At least we have MP41 and PPK as “living” memories.
The only reason the allies don’t need tactics is because the axis has yet to figure out “be in the general vicinity of the objective and shoot back”
“Be bots and do everything that bots need to do”
It is just about flanking and making spawn points close to the objective. It is clear win if it is done by only one side as the bots simply overrun the objective once the spawn point is close.
It’s also about efficient use of vehicles and mortars so you aren’t dead weight, using smoke in the right place like the OP said, and knowing when to harass and when to push.
You know… what you say isn’t wrong.
Those enjoying the game the most lately are often kill collectors (like you appropriately said, CoD like players) rocking automatics only and just rushing points while shooting in all directions.
Why is that? Because sadly it’s the most successful way, the one that reaps the most benefits in term of xp, and as such, valuable bronze orders.
What would I propose to restore a semblance of tactical play is either
nerf assaulters squads xp gains a bit, like they did for tanks and their xp multiplier a way back. But that’s not ideal, since starting to welcome nerfs is like opening pandora’s box, bringing more nerfs.
Or!
Boost xp gains of less “effective” or less “meta” squads, such as engineer (especially, they are the real heroes) snipers, flamers… all those less used squads not allowing brain dead full automatics lineup.
Hopefully we’d see different things than “this side has more smg grunts, so it will stomp the other side to oblivion”.
Just a thought.
Snipers could definitely get exp bonuses for killing priority targets like machine gunners to get them to do their job.
Not sure about flamers.
Just anything other than assaulters and gunners squads, really. Even mortars now deserve some love. I wouldn’t mind them having a bit more xp for the support they provide with their shells, now that it’s much more limited and inaccurate.
I’m starting to notice that even in Moscow BA rifles are less numerous than before, being replaced by grunts (both sides)… it shouldn’t be. I MIGHT tolerate many semi autos if I have to, but automatics only makes the game no different than cod (not the first 2 classic good ones, but the crap kids play these days)
Moscow time is running out, get ready for the automatic weapons apocalypse
Nooooooooo!!!
To automatics users:
DON’T play Moscow™
That’s not that way anymore, I just got two easy wins for Axis in Tunisia (invasion - defense). I was 1st and 2nd in score but did not carry the team by any means.
Maybe it also depends on the time of day.
Axis winrate in Tunisia is exaggerated.
I’ve played them since the CBT and at no point was the axis losing as frequently as Russian teams were in the Moscow CBT
I agree, that during some games strategies and tactics go out the window and players are just grinding their squads down for kills.
There would be times that I would be in a tank clearing one side of the objective, and our team just leroy jenkins in it, hunting for the kill, instead of just sitting and capturing, and or playing off the flanking support I am giving.
Also, when we have two out of the three objectives captured, it is best to just sit in place and engineer the crap out of the points, instead of trying to take the third and then it devolves into musical chairs of capture points…
Some solutions might include
- having more spotting rewards and ability
- more rewards for length of time spent on objectives
- cutting xp rewards for vehicles and soldiers that are parked in the grey zones
- making the death penalty harsher, such as increasing the xp penalty for deaths, and or increasing spawn times
Having another game mode as well might be a better option, since if a player likes the twitchy game play, the devs shouldn’t make the game ‘worse’ for them.
So have a more strategic slower paced campaign style game, where it is a living and evolving front which plays out over the course of a season, kind of like what the WW2 online mmo tried to accomplish back in the day.
Finding a good mix, between a twitchy shooter, and a foot soldier simulation has to be a challenge for the developers, and they will never make everyone happy.
This game does offer incredible micromanage and custom loadouts for squads, where some players like myself love that, others such as one of my gaming buddies, could care less, and just wants the insta-action…
well… my post devolved into a caffeine rant, so to sum it up, yeah, encouraging and rewarding a more strategic style of gameplay would be awesome!!
Full agree 10/10.
Imo they should split the game into 2 gamemodes: arcade and realistic. CoD-like players will be happy and players that want more realistic gameplay will be happy.
if by realistics mode you mean squad without hud and with friendly fire, with hundreds of bots running around you and you receive malus if you kill one by mistake
That’s hardcore mode you think about.
I mean things like heavier movement of guns and soldiers, adding inertia that seems to be removed, malfunctions, etc.
I think they are already doing that… the last shitty competition event really made cod like players overjoyed. They just need to keep that mode permanently if only to have the leaderboard, so that those players can “flex their muscles” at each others comparing scores.
“Lookit ma score, brah! See how many kills I got with my all 3 smg teams, brah!”
“Look how SWOLE is ma score, brah, LOOK!”
“Damn Brah! It’s helluvah swole! Look at MY score, bruh! I got it with 2 gunner squads and 2 smg squads!”
“Pretty swole, bruh, pretty swole!”
you make battlefield look realistic now
*kills made on bots that are still dumb and behave in a very predictable way