Our Plans to Change the Explosive Packs

Do not change the flying distance of the explosive pack.
Rather, please make a bundle grenade with a shorter flying distance and more power, please.

1 Like

Interesting. Maybe with this change add the remote TNT thing from Stalingrand to the other campaigns?

5 Likes

The less powerful the explosive packs, the harder it will be to defeat the tanks. Especially with the Germans in Moscow, you will have to rely on anti-tank guns, which take time to set up, and anti-tank rifles, which are almost helpless. The German tanks in Moscow themselves are basically weaker than the Soviet tanks, so do not upset the game balance any further.

4 Likes

could you increase the weight of grenade and make it easy to use like explosive pack. its hard to control the direction of grenade.

Awesome to hear, for a good amount of time now there’s been no point in carrying a frag over an explosive pack but specializing them is a perfect way to balance that out

3 Likes

I have come up with suggestions long time ago:

Just copy what RO2’s throwable grenade’s behavior.


A special AT grenade for very decent AT ability. Very handy to use. But nerfed to poor anti infantry ability. (Which Enlisted lacks)

Explosive pack for UNIVERSAL usage . Short range & long timer but high explosive power to destroy both infantry and vehicles. (Or even able to stick to places)
image
Good old classic hand grenade. Zero AT ability. But very easy to control and accurate. And enough anti infantry ability.

Also, let explosive’s weight and amount you can carry matters.
Like explosives take more slots than grenades. Like you can carry 2 grenades but only 1 explosives.

But still.
Explosive pack is current MAIN way for infantry to destroy tanks.
This balance not only matters anti infantry strength. But also for tanks’ strength. Because, infantry may take less explosive packs with them. If use hand grenade like “supposed to”, and without grenade backpack, soldiers will lost all AT ability.

1 Like

I think it’s a very good change to balance the det pack and the fragmentation grenade. For the moment there is no need to use frag since the det pack are better in every situation, with the throwing distance the only down side.

To thing might still disturbe me:

  • If you cock a grenade or a det pack while you are laid, it will automatically launch it if you decide to stand up
  • There is no way to make a soft throw
1 Like

Give the option to sell more than just weapons. Backpacks, explosives, knives, pistols, etc. If we’re able to get compensated for it, I doubt there would be an issue if we can reallocate it to something else immediately.

6 Likes

I get it, I ain’t laughing but I get it. I will miss the good days of the anti everything terror brick dearly. That being said if they give us the option to attach it to stuff at it could more than make up for the nerf. Like you have to hug a tank but when you toss it, it sticks or something. Idk, sad to see the murder brick get nerfed.

1 Like

Devs should make a poll, why dont give us a poll? How could such a big decision be made without a poll? Forum is only 5% of your playerbase or even less

1 Like

any plans to create chinese officiall website?

Good to hear this being looked into! The solution has been said many times but I agree with what is suggested - they need to be more specialised so both types have a purpose.

To go a step further, maybe the weight of an explosive pack (and backpacks/pouches) should impact movement speed too. Make it a decision - move more quickly or carry loads of kit.

Definitely agree throwing distance should vary noticeably between to two as well.

Also saw mentioned some kind of visual indicator regarding whether you have the throwing distance perk - I usually won’t realise and will launch grenades way beyond my target.

And definitely remote tnt in all campaigns please.

Plus with the tanks camped in grey areas issue - maybe once reduced in effectiveness against infantry, allow extra time while actively armed with an explosive pack to approach camped tanks? That way you can only really leave the battle area to approach a camped tank and would be prevented from really doing anything else, but could still tackle the issue.

1 Like

Thanks for your ideas and reactions. This will help us a lot in our decision.

5 Likes

Let us Sell Detpacks, Knifes, Pouches Pistols Mortars Flamethrowers, Scopes from Snipers Everything.

Nerf Detpacks:

  1. Change Description from 4kg to lets say 1,5kg. So the most Tryhards are quiet.

  2. Let them only Destroy Things like Motors, Chains, Turetts.

  3. Or make them not Possible to cook them.

  4. World Record of 4kg Throwing is 22meter, delete Throwing Perk.

Make ENLiSTED REAL-AGAiN

Why?

  1. We have AT Guns BUFF them, M1 Bazooka is worse then Piat. Granatbüchse Optik is bugd.
    Pzb 38 and Pzb39 PTRS are only good as Sniperrifles.

  2. AT Mines

  3. Airplanes

  4. Engineers AT Buildings

Enough to Encounter Tanks, they just need Proofs and Buffs.

ENLiSTED got many Problems which are not getting fixed by bringing new more and more Content…

Some Pervers Bugs and Suggestions that Repeats over and over

3 Likes

Poll when?? Don’t make a big change like dispersion you did the last time. Players would take your game seriously only if you take players seriously.

2 Likes

redo the explosion animation to make it more realistic with white smoke and not black and add craters for the esplosive packs and grass for the grenade.add a grenade decoupage animation.

That’s fine. The PIAT had an armor piercing between 80-100mm (it was amazingly unreliable). The M1 bazooka, which could only fire M6 missiles, is up to 80mm. But this is the theoretical maximum. Only later did the M6A3 missile, fired by the M1A1 or M9, reach 100mm.

Watch my beast of a grenade launch! Teaching the enemy to not stand together! Spreading out at spawn would have prevented this. Lol

Good on me.

It’s the throwing of the explosive pack like as if it were a grenade that ruins it. Instead how about you light it drop it down and few seconds later kaboom! and grenades stay thrown. then both would be used as intended. Explosive pack always was weird in this game. whole squads just casually throwing explosive pack left right and center. instead would be better say left click, activate fuse 6-8 sec countdown till explode and that leaves you with 2-3 sec to put it down somewhere, Not throw it. This would result in more realistic and better use of explosives and grenades. explosives placed on tanks or here and there and wait for kaboom. and grenades used offensively thrown against targets

1 Like

Views on explosive packs and tank
1.I’m against the idea that explosive charges can only be used by specific professions, as some players say, because there are too many tanks, and every soldier of mine should be able to effectively kill tanks within 10 meters.Infantry is afraid of tanks, and tank men should be afraid of every approaching infantry.
2.You can increase the stun range of the explosive charge to the soldiers to make up for the reduction of the damage to the soldiers.

4 Likes