
For some reason when dive bombing bombs feel like they don’t carry momentum that well.
They always fall short so to hit anything I have to aim in a similar way to horizontal bombing. This is ridiculous since (in theory) my aiming reticle should more indicate where by bomb will land.
(Orange - my target; purple - where the bomb actually landed (more or less since I can’t really tell without replay); not the most vertical bombing but it’s enough for this presentation)
To me it seems like the vertical momentum of the bomb it’s taken into account. Though it’s only my guess.
flight model makes it very hard to acheave 90° dive.
While doing it, the plane starts to rotate uncontrollably because it tries to stay leveled to the ground.
From my experience bomb sometimes drops near target and sometimes I have no idea where it dropped. Feels kind of random though maybe rotation causes bomb to deviate (centrifugal force) but I have no idea how good is the physics simulation.
Overall dive bombing feels very wrong but I can’t really tell why, I can only guess.
Suggestion: take a look at this as something is not right.
there is some physics simulation when you drop the bombs, but i don’t know how accurate it is, imo probably if you drop them at 90° they end up flying straight to the ground going a bit backwards as you push them when you push up the plane
In my experience, whether you are glide bombing or divebombing … using the tip of the plane’s nose to aim the belly bomb is the simplest way to aim it (which looking at your screenshot … would’ve hit right where I would be aiming) … unfortunately any “bomb sites” are not useable in game and are basically cosmetic (to an extent). wing bombs are harder, but I find using 10 and 2 o clock of the nose to aim them fairly effective.
Devs trim vehicle performance anyway, we may as well give stuka a hyperdrive.
This whole “realistic vehicle performance from WT” is pure marketing BS that is often bugged anyway.
its far from realistic ofc but at least they trying, same reason there is no 3rd person view for tanks/planes, etc. I guess the only alternative to Stuka suffering will be zooming around in faster 109 and strafing/dropping firecrackers from shallow dive
Another problem is bomb are more weak than their real life/sister game counterpart , in enlisted is sufficient for the bomb land at 1cm from the tank for nullify the explosion, something that dont happen in il2 and warthunder (both made with dagor engine)
Personally I glide bomb more often than dive bomb. (Cut my engines entirely, usually actually turning them off when coming in from very low altitude, then fire them back up as I’m passing over target for a fast getaway.)
The physics of the bomb drops are about right, you just need to practice. I can regularly pinpoint drop the 50kgs on the 109s onto tanks by dropping them from near complete vertical from 800m and above. Anywhere around a 75-90 degree drop angle at high speeds will place your bombs right at or just below your crosshairs assuming your wings are actually level. The instrument panel actually comes in handy here.
Yup. The A-20 for me is the one that is really easy to aim. Even without dive bombing.
You can use the first ring of the sight when at full speed for a more direct shot. In comparison, throttling all the way down will let you use the outer ring to aim, and get a trajectory with a lot more downward angle, good for hitting behind cover and in trenches (also landing it this way appears to have a more consistent wide blast of fragmentation damage, so I often use it against infantry, while the direct shot I use against tanks.)
The stuka is underpowered in war thunder yet it doesn’t fly like dogshit but that’s not a stuka problem EVERY plane flies like a stuka carrying a panzer 4 even the supposedly very agile ones like the zero do not turn like they should
They should really add a little graphic and indicator to inform the players which planes are for dive bombing
I’ve attempted it with some planes and the plane either pulls out by itself and ruins the dive bomb or they break apart because they can’t handle the forces coming out of the dive and wings break off etc…
I honestly think you just suck at flying. You might be wasting all your energy and then trying to level turn while your plane is almost stalling out. The zero flies like a biplane with an afterburner in the game