Damage APHE shell german tanks overpower - need fix it

I understand perfectly well what this person is for

Maybe for balance - no
Maybe for historical correspondence to the real data - no

Protect easy frags on German tanks - yes



Is your armor analysis blocked?
or a 17mm steel plate appeared from somewhere that shouldn’t be there

These are ordinary gratings without rational angles of inclination

It amazes me how some people continue to deny obvious facts :see_no_evil: :hear_no_evil: :speak_no_evil:

…except I didn’t deny anything on that subject :face_with_raised_eyebrow:. You are barking up the wrong tree. Dont try to make it about something else

We were discussing HE filler. of which I asked you a question…

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Maybe you can comment King Tirer: tiger P; Tiger 1 = M4 Sherman or M26
Maybe Panzerfaust 100 = M9
or Stg44 FG-42-II = M2 Carbine or Thompson

Objective? :thinking:

You have proofs that another APHE work incorrect?

it could be an analysis of the explosive or the structure of the shell cavity, since structures can also be different

you just gave the mass of explosive

From what I understand, they all use the same code/formula for damage calculations.
So either calculations for all nations are wrong, or all are correct.

The thing that is different for different nations are parameters like explosive mass, velocity etc. that are used as imput for calculations.
That’s why Myrm1don shows you explosive mass of diffetent nations’ APHE.

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No, each environment can be adjusted individually :tipping_hand_man:

Nike TNT cutted
impartiality again?

I may be mistaken but from datamined stats it looks like only HE shells have adjustable fragments’ parameters.
APHE has only explosive filler parameter. No fragments etc.
That would imply tank damage calculations are uniformed.

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it is same formula, just different variables. also number of fragments and their damage value really dont matter in postpen damage. do you think there is big difference between blast radius of 0.16-3.01m and 0.27-3.03m or blast damage of 234.43 and 261.33? or if there is big difference in fragmentation where one shell has 298 fragments with fragmentation radius of 15.49 and damage of 17.49 vs other shell with 372 fragments with fragmentation radius of 14.41 and damage of 16.85.

both HEAT shells will utterly destroy tank cause crew only has 10hp each and they are in extremely close, not to mention destroyed modules inside like ammo rack which idk how many HP it has, but it will be definitely destroyed by blast damage, not to mention by numerous fragments exploding in such small space.

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well HEAT also has adjustable fragments, but it really doesnt matter cause of damage it causes. also there might be more variables that just arent in the table.

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AP shells with explosives do, but I don’t think a lot of people want to know how much damage their AP shell does against infantry

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Do those fragments matter when penetrating the tank? Or it’s only for vs infantry calculations?

i dont think anyone could answer you this with certainty except devs and maybe euthy. but my guess would be if you get minimum blast radius(idk how determining blast radius works, so just speculation) and it damages no critical modules, fragmentation would be useful for killing crew and damaging modules inside.

What I mean is:
Are those fragments on x-ray after penetrations calculated based on fragments parameters (like HE on euthy’s sheet) or if it’s a function of explosive mass etc.
At this point I’m simply curious.

everything has HP in this game including modules in the tank. i dont see a reason why fragments wouldnt be based on fragments parameters.

explosive mass probably only affects blast radius/damage.

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Afaik the fragments for post pen damage use separate values, altho it would be funny to see 1000 fragments in a hit camera

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Considering the relationship i see no reason why the effectiveness wouldn’t follow along the lines of Warthunder.

In war thunder for example, you have a decent selection of shells. Some have more pen and less HE, others have less pen more HE.

Generally, people pick the highest pen shells. Older players purposely take the Lower Pen shells just because the HE component difference makes it a literal Nuke Round. (of course, there is a point where more is redundant.)

You can see the difference in enlisted too with 1 shot potential with large amounts of HE filler. T28 and panzer IV short round detonate on pen. (If you can pen)

If you get a pen its game over (im still not sure on where over pressure is at in Enlisted)

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well, in general, solid AP should simply get a small amount of “fake explosive filler” added so that they perform realistically enough, no filler at all should still create shrapnel and little pieces of armor that shred through the tank crew. That would be a simple solution, even if using a wrong mechanic for such seems wrong.

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Im curious to see what the new AP changes do (in war thunder, good chance it will be ported over)

I didn’t just write about individual damage

Remembering old IT-1, Raketenpanzer and M511 Sheridan

in IT-1 - just forgot write parameter lines
onKill
ammo_explode
ammo_fire

this led to the tank not exploding or catching fire)
this means that any parameter can be written individually

you want to solve the problem - I offer a solution

The damage model of the German APHE has nothing to do with reality
not to mention other advantages - like better armor penetration
Better armor
Better reload speed

This only speaks about the commitment of the German side