Changes suggested after testing the update

“I say we take off now and nuke the sight from orbit. It’s the only way to be sure.”

~Corporal Dwayne Hicks

Wait… that’s a madsen, not a gorov. The madsen isn’t that good and is exclusive to gunners. You’re not really going to see it that much. It’s probably not even allowed in high br.

So now I’m completely lost as to what you’re complaining about.

FG series deals 11 damage at 100 meters, which is still a one hit kill

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I dont understand why you removed the Automatic from Stalingrad when the M2 Carbine is full auto and for Engineers.

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Yeah, because Federov and M2c are basically the same thing.

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Wrong picture by accident.

If you stack the body armour and vitality and Greater chance to get in downed state It does make a difference Especially if you have an entire squad with that perk and cosmetic loadout.

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Stalingrad players getting any sort of benefit for purchasing the campaign challenge: IMPOSSIBLE.
Don’t be surprised when they steal the German PPSH from us next and say its to protect the Quadro fans

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Its a gold order weapon of which you can only get 3, and it has identical performance to the FG-42 II, why is this random mediocre gun bothering you so much, crying about nonexistent problems seems to be your life goal.

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Please allow us to selected wanted campaigns/maps and unwanted campaigns/maps. Like how we can in War Thunder.

I merely execute wounded enemies with one well placed headshot… I’m evil.

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Ending suffer isnt evil. Its salvation

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That’s exactly what I have in my mind everyday.

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Because the Soviets have way too many toys accursed Fedorov a belt fed MG and knock off STG and weapons that hit harder than most of the German weapons which makes the vitality Perks pointless and this whole change was for the engineers of stalingrad so they couldn’t equip people with Fedorov and now we’re giving an engineer something with 13 point damage at 100 meters which no other automatic rifle has besides the Soviets and if we’re even trying to go to steam we need to make things seem logical instead of 1 sided.

And don’t forget this adds up to If you stack the body armour and vitality and Greater chance to get in downed state and Killing soldiers with all that stuff on makes the Soviet kind of monsters when you think about it.

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I have a new profile picture for you, please enjoy.

germany_suffers

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That’s a completely different issue. You’re talking about the balance between this MG and the FG42, which doesn’t include external factors as such. Bringing that it makes your argument even more flawed and complicated.

For the record, I’ve never played as the Soviets and I’ve maxed Berlin and Stalingrad for the Axis. This really isn’t as big of a deal as you’re making it.

Again, the FG42 is still capable of 1 hit kills at 100 meters, so even though the Gorov is slightly higher, trying to paint the FG42 as a bad weapon is just laughable.

You can also get only 3 Gorovs, and as many FG42s as you want. So I think it’s safe to say that and engineer squad with 6 FG42s is ultimately more capable than a squad with 3 Gorovs

Personally, I think they should make it so you have infantry and specialized infantry, where specialized infantry, either has a unique soldier type that no other squad class can use, or has a unique upgrade (radio rapid artillery, machine gunner heavy MG, etc). Then, make specialized limited to 1 squad to take into battle (And remove the premium squad bypass of this restriction). The Normal Infantry squads should have no limit … This (I believe should have 4 types … AT Gunner, Rifleman, Assaulter, and Sniper) … I think they should give AT Gunner the ability to build either recoilless rifles or a higher caliber AT Gun then standard Engineer Squads and move them to specialized … this would leave 3 squads … A “CQB” in Assault, a “mid-range” in Rifleman, and a “long range” in Sniper. This would make it so you have a squad class that can fit majority of playstyles that is unlimited, while those squads that are restricted at least have something offsetting their restriction … IE you can only bring 1 BUT you can do X.

This still gives premiums a bump as being desired as their engineers can make them pseudo engineer squads, however will be a better system than what DF has proposed, IMO.

I’m not worried about one squad having that weapon I’m worried about a team of players all having that same weapon and working together could you imagine what an entire team all using Gold weapon orders and what it would look like Because this is what the whole BR is supposed to fix get rid of the bots and have players with teammates instead of bots.

I’ll take it because for some reason no one can realize what it would look like if we had an entire team of people using gold weapon orders or premium and how that will turn out.

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If you worried about the Gorov in teams then you have nothing to worry about.

Read carefully: the chance of you facing a group that all just happens to have Gorovs is very small to begin with, and even less so for it to happen more than once. That is not something to be worrying about in any way.

Maybe you lose one match because of a group . Chances are it was just because that group was gonna win anyway, Gorov or not. Oh well. Move on.

And the devs are introducing another soft rule that would put groups of players in one match if it doesn’t hurt queue times.

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With the new BR one way or another you’re gonna see some people you know over and over again and once we get to steam I have a feeling more whales are going to appear and more premium toys are gonna come out-of-the-box and more Horrors Will appear if imbalance in months where something is not fixed just like the curse of the paratroopers and it’s the capping objectives and how long we’ve had that going on for.

Your new pfp is…

Surprisingly well representative of your persona :laughing:

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