There are issues with the conquest mode - many folks have pointed out that a lot of times, when experience booster is active, the matchmaker throws a conquest mode, when using the usual ‘start’ game, rather than going into custom matches. Lo and behold, I see it too:
Naturally, the fact that it is Tunisia, a rather notorious bot farming mode for allies, it is not too surprising that we’re losing. EU/EEU server. Roughly 09:15 GMT.
That stats screen is rather ridiculous - the battle lasted for 309 seconds. 309 seconds.
309/60=5.15 minutes.
Is this… acceptable for a conquest match? Or any match, in general?
Frankly, I think conquest battle should last at least 10 minutes, 15 minutes would be the norm, and 30 minutes would be the limit. Maybe 20.
Slowing down the ticket drain may help.
I think that conquest is probably the most hated gamemode in Enlisted. It is quite time consuming and you don’t really earn much rewards, especially as their results are more hazardous than invasion or demolition.
Not sure about time consuming, since the matches don’t last for very long. That might be more applicable to confrontation mode, where stuff tends to go back and forth.
True. Generally, the player has less time to actually do stuff in the typical conquest match. So the experience earnings are usually lower than other modes.
I think conquest is disliked due to rapid-pace and intense combat, basically everyone has to hurry and otherwise be in stressful conditions, in comparison to invasion/destruction or even confrontation, where it tends to be a bit more relaxed.
No one wants to play conquest because everyone wants to level up not enough XP to be gained there XP needs to be buffed overall and make it easier to level up otherwise everyone just gonna be so hungry for XP
YES, it does that, funny how when i got a +100% XP i got thrown in a conquest match already started with all 3 objectives already captured by the enemy team. So you can imagine that i quit the match as soon as a saw that.
But there is a sneaky way to work around that.
Play in a team with some friends but have someone else who does not have xp booster be the team commander. The game launches the battle based on the commander so the odds of getting a conquest map are normal. If you start the battle as a commander with xp booster the odds of conquest are way higher.
There is no team focus. Everyone is always running like chickens with their heads cut off between 3-5 objectives.
The score mechanic is misleading. While passive ticket drain does in fact occur according to objectives captured (the more that the enemy has, the faster the passive ticket drain is), there is also ticket drain from kills.
This is where the game tends to meet exploitation. A team can win by simply taking over the objective closest to enemy spawn and farming kills right out of their fresh spawns. Usually resulting in the rest of the team taking over the other objectives with ease and roflstomping with spawn kills.