This is a suggestion to replace at least SOME of the currently proposed monetization systems. We as a community understand that the developers need to earn money to make this game a success, but a lot of us feel like the currently proposed systems are not fair enough towards new or non-paying players.
This thread serves solely as a suggestion, with a poll at the bottom to gauge the interest in this monetization system.
I will have to ask all readers to not start any heated discussions in this thread, and instead politely discuss the following suggestion:
Battle Pass
What is a battle pass?
A battle pass is a system where once every one or more months, a set of content is released that is locked behind levels. To unlock these levels, you need to perform basic tasks in the game. Each level contains a “prize” to collect, ranging from cosmetics to items to currency. This prize may either be locked into the “premium” section, or the “free” section. All free prizes can be obtained by just playing the game, while the premium prizes require you to buy into the season pass, often costing between 5-15$. You can buy into the season pass at any time, even if you already unlocked all levels, and claim all previously unlocked premium prizes.
Why a battle pass?
A battle pass offers an incentive to keep playing the game over time and stands separately from the normal progression systems. Even if a player unlocked everything there is to unlock, they have a reason to come back for the battle pass. It is also one of the fairest ways to monetize the game, as even the non-paying players get something out of it if they dedicate enough time.
What should be in this battle pass?
My personal suggestion would be to release 1-3 new weapons per battle pass, in addition of troop/weapon orders, skins, and other cosmetics. The weapons are to be unlockable for free to get from the weapon boxes, while the premium battlepass lets you directly obtain these weapons directly, with these weapons coming pre-upgraded as well, allowing you to skip the later grind to equip your soldiers with the weapons. The skins/cosmetics should be evenly distributed across the free and premium prize pools, while the orders can mainly be locked into the premium prize pool.
What kind of tasks would one have to do to unlock the levels?
These can range from getting kills with specific weapon types (SMG, Rifle, Grenade), point captures, assists, etc. Bottom line: All tasks can be fulfilled simply by playing the game normally. Logging in can potentially also reward points. And above all, the entire battle pass should be unlockable within a reasonable amount of time, like 1-2 hours a day, where you can play longer on certain days to make up for lost progress.
How would this look like in Enlisted?
For this, we can best look at War Thunder and Crossout, as those have battle passes implemented. In crossout, you can get the blueprint to manufacture a part for free, while getting the parts directly in the premium section.
Poll:
The poll is anonymous and your vote can be changed at any time by clicking the “show vote” button and then voting for another option
The community thinks the following about this concept:
[poll type=regular results=always chartType=bar]
- I like it with the current suggested mechanics
- I like it, but the details/rewards should be changed slightly
- I like the concept, but it would need a big rework to fit into Enlisted
- I dislike the concept
- Other
[/poll]