We keep sharing tips on the various game mechanics of Enlisted. Today we will talk about artillery and air strikes. Operating principle, timings, tactical tips to use and defend against.
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Idea for engineer in radio team: Engineer can build a Nebelwerfer and a similar weapon for other nations. With the Nebelwerfer you can fire smoke independent of the artillery strike. Reload time 45 to 60s.
Despite all the very strong nerfs to Artillery, it is still very useful in destroying radios and as areal denial.
There is however still somewhat little purpose behind the Artillery squad itself Bombing runs are indeed annoying to deal with, however some more tactical abilities like better smoke ( or even a long smoke wall) would be nice.
I am on the same thought process as having smoke barrages be on their own cooldown and timer.
As well, I would love to see lots of XP for using them.
One big thing I find beyond my circle of friends is that no one calls in smoke because it doesn’t give them the same reward as blasting soliders.
Yet it is way more valuable.