kills matter much more than capturing the actual objectives, this needs to be addressed, chances are very high that you lose if the enemy is capable of holding the last point because of ticket regain.
Tickets themselves should be removed from that gamemode all together - instead the team should win that pushed the furthest in a certain amount of time.
hell no… do you know the match length records for this game mode when they had buffed ticket gain? and you basically want infinite tickets? ffs i have seen screenshots with 2-3 hours matches
Time limits suck. I hate time limits. Let me get my triple digit kills in a good, even match
Look, sometimes you need to hold, sometimes you need to push. It’s a TUG OF WAR not a steamroll. It’s meant to go back and forth with momentum. Sometimes you get pushed back once, then you push them to the end. Sometimes you steamroll. Sometimes the match never leaves the center 3. It all just depends on your skills and whether you can push or need to hold back