Detailed plans to expand the map (including command and generation systems, AI, game modes and battle squads)

Here are some of my thoughts, and I welcome discussion of the issues and merits and suggestions for better ideas.

1, Regarding expanding maps and squad expansions.

Adding new modes (big maps etc) won’t piss off any of the existing mode lovers, it will bring this game back to life and brighten up the day of many players who are tired of playing it.
(stop adding new campaigns for now! Let’s focus on improving the existing campaign instead of rushing to make money!)

However many fear that this could lead to a split in the player base or leave the traditional mode short of players.

A simple solution to this: (in the large map mode) let one player control two and more squads so that we can expand the map on a 10V10 basis. Some players may find this difficult to manoeuvre, so take a look at the second article -

2, Enhancing our command and command system and AI intelligence, we can order entire squads to attack on a set route, planning their actions, for example:


image

Detouring along a route on the mini-map, building Rallys at a certain location on the map, or using binoculars to scout in a certain direction and mark enemy troops (of course, nerfing the AI’s eyesight, they’re too strong now).
Also, make it possible for the AI on tanks/armoured vehicles to use backwards or flanking machine guns.

This will make the AI more useful and the player will not have to fumble with multiple squads: the player can control one squad manually, while the battle plan for the other two squads can simply be drawn and set on the map.

3, Add paratroopers and mechanized squads. I couldn’t agree more with Tommy: We have very large maps in the game, Moscow Winter 4km, Tunisia and 3 maps in CRSED are also very huge, this is the characteristic of the game Definitely a feature that will make competitors envious. it’s a pity that they never pay attention to their own advantages.
屏幕截图 2022-07-14 145520

Airborne combat would be an interesting way to play on the big map: it would allow players to not have to focus on difficult, intense head-to-head combat, but to use tactics to raid the enemy’s weak points. It’s going to be fun, I guarantee it.

Regarding mechanised and motorised troops, this is also indispensable for large maps, otherwise the game would become a walking simulator. For balance, we could have mechanised and motorised squads with fewer soldiers, while regular infantry would get more men.

Other than that, there are some interesting ideas, such as amphibious units (I wish Normandy had landing craft), for which I don’t have perfect plans, but they can be discussed.

4, Command point system. The existing scale of artillery and bombardment would be pretty useless in a large map. I wish we could get a command point system: each player would have a certain number of initial command points.

Command points are awarded for killing enemy troops or staying in strategic points, while points are deducted for wounding friendly troops.

With different Command Points, we can call in airborne supplies, use more advanced vehicle squads, call in artillery/rocket coverage and airstrikes, and so on.

With more Command Points we can call for more extensive and powerful artillery/rocket/air strikes, while we can also choose to use fewer Command Points for precision strikes.

Command points are not shared by all players, but capturing a strategic point will give all players a certain amount of command points (the defending side will receive command points periodically depending on the duration of the strategic point defended).
This is, of course, a preliminary idea and there may be some problems with it.

5, Technology tree improvements. A non-linear upgrade system would give us more options. There are many good ideas on this point in the forum, so I won’t go into them here.

Also, allows us to customize the type and number of bombs and rockets mounted on aircraft, as well as the type and number of shells carried by tanks (there can be some restrictions, e.g. APCR/HEAT only for Premium)

At the moment, upgrading vehicles is not very useful, perhaps allowing us to get a wider variety of ammunition by upgrading them (like WT system).

image

17 Likes

I am very much in favor of the spawn score/soul score mechanism. They should be used for engineer building and radio support, as well as vehicle deployment. I think infantry deployment can also use this tool to mediate and balance various weapons and equipment.

This is a very effective balancing tool. Much better to keep the quality and vibrancy of the game than tweaking weapon stats, for example if you think a heavy machine gun is OP just needs to add time and make him expensive to deploy so players will have to use their powerful weapons sparingly. Instead of removing the ability to penetrate wooden walls from all weapons

There is also the armor mechanism in the game that has not been added to the game. It is also because of the lack of such a mechanism, unlimited generation, that the armor cannot be properly balanced.

In short there are many more anything you can think of, such as semi-auto and machine gun nerf and spam cases

12 Likes

Yes, I agree and I’m all for it. This is something I’ve been wanting for them to add since I heard about the game. It would actually make a lot more sense to have Airborne and Mechanized units/classes on the field.

Having Engineers building rallies would be a lot more vital for success. I just hope every map would also include random trucks or cars to use just in case you or teammates can’t spawn in with your vehicles. This will at least help avoid making the map into a walking simulator.

7 Likes

ad2

Personally I’d add a “commander” role to the game that will allow the player to play the game like a RTS basically.
Commander would have 10 (for example) AI squads to give orders to and that will be his only job, no shooting. Probably with isometric view or maybe with dope looking paper map with ww2 unit markings.

Kind of like in BF4 but with troops to command.

5 Likes

Hell Let Loose | What Happened??? - YouTube
YouTuber:Twiglets2

Look what happened to HLL. This is an opportunity for Enlisted, I thought

2 Likes

Good advice

2 Likes

good job

2 Likes