Changing the paratrooper spawn mechanic

Just for discussion, I dont think it would be as bad as all that. I know you dont like rifles and You wouldnt have to play them.

There are more squads with automatics.

  • Assaulters
  • mgs
  • medics
  • stalingrad engies
  • some sniper squads are basically assault squads.
  • tank squads armed as assault squads
  • paras

More choices there than a lockout can force you to ever have to go rifle squad.

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I wouldn’t mind if they would just forced you take only one squad type per setup, so you wouldn’t be able to take 2 assaulter squads for example.

But I don’t want to be influenced on which others are choose to play at the same time.

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But isnt only been able to take 1 in pretty much the same thing? Except it robs you the option of having 2 assault squads built differently?

If you can only bring 1 assault squad, you can only use it every 3 spawns currently.

Nah, because it’s only you who can decide what to play. You are not forced to wait because others were faster to click.

Ah i see, no thats not what i meant

What i meant was nothing to do with team.

Currently if you use a squad (example assault squad), once it dies that squad is locked out for 3 spawns. All i was saying was that squad type (assaulters) could be locked out for 3 spawns.

On an individual level. Team cant dictate your choice

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Okay, I get it. Sorry for misunderstanding.

And yeah, it could work.
But kinda rip f2p players with 3 assaulters and 1 tank in setup, lmao

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They got options. Medics are early unlock, discount assault squad etc etc. And to have 3 assault squad they would have had to unlock alot more already

Bit more variety.

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I didn’t mean it as real argument, just a joke.

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Sorry for misunderstanding :stuck_out_tongue:

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Yet another reason to give f2p players an option to get squad slots. (I really hope we will get something like that.)

I play with 3 inf slots and it’s real pain in the ass.

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I completely agree, they really do deserve better.
(And I own 10 slots in every campaign, so it’s not like I would get something).
It’s the most p2w unfair thing in this game imho, only 4 slots are incredibly limiting.

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I don’t think paratroopers should be restricted to one squad, instead there needs to be a “risk” or negative aspect added for using them.

I actually really like the idea that you can only spawn them inside of already"patrolling planes", so that you would only spawn and make a jump when the plane is at the right spot.

The added risk would be “too much” wait time if selected a still too far away plane, that can also be shot down, resulting in an early jump or loss of squad.

i just want paratrooper to have a bigger time space (currently practically nonexistent) for fighter and maybe AA to shoot the carrier plane.

make it a good incentive to not just airdrop willy nilly with 0 air coverage.

it might make the squad shit to play tho, so iunno :person_shrugging:

oh, make the supply box shootable and destroyable by AA gun (and higher calibre) when still airdropping please? because that would be funny, the soldier land safely, and their supply box is… there… crash landed to pieces :laughing:

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Given Enlisted’s fast-paced gameplay, the idea of extending the time it takes for paratroopers to arrive on-site doesn’t seem like a very good idea.
First, it will be difficult to get them down on the ground at the right time. Some might argue that the technical tactics of anticipating battlefield developments and sortieing early would be appealing, but that is a just boring.

Also, if you give the ground forces enough time to spot them and aim with AA, the airborne forces have no way to counter them. Do you expect your teammates to eliminate AA? This game is not a game where teammates cooperate closely like that, so it’s not realistic. Nobody respons AA.
In the first place, if enough time is given to ground troops to prepare for interception, the significance of airborne troops to “surprise attack” is lost.
If you accept what is being suggested here, the paratroopers have little appeal. No one will use the paratroopers anymore, and it’s pretty unfair to anyone who bought a premier squad.

Paratroopers are actually transported long distances in transport planes and jump…It is deceptively attractive.
Such actions would work well in a more realistic game. For example ArmA and SQUAD.
Such a game may take at least an hour or two to complete the match, gathering at a rendezvous point, taking a five-minute helicopter ride, and then another ten-minute walk to the combat area. The maps are huge, of course, and you play on maps that look like Enlisted with all the gray areas removed.
If they have that kind of gameplay. Realistic paratrooper spawning would work fine.

But Enlisted is not.

Enlisted’s combat zone is very small. The battlefield size is somewhere between CoD and Battlefield. And, as I said earlier, the game unfolds very quickly.
Enlisted and ArmA are different. Enlisted has Enlisted charm. If you want a truly realistic game, you should play ArmA or SQUAD instead of trying to turn Enlisted into ArmA.

imo, I don’t think the paratroopers should change the current spawn mechanism.
I am very skeptical of reports that spam is being done by the Airborne Forces or that they are breaking game balance.
However, if I still need to nerf them, I would suggest changes other than the spawn mechanic. For example, make their spawn cooldown a little longer than other units. Normal troops will respawn twice before the cooldown ends, but Airborne needs three respawns.
Or make the equipment weaker until the crate is collected. You can carry a pistol knife, or a light weapon for paratroopers, but start with minimal ammo.
It’s like that…but,I don’t think it’s necessary either.

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I don’t agree. Current speed of spawning a transport plane is far too big.
Sometimes when I use fighter plane I see enemy para plane but I don’t even bother to destroy it because I know it’s already too late to do anything.
Time window to intercept is so extremly slow that we could remove transport plane and just spawn paras midair. Nothing would change.

1st airborne preparing to jump, france 1944 colorised

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I already was shot down once, so it is possible.

And I don’t think option to shot down theirs plane should be somewhat prioritized.
They’re already so easily counterable if you notice soon enough.

I really think people are extremely overdramatic about it, especially since paratroopers still aren’t easily accessible for everyone.
It’s really lame for the another pointless nerf right after something new was implemented. Otherwise it will end up just like bombing runs.

Like if paras are problematic for you, you don’t have to play Normandy. There’s lot of crying about this campaign anyway. (Probably because it’s most popular campaign and some people just aren’t able to accept this fact)

Remove slots restrictions.

And add respective respawn scores costs for all types of squads.

Everyone should be able to carry whatever we want. As an alternative mechanism to avoid spam, you just have to pay some points to deploy them in battle. Especially special members among them, such as paratroopers.

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I don’t say it’s impossible.
But it requires you to camp at it’s spawn location to intercept it before the drop. Or be lucky.

For me it’s not a matter of ballance but logic/comon sense.
We literalry teleport a plane into existance in a middle of a fight. This is stupid as fuck.

And before you comment, I think the same about engineers structures and I’ve already made a suggestion about it. I won’t bother searching.

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You are truly a broken record, lol.

Add ODST to new premier squad.

imo, I think that soldiers are sent in like Star Trek and ODST is what the developers intended.
Maybe adding tens of seconds to their flight time won’t change anything, and a minute is too long. With no countermeasures against AAs or fighters, most paratroopers will be found and killed before they drop.
I think that the current method is the only way to express airborne operations on a battlefield scale like Enlsited.

…I just had an epiphany.
If the player actually pilots the transport, it might solve the boredom of longer flight times and how to get around enemy air defenses. Whether you can reach the battlefield safely or drop to the correct position, it all depends on your skill.
Paratroopers use the aircraft’s “transporter” slot and the player actually steers it to a landing position and jumps off.
The aircraft then disappears on autopilot out of the combat zone and the next person can use the slot.