currently, the explosive pack works way better than any other grenade and most players i see only use the explosive packs, however, we don’t need an explosive pack nerf, what we need is an improvement to the other grenades
-anti infatry grenade
increase it’s “ammunition” allowing us to use two of them instead of only one, it will still be weaker than explosive pack, but will be used more than once allowing to clear multiple areas
-molotov
increase the duration of the fire, making it more viable to block the path for an enemy advance
-smoke grenade
increase effect area to better cover an allied attack and increase carry capacity so we can cover multiple attacks
what happens is that most people choose explosive packs because they know whats up. ill explain. for example myself, i dont wanna be in front of two tanks that literally no one has taken care of cause i have a bunch of bots or noobs in my back. Do you think experienced players want to only take det packs? id like to take a molotov here and there to create certain situations or a smoke grenade to help passively but that aint going to happen if your team is bad as per usual and rolls a red carpet for enemy tanks to push forward.
Anyway, how about this idea:
Leave current grenades as they are.
Increase AT capabilities of molotovs.
Change explosive pack to be plantable and/or make it limited do AT gunners and engineers as they make the most sense.
Thanks to this every infantry man still will have limited AT cpabilities to disable tanks and explosion packs will become specialised tools for tank and emplacement destruction.
My opinion is that they should improve Molotov cocktails and improve the density of smoke grenades
and this idea is the most appropriate, the explosive charge does not need a nerf, but rather a limitation
I usually run one potato-masher and one detpack, if I have a grenade pouch. While the grenade is certainly weaker, it’s got much better throwing range which is useful if you’re not running the perk that lets you throw like you’re in the NFL - a perk which I’ve come to loathe as it’s awful running up to a fantastic ambush of a tank only to overthrow massively, because you didn’t realise you were using that soldier.
So, either bring AT gunner squad/soldier (which in Tunis is a terrible idea, considering BOYS ATR is literally useless against everything that is not human flesh), or engineer squad (which you cant do because you have limited slots).
Alternative would be forcing players to choose otherwise mostly ineffective soldier only to not be forced to endure having only one soldier in squad with actual AT capabilities… that is engineer. (Bless you AT soldiers in Normandy/Berlin, but it will do no good anywhere else).
I think that placing limit on the amount of detpacks per squad should be done without forcing players into choosing specific soldier that is worse than subpar in half of current campaigns.
I like that antitank rifle in Moscow-Axis. The Panzerbuesche can kill the low-tier Soviet tanks no problem, if you hit their midsections on the sides and they make hilariously effective sniper rifles.
So long as you hit, they’re dead. Whether you hit their little toe, or their head. One shot one kill lol
you can do this but you need a grenade pack. But i do not think you need to carry any more fragmentation grenades than you already can as it would just result in grenade spam.
Also normal fragmentation grenades are actually pretty good i like that you can throw them a lot further than explosive packs.
I think the way the grenades are okay in enlisted.
No because every soldier class needs an anti tank capability and explosive packs are perfect for this. If this change was ever made and i hardly doubt it would it would just make tanks inadvertently stronger. Its a terrible idea and would fuck the balance of the game explosives packs should be left be as there not overpowered or game breaking like so many people make out.
Also smoke grenades do need improving.
remove grenade pouches from the game entirely and refund everybody who has them. explosive spam in any fps is cancer, we already have cas, artillery and mortars.
i don’t know what the fuck they were thinking giving a single player the option to throw a maximum of 27 grenades per spawn, even 18 is far too many. even for the smallest squads, that’s still 10 - 15 grenades per spawn if you minmax it. combine that with grenade throw perk and a little bit of map knowledge and you have the ability to explode tanks and spawn camp the enemy team from your own grey zone. grenades aren’t the problem, grenade pouches are.
Still, I think explosive packs could do with a little aoe nerf, and something to make them more consistent against tanks (as per usual inconsistencies could be a result of server issue)
It’s because you can only carry one of many kinds of grenades at default.
Only explosives can do AT (properly). And it comes with even better AP ability. And much controllable flying path.
And AT is much more important than most other task.
I maybe let one of 5~9 soldiers per squad carry a grenade pouch to take other kind of grenade.
Meanwhile in RO2. Regular grenade has way better flying path. Decent AP ability. Explosives only be thrown 5m away. And much longer timer. But insane damage range. And there’s REAL AT grenade, very decent AT ability. Very easy to control and no timer, instant explode. But is nerfed to near 0 AP ability. (Use IOM mod to feel the original insane AP range)
@47094123
Yeah, I guess you are right. Limiting it to two clases may be too much.
But the rest is fine imo.
I think the standard grenade pouches are okay but honestly I don’t think you should be able to carry two explosive packs only two fragmentation grenades, smokes and Molotov’s.
The large grenade packs though should perhaps be removed as yes explosive spam in fps games is bad battlefield is a good example of that.
They seem to be pretty consistent to me especially if I throw them correctly i doubt they need to be better against tanks as they are currently pretty reliable.
- bronze orders- grenades
yeah me too but ive had a lot of people say they aren’t. not sure if just skill issue but i’m putting it down to possible server issue still.
Don’t wanna sound like a dick but it may be an issue with players not really knowing where to throw the pack and not even knowing to prime it before hand. A lot of players often complain about things not being good enough but it tends to be a player specific issue due to them not knowing how to use it correctly.
so, a skill issue
Yea i didn’t want to use those words to sound like an ass but yea i find combating tanks quite easy it must of been all that training on how to kill Russian T-34 tanks when i was a kid in berlin.
Ohh you must be realy old then
I see people throw packs at me all the time when I’m driving a panzer and I can dodge them most of the time. I think you’re correct that a lot of folks don’t know to prime them first