Current balance megathread - feedback

This thread is for detailed feedback when the polls in this forum thread are not enough.

Please format your feedback as followed:

  • Poll name
  • Your vote
  • Your feedback

Please do NOT:

  • Go into discussions in this thread. This is intended to stay as organized as possible. Everyone has their own opinion and is entitled to their own opinion. Please, do. NOT. Question. Other’s. Opinions.
  • Post memes / go off topic. It will derail the topic.
  • Get upset if a poll’s result is different from what you think it should be. Majority vote wins.
  • Suggest new polls here. Please do that in the poll thread.
  • Give feedback on the poll options themselves. Again, do so in the poll thread.

I might flag your post if you do not stick to these guidelines, to keep the thread on-topic. I really do not want to get this one derailed.

That’s all :heart:

1 Like

Poll: Premium squads are OP and need a nerf
Vote: Yes, but two or more of the above nerfs
Feedback:
I think the first nerf should be perk capacity, as premium soldiers have a higher capacity than any other soldier. Is pay to win.
Second nerf should be squad composition, 7 assaulters is too powerful, yet at the same time not flexible enough. Is less fun.

Lastly, I think they have to be made less overpowered compared to default rank 1 riflemen by either nerfing the weapons or ranks.

Poll:: Mortars are OP and should be nerfed
Vote: Yes, remove ability to get ammo from engineers
Feedback:
Mortar already received plenty of nerfs and are not really easy to use anymore. Thus, I don´t think it is mortar that is OP, it is its ability to get ammo from engineers. Limiting its ammo will require more teamplay/strategy to use it effectively, without spamming control point entire game.

Poll: Germany should receive a shotgun (probably M30 LD) as the Soviets have a shotgun.
Vote: Yes, other
Feedback: Germany should get shotguns (be it M30 or other), however only if there are sources they were actually used in operation Barbarossa by not only pilot units.

Poll: Premium squads are OP and need a nerf
Vote: Yes, but two or more nerfs
Feedback: These nerfs are: Nerf perks, Nerf ranks, Nerf squad composition, nerf weapon upgrades. In my personal opinion premium squads still needs something that will distinct them from the rest aside of cosmetics, but they should not outperform any other squad by margin they do now.

2 Likes

Poll: : Mortars are OP and should be nerfed
Vote : Yes, remove ability to get ammo from engineers
Feedback: I was asking for mortars to be restricted of their ability to fire from spawn but after having tested it for hours, I stand corrected. Mortars in it’s raw form is a hit and miss. It is very situational and if you want to change that, you need the help of your teammates(any team tactic is gucci).
Removing the shell refill will make players a bit more cautious when using mortars. The 10 shells you get at the start can only be used in very specific situations. If you get it right, you are going to rake kills, if you don’t, you just wasted a bunch of time for nothing and wasn’t able to make use of your chance for some easy kills. That’s a fair or maybe even a bit harsh trade off. But I’ll take it.

Poll: MG nest is OP and needs a nerf
Vote: Yes, two or more of the above
Feedback: MG nest is a similar case as the mortar. In the right and experienced hands, it’s way too good. But ff you are not careful with the placement of your MG nest, you can either have limited view to the battlefield or have an enemy shoot down the MG. But just like mortar, having a virtually infinite amount of ammo makes the players very careless.
Therefore, I’d do two things to the MG nests. Give it ammo and increase build cost.
The ammo should be generous enough but not to the point where players shoot it blind and in hope.
The increased build cost or even 1 MG nest per game for a squad will force them to be careful or where they place the MG. Although, during tests we are able to set up MG nests in very open areas without much resistance, it won’t be the case once there is more players which means players have to get smarter about where they setup MG nests.

Poll: German rifles should get increased damage to match that of the soviets.
Vote: No
Feedback: The German rifles reload faster the Soviet ones. Which makes them even for me. They do one shot normal soldiers 9/10 times. Due to their quick bolt, they are easier to use in a CQC situation.

Poll: Starter rifles are too weak and need a buff in damage
Vote: Yes
Feedback: Now, this is an exception to the above. Starter rifles should be able to one shot kill to reduce the DPS gap between free and paid players. At the least, make both starter rifles have the same damage and reload speed.

Poll: Pz2C outperforms the current competition and should receive a slight frontal armor nerf to the early Pz2C standards.
Vote: No
Feedback: T-60 is easier to use against infantry and can easily pen the sides of Pz II. It can also be maneuvered easily to get in to positions from which it can take down the German tank of the same class. Also, Soviets supposed to be playing the defenders will actually find more use for tanks that can hold off infantry. Tanks can’t cap points, infantry can. Keep them off, change positions regularly so that it gets harder for opposition tank to sneak up. From a historic and game play, I think that makes a lot of sense.
If at all Pz II gets their armor nerfed, there should be a buff in some other areas to make it relevant. Without the added frontal armor, Pz II becomes a tank with no unique characteristics and without being great at anything other than to distract the enemy team for a while.

