Devs dont actually listen to community feedback

After the last updates I have lost my faith in the dev team.

This forum has been asking for less explosions for months. Planes bomb everything to shit , arty is a constant instead of a feature, mortars can be out of bounds shelling everything to shit without any counterplay.

We had a mortar bug for an evening and the vast majority of this forum was cheering that the mortar harassment was finally over. Then not a day later they pulled that back and mortars are unchanged. If they truly listen to feedback on this forum, why dont they adress mortar spam or at least let that bug in place since the feedback was so overwelmingly positive.

We had a situation that there was 1 plane for the Germand and 2 for the US. It felt balanced to me but there was a lot of ask for change, fine. People made a valid point that germans have a fighter and a attacker plane that is super strong. So giving Germany 2 planes without any other changes would be horrible. Right now Germany has 2 CAS planes stopping 90% of each and every single push that the US does. Its just stupid, every single game the nr 1 and 2 of German players are the airplane dudes and the nr 3-10 have 100-150 less kills and devide the scraps of xp that are left.

Arty spam, something that is asked for to be nerfed since I started playing the game. They increased the cooldown for arty, nice. But buffed the dmg by 2-3x so it now obliterates everything. Which fixes the shellshock issue because you are all dead anyways. The 18 extra seconds cooldown do not in any shape or form justify the insane increase in dmg. So in a way the did not nerf arty, they fracking buffed it. After this entire forum asked for a nerf for months because it just cuts the fun out of the game. They BUFFED it. How can you say as a dev that you even remotely listen to commmunity feedback…

As a cherry on top, they buffed HE. Now for tanks I think this is nice, makes HE feel like it is supposed to be. However, the planes can now close their eyes and drop a bomb anywhere on the map and everything dies in a mile radius even a tank that stands extremely far away. There does not seem any difference between the larger bombs they all just kill everything around. Even in a building you are dead. Nowhere to hide. The missiles are insane, they now again kill the entire enemy team again. You had to aim them slightly before, now you just trollololol and click and you kill the enemy team. It makes arty stronger and the mortars stronger. STRONGER / BUFFED

Also on the forum we reached concensus that the spawn protection was bad on forward spawns and good on the normal spawn points. They removed both so we are open to spawn camping trough the entire game even if we choose the safe base spawns.

Before it was not fun to defend because of the shellshock, after the patch it is even less fun to defend AND its not fun to attack anymore. Wtf are the devs doing? Anyone has an idea why they are saying they listen to the community and do nothing about the biggest frustration points?

I am at a loss, I am losing the fun in this game vast and thats a true shame. For me this is the first shooter that felt perfect to me in many years.

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So much misinformation, I won’t bother quoting it.
The game is in beta, devs do balancing and make changes we are asking for. If you can’t deal with the fact that not all request dealt with immediately, or that sometimes fixing one thing brakes another, then take a “vacation”.

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The biggest requests in the past months. If you can not bother to tell me where the misinformation is why even bother to respond at all.

Darkflow learnings from gaijin whats you expect :slight_smile:

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Because you will look like a liar or just bullshitter. Here we go:

Planes, where nerfed 3 times. Arty was nerfed 1 time, mortars where nerfed heavily in last patch.

That was a bug and not only mortars but any secondary weapon was not able to reload. They fixed the bug and then in last patch increased cost of resupply. So now you get like 30-40 rounds max for mortar, this is with ammo box.

Devs clearly stated that it was a bug. It was meant to be 2 vs 2 not 2 vs 1. You opinion on the matter is not a fact.

And you can prove that “2-3x” by what? You just made that up. We suggested to increase cooldown, cooldown was increase. You being uhappy with how it was increased is tangential.

And pretty much all pilots posted that haven’t seen any significant difference to before. Where is your proof of that?

We asked to remove spawn protection, it was removed everywhere. What consensus are you talking about? WTF is “we”?

Play something else then. What you posted is not a suggestion but a whining.

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I think they do listen to us, I just think they have a wildly different interpretation of what’s being said than most expect.

(35% vitality perk is a bit much on premium squads. Recoil a little too low on certain weapon)
Darkflow nerfs them into the ground, restricting to hardcapped IV stars, 4 soldiers per squad.

(engineer obstacles require effort to destroy :frowning: )
Darkflow nerfs engineer defensive structures into the ground.

(people complain about tank HE rounds doing fricc all)
Darkflow buffs all HE rounds, planes, artillery, tanks etc.

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Bullcrap, they have been buffed. Planes could be shot down by smgs and now its even hard to shoot them down with anything and they are immune to dmg from most weapons. Their payload does a ton of more dmg.

Devs have clearly stated that it was a bug 3 days before they fixed it and 2 months after they released it. Most of the time on the forum we have not been given this information at all.
I have never stated my opinion as fact, its my opinion read it as such.

Because I play this game extensively and test it loads. Arty never killed much and now on the first hit you can kill entire squads. A barrage can kill 20-30 people now, I have never seen that before this. At most you got 5-6 kills on average with art. Also there have been quite some discussion about it in the last days so I am no the only one feeling that change.

Where is your proof that all pilots posted that? I have seen posts of people that stated that they got it buffed and no one so far that stated its exactly the same.

I have read every single post and comment made on this forum for the last 2 months and followed all discussions on this forum and participated in that. Every single discussion regarding spawn protection ended in that statement above. Majority of people arguing wanted spawn protection gone but they clearly stated that spawn protection on the normal base spawns was important and should not go. The we is the forum.

