That’s not what I have said. The mines are not benefiting to overall gameplay in any positive way whatsoever.
I just said that I don’t find out the rally point shenanigans fun. But that wasn’t even my main argument.
I’d rather like you to comment on whether the perk is still really a good solution according to you.
Because it seems like an ultra bad solution to me.
They’re as tactical in game as they are in real life. They are traps that kill the enemy.
The game is too fast paced to dig anti tank trenches and lay barbed wire. Barbed wire ends up being a nuisance to teammates 90% of the time. Czech hedgehogs do nothing.
I use them deliberately as do most people. They are very useful and beneficial.
On defense, I put them strategically in doorways (not randomly) or around objectives to prevent enemies from getting to the objective.
On offense, I use them around doors on my way into an objective or before I plant a bomb to prevent the enemy from getting to me.
I put them next to your rally point to piss you off and ROFL.
like i said people have same opinion about multiple other aspects of the game. e.g. arty, greyzone tanks, rocket spam, GL spam, impact grenade spam, WP spam. AP mines are tool of war and as such they are ok to be in the game for me, even if they are frustrating to play against.
then auto destroy rally point if mine is placed on it or disable placement of mines in 5-10m inside any rally point radius. quite easy solutions.
there are multiple ways on how to combat mines and their specific problems. i already mentioned my thoughts on rally point. for spamming mines inside objective or chokepoints you could always introduce max deploy limit, friendly fire(i know this would be annoying) or friendly activation without friendly fire or cheap perk that spots mines inside some radius when you are standing still or not sprinting.
nerfing things into uselessness is just bad dev decision.
Now that is such a misstatement. Literally mines have never affected the behavior of anyone I have played with or against.
And if they’re only tactical because they kill. Then more or less everything is a tactical. What a legit argumentation.
No, mines in enlisted only do one thing. They’re free kills that usually don’t mean anything. Because the kill will respawn into a bot that was a few meters behind it.
That’s literally the only result. Somebody gets a free kill, the other guy’s just frustrated.
I still don’t see how they contribute to the tactical aspects of the game.
That’s not true. You can build or dig extremely fast with perks.
You just have to focus on it if this is a playstyle you enjoy.
While most people only use mines for free kills, they just throw them on the ground somewhere completely at random.
You can’t even be serious. You must only play low BR games without any rally points… In which one soldier per minute enters the objective, right?
That’s just not real scenario at all.
You are going to kill 1 soldier out of 7 in squad, nice. Truly a impactful tactic.
This has happened to me about twice out of all the 3000 games I’ve played
But literally nobody is bothering to do it. It’s just waste of time and not really worthy.
It’s far more easier and effective to just sacrifice few soldiers.
I’d really like someone to explain how mines contribute to a more interesting gameplay. And not make up some pseudo scenarios that don’t actually have any real impact in the game.
The mines are simply free kills, but they don’t affect anything in the bigger picture.
my only problem with mines is only that friendly soldiers dont trigger them, so you can get guaranteed free kills in high traffic area without effort. mines would be excellent to place on areas without high traffic, enemies avenues of approach, flanks etc.
this is where i see value of mines. not on rally points nor inside of objective. some people may like it and use it, some might find them useless, but it would add some depth to the game where all people care is either sitting in the back and snipping or rushing into cap like zergs.
they dont need to affect anything in bigger picture. goal is to weaken enemy squad, not one click delete it.
well this is my whole approach to the game… should GL launchers be great? yes, but they should not be equippable by every soldier in squad (maybe 1 or 2 soldiers max with limited grenade ammo). should WP be deadly(like in prenerf state)? yes, but they shouldnt go through walls and should be limited to few grenades per squad. same with impact grenade.
we dont need whole arsenal of useless weapons that nobody uses, they just need to have reasonable restrictions so that they are not abusable.
Yes, that’s why I wouldn’t mind removing the mines completely. Because I just don’t see how they could be anything more than a pathetic gimmick for free kills.
This is not important because I usually only throw AP mines on the enemy’s rally poises.This is a great tactic, and you can also prevent enemies from doing so by placing AP mines on your own rally points.This is the fair use of AP mines(Although this is not true).
This is very useful as it can actually delay for a long time. The enemy cannot detect in a timely manner that their rally points have been tampered with, and they will also lose a team. As a result, your teammates gains a lot of time to organize their attack or defense.
In addition, using AP mines to defend the rally points of friendly forces can also be very troublesome for enemies.
I think the strategy of this game is reflected in the attack and defense of rally points, which is actually very interesting. At least it makes the game no longer just about “occupying the target”.And it is also relatively fair, anyone has a way to retaliate.
I am just bored that almost every aspect of the game I enjoyed getting annoying to played
like plane, flametrower match making, AP mine, white phosphorous, federov MG and view for vehicle.
well i dont mind nerfing mines(and other weapons), but with reasonable nerfs that prevent abuse. if you nerf mines so much that you can sprint over them without dying or that it kills you, but not enemy that is right over it, then nerf is unreasonable.