I have finally figured out how does heightmap import work in DaEditor, and loaded a heightmap off some EU site:
But for some reason soldiers had buggy collision with the terrain. It’s the same issue you encounter when raising terrain too high when terraforming.
After that i loaded the gaija island sample without textures and that has collision for some reason:
But rendinsts are invisible. My guess is that a level without any textures will cause this. But i really have no concrete idea why this happens.
Vehicles work fine:
The final goal is to create a 2x2km detailed (infantry compatible) and a larger 8x8km low detail flat grass map for my custom maps like Nuketown. A flat map should be much lighter and using that with a lot of rendinsts should improve server performance.
customLevel.zip (15.2 MB)
Editor loads level.bin. Rename the file you want to load.