Most likely I am going to do that, however I like this game and I feel the issues above are problems that come up again and again on this forum and it is worth to have a discussion about. Honestly I hope the discussion gets enough of the problems under one threat that it gets noticed by the devs and the game could become better for all. I have my own interest at heart and I know it are issues that a lot of people struggle with in this game. So why not spend some time to argue them all over to see what everyone thinks because I think it was not adressed yet.

And awesome that you think I am a liar and a bullshitter. I do honestly not understand why you open with that and clearly open to the world you are just a rightious prick who thinks so littleof people who have the players interest at heart. The only reason you typed that as a opener of your statement was defemation of the person you adress. Thats digusting behaviour and you have not delivered a single shred of evidence to that claim.

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I’m actually fully on-board with the HE buff IF they restrict arty to every 2 minutes (4 minutes without the upgrade)
Plane bombs need separate tweaking and dropoff to the damage from shrapnel and the like

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Bring back the mortar nerf entirely. Fuck mortar monkeys. No reloading. Use it tactically or piss off.

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100% agree indeed, HE is fine if the arty gets a decent cooldown. Plane bombs needs different tweaking.

Everything combined atm is just to much.

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And they do listen, but I think they hold off on a lot of it because janking shit left and right without giving time to see what sticks will cause more inflammation than small tweaks until they get it right. Least that’s the optimistic look I’m taking with it. They listen far better than Gaijin and are open to new suggestions as well.

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And on the subject of Gaijin, seeing some of the suggestions I’ve seen on the WT forums or here.
I see why they choose not to listen lmfao

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Haha fair enough yes

Agreed.

I give them the benefit of the doubt with the arty buff, so many mechanics obviously share systems and tweaking one aspects obviously changes others, whether purposeful or inadvertent.

Part of the massive over corrections problem come from the fact that despite only leaving CBT not that long ago everyone posts like if X is not FIXED RIGHT AWAY GAME DEAD.

Honestly I hope people continue to just slaughter everything on the map with bombers and artillery. It will skew all analytics for the game and analytics are arguably more trust worthy than some mouth breather that feels his particular communist/nazi power fantasy is being infringed upon.

At the end of the day we voluntarily joined during CBT/CAT knowing it was an unfinished game and offered both our time and money because we universally would like to see this become a fleshed out fun project. This game will inevitably look a lot different, 6 months, a year from now.

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TRUE devs do not care about anything… btw, they care about money! This is nothing more than recycled Heroes and generals…
If u try to contact support, there is no answer, same is wit all another THEIR games, pay them that they like…
In Heroes and generals people wait to much to start play, there was no players.
Future of this game is " If there is no players give them bots"
if i need to kill bots ok i will play another game at SONY PS…
Should be some battles, but here is no battle is just 5 minutes killing and go to next… Maybe they should give us ATOM bomb so game is finished in a 5 sec. for example…
Or maybe a carpet bombing… or maybe diging underground and zombies, wow that will be a game… no no
devs not care

They where fixed, because shooting down IL2 with a single hit from kar98 is not a feature but a bug.
Planes had their bomb load cut in half, their resupply point was moved much further away, they got 1 minute spawn cooldown at the start of the match. I still shoot them down with infantry and tank MGs, not mentioning AA, which was buffed in multiple ways but whiners can’t learn to use it anyway.

When it was stated doesn’t change anything. People complained since release that 2 vs 1 is broken but given explanation of community “air superiority”. So this was fixed, following our feedback.

Yeah and everyone else plays it ones a month :smiley: Your claim is that they buffed the arty by 2-3x, which they didn’t. They buffed HE damage, if that somehow increases damage from grenades, bombs, mortars or I don’t know, sturmpistole, then it’s a different subject. Complain about that and suggest fix to it. I don’t see you complaining about increased grenade damage or increased det pack damage.

In discussion where someone claimed that bombs are now killing everything in 500 meters radius. Not a single person confirmed that story.

I’m sure you did, but you are not representing “us” so stop using “we” unless you somehow identify clearly who those “we” is. Nobody elected you as community representative so stop trying to talk like one.

Agree. It’s great that we agree that having discussion and posting suggestion is better then just whining and calling devs names…

Now you are talking like ex US president…
It’s doesn’t matter if you do it intentionally or not but posting false information, presenting it as a fact, is bullshitting. I don’t care about your persona but it irritates me that you are throwing dirt at devs.

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this was confirmed to be a bug by the devs so it was bound to be fixed

With that bug in place the game felt balanced, in the sense that it was as easy to attack and to defend. With Germany having 2 planes that are better than the US counterparts, they now have superiority in the air and it feels to me that broke the balance of attacker/defender in the benefit of Germany. They have 2 planes that can entirely stop a push and US has 1. With the bomb radius the german bomber can even stop 2 seperate avenues in 1 run.

As that is true, they have added community feedback 100%. They have fixed a lot of buggs and some minor changes suggested by the community, good or bad.

The problem for me in this is, the biggest issue since release was everyone getting bombed to shreds the whole match. This problem has increased and not decreased over the last months. I think half of the posts on this forum have been in one way or another been about getting bombed, arty, plane or mortar. To me it feels they have not adressed at all that the game feels like a getting bombed simulator for a large portion of the match.

REPOSTED TO MANY ERROR
if I can have my say since I started playing until now the game has undergone several changes to the balance without adding anything new to say that the developers do not listen is wrong they have made many changes requested by the community claiming the opposite is wrong so far they have worked decently making a few mistakes too many this I do not deny it for me enlisted needs a lot of work on what he currently has without adding more so instead of complaining play take notes and report your suggestions

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