Class-based exp multipliers

As briefly discussed in another thread, different classes should get exp bonuses for performing tasks specific to that class.

AT gunners should get a bonus for killing tanks and tank crews

Snipers should get a bonus for killing machine gunners, AT gunners, anyone mounting an emplacement, and other snipers

Mortarmen should get a bonus for kills that land near recent (red) markers

Flametroopers should get more exp from assists

Fighter pilots should get more exp from destroying planes and killing other pilots.

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Snipers also should get greater bonus for spotting

Spotting system is too unrefined for that right now imo.

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Perhaps a proximity spot xp bonus then for infantry killed near a mark?

I’d say that having Snipers get kills for killing specialists may not entirely be a good idea, but rather have them kill high priority soldiers. Ending kill streaks, killing the last member of a squad, or the player-member of a squad.

A good sniper prioritizes the kill shots and picks and chooses targets based on how they act and perceived importance on the battlefield. Right now, I feel most snipers are highly capable of doing this, but don’t get rewarded for doing so and thus get overlooked in the meta.

Perhaps? Snipers should get bonuses for infantry they kill near mark their team made, and get bonuses as assists for infantry killed near marks they made. That way, they’re getting XP for killing targets the team calls out, and xp for keeping their team aware of enemy movements.

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I like that a lot. I also enjoy the concept of the sniper being able to not specifically be marked if we ever get individual/class mark identifiers.

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I’m not sure I agree with this, but it’s worth discussing. My primary concern is that with the proposed XP bonuses for snipers, thus encouraging better mechanical sniper gameplay, one of the highest value targets a sniper can shoot is an enemy sniper. If you make them invisible to callouts you’re maybe creating a situation where the Sniper is the new Engineer, invaluable and necessary for victory, but without a real counter.

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I obviously support all this :+1:

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Location-based marking could still work and if they were kept invisible from individual callouts, it’d likely be that seeing regular pings on the map would alert people to their presence still. In another thread I’m in, mortars aren’t really seeing counterplay due to their unique nature as a ranged, indirect harassment unit. If snipers had more elevated positions to fire from, they’d be the counterplay to mortars, that mortars (being highly accurate on-demand artillery units) would be to them.

In effect? Two high kill-potential units built more or less to directly counter the other. XP incentives could even be utilized to help reward more patient mortar/sniper players who wait for fire orders on specific locations. It could be another way to make the radio operator also have a bit more pull on a match, being able to set ‘fire orders’ which are zones that indicate increased XP gain for Mortar or Sniper units that obtain kills in that zone.

I’m probably going a bit overboard in spitballing these, but I like the concept of the radio-man being a unit that increases XP gain by basically creating scary zones of death and XP boosts.

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I don’t hate anything you just said, but I don’t have the energy to further explore those concepts right now.

In short, I love the idea of situational XP bonuses for specific, teamwork activities that would push the game further away from being the kill-farming brainless murderfest it’s been for the past month or so.

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I can suport that, even tho i won’t use snipers, mortars Flametrowers and so on.

Useless for me… But,.that. Might change once I play for the sake of only playing and not to grind another levels on the campaign.

Untill then, no extra xp mvp will justify the usage of that classes for me.

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Speaking of class mvp, I know you play Berlin alot, how is the old assaulter premium squad now that it can benefit from being 5 stars? I haven’t been in Berlin in a while but I liked that squad a lot.

This one?

i donno… i dont play much with it, the free versions are far superior . because… engineer.
mp40/I not gonna lie, strong solid smg. was worth every single cent. but i still need more soldiers there to justify the usage over or on par a free version.

i just play berlin over and over with the first 6 squads on this list

remaining ones are fillers :

i ill get the premium panzer this, or next week.

but, right now , i can finnaly grind moscow campaign on decent maps lol x). as my berlin and normandy campaigns are fully done, tunisia (axis side) too, i can finnaly enjoy my premiums on moscow :smiley: max campaign here i gooo ;:smiley:

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I hereby welcome you to Moscow, the best campaign of them all! Tank play is also very rewarding here, as it’s more balanced than anywhere else.

As for the premium assaulters, yes it’s because of the mp40/I, I’m very fond of it, reminds me of RO2. Looking at stats from your guy I’m happy to see the soldiers are now very viable. Let’s just hope that someday, we will be able to fill up the squads and play with class composition.

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nothing against moscow gear, was just the maps that where a big no for me.

finnaly i can play them on berlin or normandy campaign. and i m fine with it.

i just want to play the campaign and get the most of the game i can. finnaly i m able to do so.

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Oooh I haven’t thought about it… Moscow tanks in Berlin must be absolutely amazing. They are smaller, so I easily see very interesting play with them being able to get between debris and/or houses with ease. A must try!

But do you have APHE so hot that you can shoot someone with it and it kills their squadmates too?

Doesn’t that work with all HE? What I love is to DOWN enemies with coaxial mg, then finish them with HE shells. Terrifying!

APHE.

The M14 and Semovente have so much filler that the AP can kill additional people by collateral when you get a direct hit.

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Speaking of snipers, what would make the sniper class more useful would be if they were immune to kill cam. As it is now, in squads someone can just cycle to the next troop immediately while he knows your exact position and spray MG fire in your direction.