Let’s list all the reasons, don’t hold back, be brutally honest
And let’s talk about ideas on how you might approach reduction of each reason
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Maps & Modes - players see maps or modes they don’t like and leave at the start of match, or during the match if they give it a chance but simply aren’t in the mood for it - the solution seems obvious to have players select which maps and modes prior to queuing up, but at the potential cost of watering down the players over more matches and requiring potentially more infrastructure to support more matches?
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Uneven Teams - Players notice that the other team or their team has less or more players and leave at the beginning or soon after starting the match - Don’t know how you could possibly fix this, other than doing a better job providing bots (improved) where the player slots would normally be. Developing more interesting bot replacements that would make the human missing presence be unimportant seems to be the only real direction to go in here
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Team not building adequate amounts of Rally spawns, maybe bots need to be programmed to build some?
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majority of team are console players, pc players need a choice to turn off cross play
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MM bugged match (10v13) or worse 10 vs 15 as I have experienced - bug has to be fixed
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Game enters player late into a match, player doesn’t like not starting from the beginning of match, leaves.
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Certain players or groups - some players quit when they see certain players or groups in the match, either on their team or on opposing team. Guess you could have a block list of players you don’t want to play with, but this could significantly reduce the queue and player size for those players, again watering down significantly the pool of players. Creating similar other issues as some the above other reasons
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Not getting the toy they wanted at the beginning of the match - Only real option is to quit and find another match and hope to get it. There is no real fix for this, BR system will only make it worse
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Not spawning, watching the team and not playing and then deciding based on the start whether to stay - can’t really do much about this, people going to do what they going to do. Can’t force people to play exactly as everyone else wants them to play.
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Seeing bunch of snipers or mortars on same team, instantly quitting match - They could introduce something like a cap, for example 2 sniper squads only at a time, similar to vehicles, but who knows, that might just cause those snipers to then quit, so you just replace one quitter with another quitter to satisfy one, over the other
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Real life calls - can’t really do anything about this, real life is still priority for now, until the ai chips start to run your brains and you are plugged into your matrix capsule
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Technical Issues, it happens, part of gaming, internet and pc life in general
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Difficult painful situations experienced in the past - sometimes you played the game enough where it feels like you are in the movie Edge of Tomorrow and no matter what you do, you already know the result no matter what you do, so the only thing left to do is to quit. In my opinion the maps and objectives need to be larger and better designed to create more opportunities and alternative choices to break out of dead locks and farming situations, this would largely help with many other issues, whilst perhaps upsetting the group that likes tiny objectives
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Facing a difficult or undesirable situation, for example a team full of grenade spam or flamethrower spam - the BR system is really going to help make this problem more common, can’t wait. But seriously, the solution would have to be caps on certain things, so then you risk upsetting the crowd that likes to abuse things in numbers and be the cause of quitting.
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Having too many noobs on same team whilst facing team full of experienced players or pre made teams - these are two reasons in one, and really the BR won’t help with that, since weapons alone aren’t responsible for player skill and player experience, player team work and even player disposition, sometimes a player is just messing around and doesn’t feel like being a tryhard. There is no solution for player variety, other than going full esports structure…but on a casual game where majority of things you are killing is bots, makes no sense to me.
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Suspicion of cheater, exploiter either on opponent team or friendly team - hard to tell if it’s a bot often times, but when you see that most times the bots are hopeless and somehow you experience terminator bots or hacker player it can cause quits, even if it’s just the suspicion of it, doesn’t matter if it’s true or not, just the experience of it can cause quits. The bots were nerfed for this reason and need more work to help make them be more human and believable
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Suspicion or confirmed saboteurs, same as above, might not be actually on purpose but it can stimulate another player to leave, can’t stop people from fooling around, some will use flamethrowers on friendlies or throw molotovs or gas everywhere to impact friendlies, all kinds of team sabotage can happen such as aim blocking and shoving, and it pushes people out of that match
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Spawn Camping situations - this can happen because of poor map designs but also due to the way some players play, whatever the situation if it becomes out of hand it’s a very good reason to just leave matches
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Failed spawn protection - sometimes it works, other times it does nothing, seems like something that could be fixed, but then there are other issues where the spawn areas are moved to where the battlefield is still happening, which is just poor game design, but can enrage players to leave a match. Solution seems to be to address the spawn location issues
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Grey zones in certain maps are horrendous and ruins the gaming, some players just don’t want to have such restrictive imaginary limitations on the battlefield and if it wipes their squad when they are in a good position after it shifts it can be enough to send a player away from a match and the entire game, obvious solution seems to be to address many of those grey zone issues
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Add more reasons, will add them here as I go. I’m sure I didn’t think of everything, so will update this as I think of it and as people might add things I missed too
Also what reasons will there be to quit extra with the new BR system that are different from the existing system?
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Too many players at the same BR using the same thing because the player queue pool is condensed into the players using the same gear
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A player reducing his BR on purpose with the goal to play at the same level BR and the system dragging them up
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At certain BR it becomes more difficult to get the vehicle the player wants to play with from the start
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Player still sees uneven teams because one team got the high BR and the other team has most the lower BR and or the high BR quit and now the low BR are being farmed
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Player Immersion is lost when an entire team at certain BR will be spamming things like flamethrowers, seems that such things have to be limited like vehicles as the only choice to prevent this at that BR
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Player Immersion is lost at starting BR where the player will never see things they would expect to see in battle and want to pick up in battle, such as end game weapons
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Increase in map pool that might bring extra maps and modes that will cause more quitting because they are being added to the list and if you get unlucky streak, you could be forced to quit several matches just to find one
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Quitting the entire game because there is less to virtually no advantage in most matches to having end game gear
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Quitting the entire game because loss of longevity and goals thanks to the removal of Campaigns that the player planned on completing in the future and it will be gone forever
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Quitting and playing less because the best matches will only be available in off peak times, so forcing a player to adjust his gaming schedule around this can be difficult or not worth it for some people, so peak times might cause a section of the playerbase to begin quitting more or just turn the game off completely
Didn’t cover it all and all the reasons and extra stuff about how to potentially reduce each one, but we can discuss it as we go