Poll: Recoil reduction perks are OP and should be nerfed/removed.
Vote: Remove them
Feedback: I feel like this perk is specifically catered to a particular faction. It’s like both factions start the game unique in terms of equipment but then by the end, they all perform similarly.
Unless this perk comes with a RoF trade-off, it simply shouldn’t exist.

Poll: Germany should receive a shotgun (probably M30 LD) as the Soviets have a shotgun.
Vote: Other
Feedback: I’m torn on this tbh. Germany gets the MP-38 instead of the shotgun which after the last couple of update, I consider a good thing. This allows the German players to replace the MP-28 which is not particularly good at anything. Don’t get me wrong, it’s decent overall but it has nothing that stands out. The MP-38 and it’s position in campaign progression is a good stop gap between the ‘trash MP-28’ and the end game - P-40. It also helps counter the early PPDs until Soviet unlocks PPD drum and then you need MP-40s to deal with them. It gives either faction an advantage at different points in the campaign progression.
But weapon variety is always welcome. And I wouldn’t consider it a terrible idea for the shotgun to be available after you receive the pilot class.

Poll: Soviets should receive the T-34 because it was used historically
Vote: Yes but with limitations
Feedback: I am no history nerd but I do know that T-34 played a huge part in the war. If the tank was introduced in the battle of Moscow, then I must say, it has to be represented.
But adding a weapon with no counter tactic to it will only invite more criticism from the less fortunate faction.
I’d say there’s two ways of adding T-34 into the game. It should either have some sort of limitation that requires extreme care from the player if operating it(the sight is good one I believe). Or introduce a tank on the German side that can counter the T-34. If there was one historically - perfect, if not, buff one of the end tanks to do the same.
I don’t consider the introduction of better AT cannons a viable counter tactic. They are very very limited is their usability. Especially in maps like the Monastery.

I’ll add to this if anything else pops up in my head.

3 Likes

Poll: MG nest is OP and needs a nerf
Vote: Yes, two or more of the above
Feedback:
Overheat and reload must be implemented, but I would like overhaul of it.
Currently I’m collecting data to make a separate post about the GPMGs because they are unique in many ways and I would like to see them in the game. My proposal of new MG nest will be there.

2 Likes

Honestly, I think this might be the best way to get a good opinion from the rest of the community on the state of balance.

Here’s my votes and some reasons for why I voted that way:

MP41 is too accurate - Yes. It simply is.

PTRD deals too little damage - Couldn’t vote on this one, but a PTRD has no issue taking out a Pz III piece by piece. It needs something else, but I can’t put my finger on what.

MG13 is stronger than the ZB36 - No. It has wild accuracy and is only really useable when you go prone or single-fire it (which is still inaccurate). It’s okay in my eyes.

Flamethrowers are too weak - Two or more. Give it more range and more ammo. Make it an area-denial device.

Mortars are OP - Couldn’t vote on this one. But yes, they need to be disabled in spawn and have the engineer moved from their squad. Promote teamplay, rather than making some squads “I can do everything!”-tier.

MG nest is OP - Yes, two or more. Now, I have full confidence that this will be more balanced when we get faction-specific MGs, buuuuut… I feel as if ammo & reloads alongside barrel changes would fix the issue we currently have.

German rifles should get increased damage - Hard yes. It’s gonna get rough for the Germans when more Soviets get their better rifles. It’s already slowly going that way.

Starter rifles are too weak - Yes. Nothing more to add.

Pz2C outperforms competition - No. I’d say it’s about equal to the T-60 in terms of performance. I think it’s a fine starter tank, but it’s definitely outclassed by higher-tiered tanks.

Pz3B should be replaced - Pz38t nothing more to add.

37mm HE should be buffed - Yes. Been campaigning for that one myself.

Vitality perk is OP and needs to be removed - Yes. Again, campaigned for that one myself.

Medkit perk is OP - No. I’ve never had any issues with shooting someone again. You can’t go over 100% of your health as far as I know, so it’s a relatively useless perk in my eyes. I never pick it anyway.

Recoil reduction perks are OP - Remove them. Skill should be king in this game, not bullshit perks.

G41 & Shotgun for the Germans - Yes. Nothing to add.

Soviets should get the T-34 - With limitations. Otherwise they’d stomp all over the German team.

Pz4C & T-28 - Yep. Add them.

Premium squads are OP and need a nerf - Yes, two or more. Nerf the composition, nerf the weapon upgrades, give them their weapons as unlockables. Basically everything in terms of nerfs. Make them a squad you have to work for in order to be good. It’s not pay-to-win if you work to get something cool and unique from it.

Flinch is not fun - Remove / reduce the effect for automatics.

Weapon upgrades should be changed/removed - Two or more. Make them sidegrades and remove the random failure chance. It’s a slap in the face to fail a 70% upgrade 4x in a row (had this happen to me).

Spawncamping - Yes for the ‘too easy’ limits, ‘no’ for the protection. Give us more alternatives to prevent spawncamping.

Just my two cents. And yes, this is a repost.

