hopfully
Only if you throw them. Enemy ones are very good.
nar they just have a generic kill zone, very easy to abuse
90% of the time you donāt have an oportunity to do so so who cares?
Also one unpolished feature is not enough to generalise and say:
you cant even cook 3 of the 4 grenades in the game
As far as I know, thatās how you are supposed to use them irl. To not blow up yourself and your team. So blame the design and doctrine.
Though I may be wrong. Itās one of those things Iāve learned somewhere, somewhen and I donāt know more.
ā¦ ā¦
Thatās the purpose of the spoon on M2 for example. So the time fuse starts after you throw it.
(Again, I may be wrong here so if somebody knows better, correct me)
yes but soldiers would cook alot of the time
Yeah, and they would dring their piss if they have no other option.
Devs decided to implement the grenades how they are in the manual. End of story.
just becuase nothink is said about cooking grenades dosnt mean it did not happen
enlisted 1 HLL 0 for realism
More like
enlisted 0.0001 HLL 0
Unless you want to talk about something else? Like exploding a tank with 1kg of explosives every soldier carries?
only if you want to bring up the fact the HLL has the worse HP systems for tanks
or the abundance of AT in hll
det pacs work alot better then the AT options then HLL
enlisted 1.5 hll 0, both games have the same issue but enlisted is better for the armour value and modules system
Last time I checked we were talking about weapons, not vehicles.
Yes, tank damage models are better in enlisted. No, thatās not what we are discussing.
I didnāt write this when we discussed grenades because I was curious.
In comparison to enlisted? Do you want to kill me with laughter?
Whole 3 infantry classes have acces to AT weapons in HLL (2 of witch require you to hug the tank). Compare it to enlisted.
Uhh, sure. I guess 1kg of thrown explosives destroying the whole tank is more realistic than 3kg of demolition charge.
enlisted 1 milion HLL 0
ohh im sorry that hll lets you form a squad of two and have access to a rgp across 18 squads, and you dont even need to really aim to destroy a tank in hll as its just a generic HP pool
as i said both games have issues relavent to a abundance of AT
its jsut enlisted handles it alittle better
So? How exactly is that āabundantā?
And how is this more abundant than AT on every soldier?
Not to mention in HLL you need an officer and AT gunner so 50% saturation.
In enlisted you can get about 75% saturation with 3 AT in a squad and one filler. And thatās only because Iām nice and I dodnāt count this one dude can have explosive pack.
well tnt would be given to soldiers to place on tanks
and infantry did have access to AT hand grenades that are not in the game
(now yes i would like such weapons reduced)
both games have an abundance of AT
I donāt agree but ok. Letās say they do.
Enlisted still has much more AT. Numbers donāt lie.
just cuz one game has it more doesnt mean the other is vindicated
enlisted is vindicated by the fact you cant just point and click to destroy tanks (though alot of people want it to be)