Im currently working in a tunesia map but even with the correct briefing and changing the mission outfits to “tunisia” still spawn as berlin germans got any more fixes?
The quotations. Ofc it did not work
You need the standard " " not “ ”. Some device try to make them fancy but this will not work.
If you use the correct quotations it will work
Idk it just throw the same error as my moon auto turret does. So i added the same tag to fix it. I guess why not
last time we tried this every time we tested it didnt work and when we hosted the event for some reason it did work and everyoinie had the wrong uniforms because we expected to play as berlin uniforms XD so i have no clue why cant they just bring back the old way of doing it by selecting campaigns when u create the match
Well thats how coding works. Every letter matters. So it is better to copy codes while learning.
It was what i have done 6 months ago when i was learning enlisted mod editor’s weird code syntax. Trust me, you cant find this kind of syntax anywhere else lol.
Ok here i can introduce a few things that you should know about the codes.
_use:t=“templateName” tells the game to pull the codes from the template after it. It is useful for entities.blk when you want to create a modified version of a template, call certain functions, or use the code you already wrote before.
Example from one of the weapons of my zombie map here:
_override:b=yes on the other hand, overrides any preexisting template that have the same name as the your entity.
Useful if you dont really need to use the original template anyways, or the template is already used extensively and causes more trouble to modify one by one.
Ok up to the types of things. You see a lot of those t=“something” and b=yes right? Here are their meanings
t = text
i = integer
r = real (or just floating point numbers like 2.1 and 0.72. It is also fine to input numbers without the . here if they happen to be integers.)
b = boolean (yes and no)
p2 = x, y (input 2 things)
p3 = x, y, z (input 3 things)