Daily nerf artillery thread

Nerf artillery. 30 seconds is extreme, nearly every match nowadays is artillery on top of artillery on top of artillery on top of artillery on top of artillery on top of artillery, screen shake 24/7, more screen shake than actual gameplay.

2 minutes artillery cooldown should suffice, the class will still be useful without giving everyone tinnitus every moment of the match.

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Agree. One addition: I could live with 2 or 3 artillery “tickets” max, and 2 minutes to gain one (but never more than 2 or 3).

So if the team does not use artillery for 4 minutes after start, then in a very critical case 3 artillery hits could be called in succession after each other, but then 2 minutes until the next single, 4 minutes until repeated double or 6 minutes until a triplet. (I would not run the counter while the artillery is active.)

Don’t know whether it makes sense, but it could reduce blind artillery requests. I doubt though, teamplay is yet to advance to that level.

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yesterday was a post about arty,players complaing to much.

Its not to much Op how much is annoying.

nahh 1 minute 30 seconds would be reasonable 2 minutes with the perk is just too long i mean you already have to wait like close to 4 minutes per without it

if you increase it too much the radio squad will become useless since you can already run a radio man on basically every squad

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I don’t think that’s normal.

Running radio man on every squad isn’t normal, it means the others are useless.

its pretty much my normal setup for every one of my primary squads i just throw the radio operator on instead of a bomber or 2nd engineer seems a lot more useful to have the ability to call a strike on every squad regardless

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True… Second guy in each of my squad is radioman - since bombers are imho pretty much useless now…

Why they don’t change the radio operator into an artillery spotter and make them use binoculars for calling in artillery strikes is beyond me. Such a simple and authentic fix to the whole artillery spam problem.

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i could get ontop of that idea binoculars for radio operators but i wouldn’t want to limit it to line of sight because realistically you would have a paper map as a radio operator to be able to radio in the specific grid location you want shelled

if my radio dude had a set of binoculars i wouldn’t need a sniper on my squad to scan for enemy’s far away lol

and on the subject of the map they should make the maps legitimately look like the old paper/cloth maps.

I think the main missing distinction is that a radio operator in a squad is not the artillery. If the team has an artillery squad, that should be able to strike wherever it wishes. A lone radioman should be able to mark any location on the map, and then the designated artillery squad is the one to do actual bombardment of one of the suggested locations with artillery fire.

Because most of the players have a limited set of squads to join a game and can’t replace this set during game, and we have no idea what squads others bring to the party, this change would probably make things worse first, like multiple artillery squads without spotters or multiple spotters/radiomen without artillery in given games. So what I wrote would probably require some fundamental changes in how matchmaking works before becoming possible to implement properly.

Either way, artillery needs to be nerfed. Right now it’s spammed to such a degree the game is insanely tiring to play when you get one of these matches, which are quite common.

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:face_with_raised_eyebrow: i don’t see how that works any different then how it currently is in game… the radio operator marks the location that the artillery squad that’s out of bounds on a fuckin battleship somewhere in the water and they do the bombardment… honestly it sound like your talking about mortarmen which also work as you described

honestly the only thing i can think of that will fix artillery spam is if each team had a limited amount of artillery ammo that slowly reloads every few minutes

so each team would start the match with say, 250 usable artillery shells and once that number hits 0 they have to wait for more shells to call in more strikes the shells could re-stock at something like 25 shells per minute

Agreed 100%

Currently the game is 50% run away from arty and 50% the actual shooter I want to play.

That’s almost the same what I wrote, just with better wording, my two or three artillery “tickets” are harder to relate to real life, but the bottom line is that you may have more than one rounds of artillery bombardments in succession if you are patient, but when depleted, you’ll need to wait much more than now.

Idea was to have no artillery (like no tanks/planes) if everybody plays infantry and no radio squad is present. Whoever selects an infantry with radioman included is fine to mark locations (reducing the radioman to “spotter”), but the radioman squad would be the one that relays it to the artillery. It’s not something that’s necessarily good, just an idea - the notion that every squad has radioman is unlikely to happen in WW2 I think.

With longer cooldown it is easy to implement so I fully agree with it.
From my point of view artillery strikes could be repeated less frequently, but can become stronger not to lose its appeal.

Can’t they just make it 1 minute next patch and work on a decent solution? Would instantly make the game better without taking anything good away.

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agree

I think people are most annoyed with the fact entire squads are rendered useless during and after the barrage because of the screen shake. The screen shake is so bad too it’s worse than being massively drunk.

nope the real reason people get annoyed with artillery is on the last cap push in invasion you’ll get 3 or 4 guys all playing the radio squad and there’s literally no break inbetween arti strikes so you can literally go nowhere and its like good luck killing any of em cause their usually inside of a backroom somewhere near their bounds limit…

the thing is artillery was usually an offshore squad or a squad very far away from the current battle, they were never anywhere near where the shells are landing, with your idea they would have to make a squad that spawns out of the battle zone on a boat in the water and your gameplay would consist of either shooting at a specific grid location or running to grab more shells from the hold.

i think the reason they didn’t add a real artillery squad was because their job isn’t very entertaining for a FPS game, it would be exactly like mortarmen but with more steps involved

honestly being a gunner in an AC-130 would have been a more engaging job then an artilleryman or should i say the Boeing B-17 Flying Fortress because the AC-130 didn’t exist yet