Changing the paratrooper spawn mechanic

A possible solution to paratroopers being spammed in the way that they are, might actually be that there are constant para planes flying about when a team has players with Para troops equipped.
They may only move over the objective when players select the Para squad. However, the planes themselves can be shot down in the meantime, restricting possible spawns from the Para squads themselves.
This keeps fighter planes and AA users busy, a way to counter Paras, and adds an interesting dynamic element to the game.

They just did another nerf to how many points are given when shooting down planes, so I think in terms of points wise that this is completely fair. It essentially is giving points equivalent to eliminating the Paratrooper squad for stopping them from being able to deploy to begin with.

As far as countering the planes shooting down the Para planes, you have access to AA and fighters too.
The Paratrooper planes will not be flying into range of the AA unless there are active troops trying to get flown in. At which point, it gives the AA user a chance to bring down the plane or use the AA to attempt to take out the troops dropping in.

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This is excessive and overstated.
Currently, each person can only have one para troop. Once wiped, you have to spawn twice before the next sortie. There is no situation where there are always paratroopers flying around.
The second para troop was added to Normandy only a few days ago, so this is not a thread based on that experience.
If multiple players are spamming, the defender gets an experience bonus just for sitting in AA.
This is an unwarranted nerf suggestion. No need to care about this thread.

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I think it would be nice to have ability to build AI flaks that would shoot at planes on their own.

But that’s just random off topic idea.

Stopping adding troll lines to your discussions. It rude and unnecessary.

Technically correct on the first part. Each player may only have one paratrooper squad.
However, players can cycle squads extremely quickly as there is no penalty in time for quick deaths. I’ve seen it done very frequently with other squads.

  • There are even times that I have seen players that their other squads consist of very small groups, like bare minimum size. They spawn in then either use the menu option to kill of their own troops or they molotov them. Either way, it counts as a spawned squad and therefore takes you back to being able to use whatever squad you WANT to use.

I’m also going to address the situation of when multiple players are using Para squads within the same game. If my suggestion were added in, it would force them to spawn out of the same plane if its within a narrow time-frame. Making the ability to shoot it down with an AA equally as profitable as if there were only one squad aboard the plane. As I said in the suggestion:

Sitting on an AA will only help when the plane moves into a flight path to drop off paratroopers. Otherwise its in a holding pattern outside of the AA’s distance. It may be susceptible to a fighter at that point, but there is also attack aircraft, fighters, and bombers for that fighter to contend with as well. All of which can make a strategic difference to what is going on down on the ground.
If they singled out the paratrooper plane, its most likely the most strategically valuable target at the time, or its the only thing in the sky. Either way its balanced on both ends.

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I do not want to troll. I am just pointing out the inconsistencies in the proposal and opposing it.

What threat is there to players with the skill to repeat the quick death cycle coming down from the sky? they are XP bonus.
For paratroopers to survive, create rally points, and provide back doors for attackers, they need to be reasonably skilled.
I do not expect such players to turn a death cycle in a short time. If they do it by intentionally committing suicide repeatedly, there should make penalty for suicide. but I have never seen such a player.
Still, if they keep running quick death cycles, the attacker’s tickets will dwindle and dwindle.
A good defender who notices their spam will see it as an opportunity and leave the front line to their buddies and continue to capture paratroopers in the kill zone.
In the end, your suggestion is excessive.

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Imagine having 2 paratrooper squads equiped, or being a f2p with a squad of paratroopers, not you will have 2 squads that you may never get to use because your team is either using the vehicle or the enemy team is shooting down the para planes, so you now only have 2 squads

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Someone earlier on another post mentioned that you can only have one paratrooper squad equipped at a time. I don’t have 2 squads of them to test that, but even if it’s not the case, it should be.

Nah ive got 2, normandy. Could use them both

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He’s using “you are somewhat troll” argument pretty often.

Now I understand your feelings.

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Interesting. In that case then:

Either they should make it to where you can only take 1 paratrooper squad at a time, OR they create the option to wait for a set period of time rather than having to take another squad. I’d say around 90-120 seconds.

The other option is to be smart and not put yourself in that situation to begin with.

Personally, id prefer squad lockout every 3 spawns to be squad type based, not just individual squad (everything, tanks, planes, flamers, assault, paras)

Unpopular opinion

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:rofl: Paratroopers can be used without the air deployment. This changes nothing to F2P players.

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That is something I could definitely agree with. Players definitely need to be pushed toward using a diversified group of squads. The only thing I would add is that players getting caught using 'throw away squads" (squads they purposely keep small and die off quick) to circumvent that balance change sustain a penalty to their spawn time.

I like that suggestion. Let them spawn on the ground like normal troops if a plane is unavailable.

Yeah, but not through restrictions. Devs should instead make every squad similarly useful and effective.
I don’t want to be forced to play my riflemen squad just because all other slots are blocked, I would probably just quit the game completely. It wouldn’t be interesting for me.

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I think that your suggestion is too complicated.

The solution should be more simple —> the paratroopers cannot be used if defenders have active fighter plane above the battlefield.

So Germany playing against US would lost option to use them overall, because of consistent p47 lmao.

Just another pame restriction.

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Or make the paratroopers use special slots like vehicles.
You can only bring in one unit per person, and no one else can send in new paratroopers until they’re wiped.

Sorry, I meant “fighter pilot”.