You’re all familiar by now with the concept of plane cyclers: Spawn a plane, drop all your ordnance, crash - and repeat.
Now, I’m not convinced by all the proposed solutions to this issue and I don’t think that a penalty is the first thing you should jump to.
The following changes make plane cycling far less viable while encouraging players to preserve their plane - via changes to ordnance quantity and frequency.
Let’s look at the main reason why cycle bombing works:
You can drop all your ordnance, bombs and rockets, within one second. As quickly as you can spam the button. This allows players to drop off all bombs the moment before they crash, only few metres off the ground - making all of them very accurate. The same goes for rockets, which have their own dispersion flying off in different directions. But not when you fire them metres away from your target.
And there is also a main reason why cycle bombing is preferred over doing several bombing runs with the same plane:
Planes have very low ammo pools and usually only few bombs/rockets (with exceptions like the P-47). That means you need to fly to your ammo refill point all the time and refilling ammo in that way takes around 1-2 minutes everytime. You are also very vulnerable to enemy planes when you fly to the refill point, as you’re basically guaranteed to have your back turned towards them and you may also have no MG ammo left in your plane.
All in all, refilling is a REALLY bad deal. If your team has a good rally point, you can probably get more infantry kills in those 2 minutes than you could with the bomb that took you 2 minutes to fetch.
Here’s how we shift the balance so plane preservation is now stronger than plane cycling:
1. Add a cooldown between bomb/rocket uses. This will usually mean that you drop 2 bombs at once, and then there’s a delay of a few seconds until you can drop another 2. This change will not have a negative impact on players who spend their bombs strategically, but it stops cyclers from throwing out all of their ordnance at once.
2. Give planes more ordnance overall. While this point sounds counter-intuitive at first, point 1 makes this no advantage at all to plane cyclers. What it does instead is allow players who manage to keep their plane alive over several strafes to loiter for a longer overall uptime between refills.
On a side note, many of the planes in the game aren’t currently carrying as much ordnance as they were historically able to.
The 2 changes here reward players who keep their plane alive, which may also convince some current plane cyclers that playing their plane properly may now be efficient enough for them. At the same time, they mostly disarm anyone who just spawns, bombs and crashes. With most planes only able to drop their bombs in the order light–>heavy, this means that planes like the Dauntless can now only drop their 100lb bomb before crashing, but not the 1000lb.