Logic of the suggestion:
less classes = easier to learn the game = more players
more teamwork = healthier playerbase = more players
balanced classes = all playstyles are welcome = more players
Simplified classes:
Medic: Has an assault weapon, medkit box and can heal teammates quickly. When marks wounded teammate, it receives “medic is coming for help” notification.
Support: has an LMG, throwable ammo box and throwable rally point
Recon: sniper + radio operator
Engineer: default weapon + AT weapon + mines/TNT + toolbox. Sees damaged team vehicles, so he can repair it.
Universal soldier: have second slot to equip with - mortar, flamethrower, HMG (works as mortar), grenade pouch (adds only HE), rifle grenade launcher (so GL rifle takes 2 slots). All these pieces should be researched in a specific squad tree (So squads will look like this: medics squad with 3 medics, 1 recon, 1 flamethrower, 1 GL rifle and 1 regular riflemen OR: support squad with 2 supports, 1 engi, 1 medic, 1 mortar and 1 grenadier).
Tank crews: has no equipment, when leaving tank it is destroyed. BUT tanks can ram and capture points (1 tank = one person, doesn’t matter how many crew in it)
Plane crew: combine fighter and attacker squads in 1
Additional changes:
Each player has all 6 squads from the start (but can take only 4 in a battle (more slots can be bought))
On each default spawn there is 1 AA gun (infinite ammo, can be repaired by engi), ideally it should be 1 barrel faction specific AA guns.
AT guns could be placed on the map, but since tanks are balanced with BR they are no longer needed
Result:
4 infantry and 2 vehicle squads which player upgrade throughout the faction
premium squads have are fully upgraded and have all special equipment unlocked
engies are no longer fortnite fans
tanks can attack points
deep squad customization