Delete secondary weapon slot: the reasons why it would be nice if done in my opinion

@Keofox Here is the reason why deleting the secondary weapon slot wouldn’t harm the game, and maybe could give it some benefits:

  1. Balance: smg troopers because of that feature can use a close ranged weapon and still be deadly on long range with a rifle, the same goes for example to snipers, who can quickly switch to a semi-auto (or the holy fg in case of germans, which can basically go smg-like) when needed.

  2. It makes useless pistols: why having a sidearm if you can have a secondary full potential rifle? Making pistols more useful would mean also being able to ordering them for bronze orders.

  3. Removing it could increase the cooperation and squad role purpose factor: engineers, having only a pistol as firearm , would be more focused on building and giving support on the squad, flamethrowers to do their job against fortifications, AT gunners to kill tanks, mg gunners for support, smg gunners for assault and so on, giving a nice touch of strategy to the game. Also it would give more purpose to standard riflemen, who were the backbone of the army.

  4. For some classes such as flametroopers, less weight would be useful.

  5. It is historically unrealistic: I have never seen a photo of an MG42 gunner equipped with both the mg and a kar, or an american flamethrooper with the garand.

  6. Almost nobody uses the secondary weapon slot.

11 Likes

I agree with assault and especially sniper as having access to both good long range and CQB weapon at the same time is too strong but I wouldn’t touch other classes as those are more situational and would nerf it so nobody would use them any more without access to basic rifle.

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Well, it would give as I said a nice touch of strategy with your squad and the different types of soldier in it.
Clearly for this more working squad commands are needed.

Trust me. Uses, and more like. Especially in Assaulters squads. And honestly I think a secondary slot may exist, but it should be a bit reworked.

It is necessary to think exactly what classes, and what specific weapons, and under what conditions they could be used. Personally, I really don’t like it when all the soldier slots are unlocked after buying a Premium Squad, but I still can’t use them because I bought an MG squad, for example. So, even from a marketing standpoint, there’s a bit of a lack of logic that would make it necessary to specify secondary weapon slots, but I don’t think they need to be abandoned.

4 Likes

I agree that 2nd weapon slot is stupid but tbh it’s not a big deal. In most cases backpack slot is far more useful and it will only grow on importance as more equipment will be added. So it’s a tradeoff and that’s exactly how progression in a game should work like, instead of unlocking something straight up better.

Although I’d like to see a removal of 2nd weapon slot being unlocked by default by some soldiers, like AT guys, flame guys, mortar guys. In excange, their weapons should get a buff or be moved to different slots.
For example flamethrower should get a huge buff, AT should be a main weapon (or in a pistol slot in case of sturmpistole and similar) but it should be a death sentence to tanks, mortars should be in backpack slot (unless we will get bigger ones like russian 120mm).
It will buff those soldiers in their intended roles while making them not so all-arounders.

6 Likes

That’s exactly what I meant

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depends on the weapon since something like the m1 carbine could have been with a bazooka due it’s light weight and small size

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True. But it would be hard to implemet it as we don’t have inventory system based on “bulk” (so how much weight a man can carry). And I doubt we will have one as devs seem to go in the different direction.

3 Likes

the problem with removing secondary weapon slots entirely is that mortarmen would be useless in direct fighting like cqc, engineers would have to lose their hammer since thats in the secondary slot (or would have to have the hammer be a primary weapon, which is messed up since hammers dont even do melee), AT rifles would then be used almost exclusively for anti-infantry and AT equipped with bazooka-types would be near useless, flametroopers are already weak, but without getting the starter BA they would be near useless until they hit point blank and even then they dont have a guarantee to even hit anything. mebbe remove secondary for assaulters, but if u wanna make other specialist classes not have that option, mebbe just make them only get carbines?

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Not carbines but pistols/other kinds of sidearms.

When encounter NZ troops in Tunisia and take their gear cause you only have bolt-action rifle so far.

KvkIj7p

6 Likes

Now make a bunnyhopp and headshot from a hip that guy 100m away in full auto :upside_down_face:

not unless they give sidearms a big buff. as is they take at least 4 shots iirc to kill.

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In the current state id choose knive over pistol in cqc as its horribly unreliable.

Currently ppl is incapable to defend friendly tanks, cap points, revive, build ammo, radios, AA, defenses & AT guns.
So tbh I hardly believe removing secondary weapon would magically turn people into teamplayers.

I havent seen a single machine gunner in game carrying rifle & MG as its absolutely useless.

I do for reasons stated in first argument.

3 Likes

I usually carries an additional smg or shotguns on my assualts due to ppd42’s 71/71 mag.

Whenever I press 4 and baizai on enemies I got one-shoted by ba rifles.
and 2 shots of pistol can usually kill someone on cqc.
(PS:R1895 of moscow is actually useless.)

In deed.

Not really an on-sight sentence,but at least cripple a tank’s cannon in 1 shot would be enough.
Currently AT gun can hardly kill at least 1 tank’s crew or detonade ammo racks.

Actually.everyone should get a self defense weapon,even for engineers or radios.

holy shit

Happens fairly often with pistol as well, even if you get to shoot few times before.
5.5dmg should be enough to 2hit kill but idk does it drop to 1dmg past 2m as at that range I often have to shoot 4-5 hits before I even get them downed.
So in theory, at the range where pistol has full power you can pretty much just stab ppl to death with knife.

3 Likes

If it mean I can only use pistol, which is kinda scarce, for some classes…well, shit

1 Like

Is that right, you want to remove my main gun so i build more?, so how much building is enough?





Tbh hammer being an item is pointless. Unless devs have some plans about it, that I can’t come up with.
Maybe different types of hammer to build different buildings :upside_down_face:

no thanks, I’m happy that my soldiers can use the fg42 in the main slot and the kar98k with grenade launchers in the secondary slot :slight_smile: xd