Current matchmaking system is a complete flaw!

First, I do not play WT. So I dont know what’s going on there. But this game is not WT, and is a FPS game. FPS is a lot different and more sensible in all kinds of aspect. Like the match joining mechanism. (Not matchmaking because you can manually join a match)
The worst part of current matchmaking or the mechanism of joining a match is that it dosent provide any balance of player count in each side! So often, you may end up in 1vs5 or even 3vs21+.
Like these:






Or even more worse, this:

LOL, just joined a match to test this:

The maximum players per side is 20 in solo mode, 10 in squad. Soviet/German just has so many humans that exceed the limit…
Also, even in peak hours, when there’s lots of players. There’s still like, in one match soviet has more ppl, next one is german has more ppl.
This is nothing to do with current playerbase.

The current matchmaking system is like this:
You have a maximum of 2min waiting time to join any match. If 2min is arrived, create a brand new match. (Which is good! New match give you advantage!)
Fill in bots one by one, one in A side next in B, next in A. The interval of each addin bot is like 5s.
Meanwhile let human players in , REGARDLESS of which server he choose (Often send you to the wrong server) and player count balance.
Joining process continues to 1min or even 3min after the match let in the first one.
The time of from first one entered to the last one entered in this video is :



NEARLY 2min30s!
So, often, you may joined a already started match, like invasion:

Your team already lost a sector then you joined that match.
This must made you frustrate because there’s already a huge disadvantage that may never turn back.
And, in conquest mode, the first few ppl has the starter advantage: They can capture sector without any enemies encountered. If you are late to that match, the roads are already filled with enemies that makes you difficult to get to the sector.
Also, this is nothing to do with current playerbase.

And a side effect of current matchmaking system:
It’s like traffic “platoon”. If you end one match and quickly start the next one, which most players do, this makes you meet the same players in the last match. That’s ok. But, if your previous match is unbalanced , your next match may also unbalanced.

Also, current matchmaking system do nothing to protect low level/new players against veterans.

The suggestions are:
If you, the developers, are too lazy to change a lot of mechanism. Then:

  1. Fix that bug cause you being send to wrong servers.
    (see this: (Hello?Any developer anwser this?)Keep sending me to the wrong server! Especially ridiculous frequent now! - #8 by 98438685)
  2. The ability to choose which mode/maps to join. ATM, if you dislike one map/mode, and you quit a match. You still joined the same map/mode until a certain time passed!
  3. Try to make sure one match is not unbalanced too much like 2vs10. If there’s tons of particular side players flow in, let them enter a new match.
  4. If great unbalance is unavoidable, see this thread for compensation:
    XP multiplier of less human side for a balance compensate? - #7 by 61709115
  5. Try to judge one player’s level by its campaign level. If his campaign level is too low, treat him as a new player. For new players’ protection: At his first several matches (or campaign levels, like <lv2), let him enters pure bot match! Or gather new players in one side and let them play PvE! Give them some fun and also levels up quickly to get some fundamental campaign levels/squads/guns, also a easy way to explore the game.
  6. After enter a match, wait until most players arrive! Let players start at the same time!
    Or even use a “warm up” time session for players joined early. Then start the match after everyone is here!
  7. TBC

Or just make the matchmaking system like the traditional FPS games!
Let us have the “room/match list” to choose.
Let us can create custom/private matches!
Still provide join a match function for those who dont want to browse match list.
Use a player’s rank system!
Introducing “room/match list” can easily provide a strong player balance.

There’s so many mature solutions of this. Just copy one!

RO2’s


DOI’s


BF1’s (src from bilibili)


CSGO’s

Developers, PLEASE! Play some FPS games! Feels them, feels their advantages, feels why they do this way, not Enlisted’s way.

5 Likes

It’s hard to get balanced matches if one side simply is not played.
You can’t have 20+ people wait in queue for Germany if people on Soviet side decide to just not play.

So its time to give them a new match, even PVE.
Let someone PVE’s experience is still better than let someone 1vs10.

1 Like

1 vs 10 is already PVE with enlisted super op bots

Or just give the unbalanced side player’s some compensation.
I know even enter OBT, there’s still player count difference.

There has been a suggestion to add universal XP that you can invest into anything for playing Soviets, but the thread for that has yet to be made.

That’s another thread I gonna make…
Complains about current bots.
"Terminator mode“

Bots are receiving changes soon™
they will be incorperating range as part as to how fast the aggro gain for them is.

It can only save soviets I guess

Because my poor English, I have a lot to express, but unable…

After OBT, there will be 2 Campaign, If xp is still like now, there will be a huge player division.

The main problem is that most Enlisted players dont realize this and call it: InFaNtRY tHuNdEr

1 Like

Only because the engine of the tanks and planes comes from Warthunder?..

In Enlisted you can also see mechanics that come con Crsed: F.O.A.D…

There is currently no matchmaker. Queue is not a matchmaker. Does enlisted even needs a proper matchmaker in the future? Pretty much debatable.

Team-autobalance tweaks are definitely must have, but this doesnt really requires a thread with that amount of text of pictures to explain.

There isnt anything left being not said, imho. Working on bots logiq is their high priority task. But go on anyway, devs say they always need feedback.

1 Like