3 Likes
  • Poll name - MG nest - Needs rework
  • Your vote, Yes, Two or more of the above
  • Your feedback - MG nests should have an ammo count, wether this is to control the firing instead of just timing to prevent overheating or a fixed ammo limit.
    As already stated, MG nests should have a complex reload/ overheat mechanic to reduce the overall punch this feature has.
1 Like

MP41 accuracy at medium range
I haven’t seen them used much at medium range lately so it’s hard to tell.

PTRD damage and consistency
Something strange with it in general is going on, I say consistency needs to be the top priority first; it’s supposed to be more powerful than the pzb, but the game is using targets the pzb can kill regardless.

MG13 is too much stronger than other LMGs
Definitely, it should have very high recoil without the bipod.

Flamethrowers are too weak
I only used a stolen flammenwerfer once this test and didn’t think it was that bad. Lowering the level in Moscow to where it is in Normandy seems like the right choice.

Mortars are OP
Definitely remove their ability to refill ammo; imo that’s all they need to be balanced.

MG nest is OP
No, it’s stationary, easy to spot, and easy to defeat if it isn’t well-covered. Just shoot it lmao.

German rifles should get increased damage to match that of the soviets.
2 shots to kill is 2 shots to kill, the difference is meaningless right now.

Starter rifles are too weak
I can do fine with them, see above.

Panzer 2C needs an armor nerf
Either that or buff performance for other guns against sloped armor because that’s where the problem is. Because of slope-RNG imported from War Thunder, sometimes a PTRD pens where 45mm AP doesn’t always.

Replace Panzer IIIB with 35 or 38
Yeah, those would be more balanced as well.

37mm HE on the Panzer IIIs should be buffed
Haven’t used it

Vitality perk needs to be nerfed or removed
Preferably removed, it’s too big a crutch

Medkit perk needs to be nerfed or removed
Perkless medkits can already heal you very well, a nerf either would make no difference or would make the perk pointless. With default health values I don’t see it as unfair.

Recoil reduction perks need to be nerfed or removed
It’s been a while since I used them and iirc they might have been nerfed; if not, they could use a light nerf.

Gewehr Sniper for Germany
I don’t see a point in the prewar kar sniper, just like I don’t see a point in the M1903A3 Springfield sniper. Germany and the US both need sniper upgrades that are actually upgrades. If anything just give the second American sniper the old over-under scope for the love of god.

Germany needs a shotgun
Not in Moscow unless you can find a shotgun from another Axis power, as the US was the only nation to issue them to regular soldiers. Volkssturm could have them in Berlin, but not Moscow. Russia has them in Moscow but shouldn’t have them in Berlin for the same reason. The LD was a survival rifle so should be a premium like my air-service springfield.

Soviets should receive the T-34
I’m happy with the T-28 being at the top, T-34 would be too powerful even with concessions and viable counters. A tank arms-race is just saying “fuck infantry”

Premium squads need a nerf
They seem fine in Normandy so far, just nerf perks as stated above.

Flinch should be removed or reduced
Seems fine to me as-is

camping inside the spawn is too easy
spawncamping is too easy
These are always going to be a bit at-odds with eachother in Enlisted; I think spawncamping should be pursued more because if you’re in direct-fire range of the enemy spawn, hopefully that means you’re winning to begin with. As stated above, stopping mortar reloads is more realistic than keeping them out of the spawn, as in many maps or invasion stages there’s no reasonable place to mortar outside of the spawn.

Poll: : Mortars are OP and should be nerfed
Vote : Yes, remove ability to get ammo from engineers

Feedback
Just like everyone stated, mortars are extremely annoying and can effect the whole battlefield just by sitting and yeeting mortar shells at the base.
This weapon is mostly played by players who are addicted to winning

Poll: Premium squads are OP and need a nerf
Vote: Yes

Feedback
Premium squads (in battle of Moscow) can be equiped with full SMG’s, vitality perks, MP-41…
Please nerf

Poll: German rifles should get increased damage to match that of the soviets.
Vote: No

Feedback
German rifles already have super high RoF. The only reason I could agree with this is if they get RoF nerf.

Poll: Starter rifles are too weak and need a buff in damage
Vote: Yes

Feedback
G33 is actually quite good on level 3 but Mosin 1907 still keeps that horrible RoF combined with weak damage

Poll: Pz2C outperforms the current competition and should receive a slight frontal armor nerf to the early Pz2C standards.
Vote: No

Feedback
Panzer 2 is overpowered because it has a broken damage model and PTRD is just bad. Armor is fine

Poll: Germany should receive a shotgun (probably M30 LD) as the Soviets have a shotgun.
Vote: Other

Feedback
Drilling could be added but only in limited numbers as it was never used in combat.
TOZ B could also see this change and be used by premium"partisan" squads

Poll: Soviets should receive the T-34 because it was used historically
Vote: Yes but with limitations

Feedback
T-34 was a legendary tank from Moscow and removing it from Enlisted is like removing a symbol.
Yes, I would give it poor sights too and give germans StuG-3A with HEAT to counter it
And honestly, I think t-34 is much better than KV1 as it has enough speed to run and take cover unlike the slow KV-1 so I won’t mind if they remove KV-1 and KV-2