Change the rules for using Rally points

Teams which have several players building rally points simply roll over anything. No matter how well you play, it is impossible to beat a team which has to run 50 meters instead of 150 meters. Very often, entire teams refuse to build any rally points but they are very happy to immediately use any rally point built by their team mates.

The player who built the rally point has to wait in line for a long time, or often he cannot even use their rally point as the enemy team gets too close and eventually destroy the rally point.

Having to wait in line to spawn from your own rally point makes no sense. You essentially are prohibited from using something you built. It is often better to not even bother building rally points, when you are the only one doing this for your team. Since your entire team is coming from one area, it is very obvious for the enemy team there is a rally point there, and they quickly destroy it.

In addition to this, often, your own team camps the rally point and refuses to move away from it, which means it is immediately spotted by the enemy team and destroyed.

in addition to this, the team which has many rally points functions as a force multiplyer, as even less skilled players are being pushed forward by having a well-positioned rally point to use. As a result, many games end up very quickly when one team does not build a single rally point.

It is very frustrating to be the only player in your team who bothers with rally points, and there is really no meaningful point to it. on the other hand, if you have 5-6 rally points, a team can just spawn over and over into combat with virtually no wait time. And there is no comeback mechanic for it. It is a lost game, and as a result, many players decide to simply quit, because there is no point to try and play well.

I suggest two of the following options:

Option 1: you can only spawn from a rally point built by yourself. Your team cannot use it. This should limit the huge advantage a team gets from having rally points over team that do not build rally points at all.

Option 2: Only other players in your team who have built rally points can spawn from another rally point. This would encourage players build rally points. A rally point cannot be built close to the spawn point. The player who built the rally point has priority to spawn from it. They do not have to wait in line to use their own rally point.

Option 3: At least give priority to the players who built the rally point, so they do not have to wait for their team in order to be able to spawn.

Option 4: Again, the player who built the rally points has priority to spawn from them. You can build as many rally points as there are players in the team. Alternatively, limit the rally points to 5 per side, and allow one player to be able to build 5 of them, if they wish to.

6 Likes

The problem are the :poop: players who dont understand its important to build rally point and you want to nerf it cause brained players use it ?

12 Likes

It is not a nerf, at all. It is balancing things out. How are you going to convince bad players to build rally points? You cannot. Then why punish those who do? No one plays bad sides because of this very reason. You simply do not stand a chance against a team which builds rally points while yours never does.

2 Likes

It’s possible to beat a team building rally points, by having your team build rally points.

“Punishing those who build rps”…
That’s really stupid to say considering those rallies become “idle xp farms”… hardly punishing.

Option 3 would work thought.

3 Likes

Idle xp farms which last 5 seconds before found. Yeah, right. You made more xp by not building a rally point and shooting something.

Have you tried convincing your team to build rally points? It never works. All you get is players talking garbage and getting mad over it. “I play for fun”. “It is a free game”, “I play the way I like (while camping the rally point you built and eating a grenade)”

Have you even tried to play solo, without a squad as Allies on Pacific, Axis on Tunisia, or whichever side is losing hard in Normandy these days, and see the sheer stupidity and cancer those teams are? Those players would rather type walls of stupid stuff than build a single rally point.

Did you even read my post? How is it a nerf? And how are you going to convince bad players to actually stop being bad?

The way rally points are designed right now, they punish players who play well, and try to carry their worthless teams. They are incredibly overpowered, yet bad players refuse to have anything to do with them, besides spawning on them.

Option 2 is an interesting concept, though many players would probably complain or simply not understand the mechanic at all.

Option 3 is definitely a good option.

I will note,

This part is a difficult part to balance, though there is one major thing that could help to counter this, and I’m sure everyone knows what I’m going to say.

Better balance defensive mechanics. Give time to set up beforehand or at the very least give defenders the knowledge of where all future objectives are going to be, so an engineer can run back in advance and fortify. If an objective is fortified ahead of time, it can give defenders a chance against teams that actually do use lots of rally points, by creating choke points and defensible positions.

2 Likes

This one is genius

1 Like

I don’t like current state of RPs and how mandatory those are, if your team doesn’t know how to use them properly nothing else matters (like aim, positioning) and that’s perfect example of them being too powerful tool.

RPs should either have build distance increased OR default spawn brought closer. That would do the work.

2 Likes

Find friends who build rally point.

and then they would end up stomping literally every game which is no fun either. Teaming up is easy win because of that let alone the 10v13 bug.

This is a core issue that’s need to be addressed systematically, not individually.

1 Like

I like option #2 or #3

Either would be cool with me :+1:

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Or do as many people have suggested, give the person who built the RP priority so he doesn’t wait and you won’t feel scammed

1 Like

What a radical concept
Actually using your tools to deal with problems presented by enemy?!

Amazing is it not? Yet many ppl don’t get it, and ask for nerfs/restrictions instead.

2 Likes

If that is the case, that is terrible game design.

In games which Enlisted is inspired from, such as Squad and Hell Let Loose, the equivalent of a rally point can only be used by the squad, not the entire team. A separate building needs to be built (headquarters, garrison) in order for the rest of the team to spawn from. It is much larger, needs players to contribute to it with resources (otherwise it cannot be built), and it has to be built further from the objective.

The reason is simple, rally points are extremely strong. I am not an amazing shooter, yet over 90% of the games I am 1st place and carry the team to a victory just because I build rally points. I play solo. The moment I face a squad, it is game over. And not because they shoot better, but because they build more than one rally point. This means, the enemy team is capable of enfilading fire and you are not, you are done for. The game is over in minutes.

Even after the major update, this will continue to be a major issue. The games will be won and lost not because of personal skill, but as a matter of who has the most stubborn bad players who refuse to do anything else but larp ww2, snipe and generally be absolutely useless. That team will get rolled hard.

If you think this will not lead to everyone playing just one nation (as it happens now) the one for which players build rally points, you are in for a big surprise.

Rally points are extremely strong, cost nothing to build, and there is nothing you can do about it if your team does not build any. And you being the only guy who builds them does nothing but attract the enemy team towards your rally point and have it destroyed.

“Just play better” or " play in squads" does not solve the imbalance of this game mechanic. RP are super easy to build and they have a massive impact on the outcome of the game. It is simply a matter of whichever team throws more bodies at a problem wins.

Forcing people to play in squads is also an assinine solution. Most people, who are not children or teenagers, do not have the time to social network and wait for some random game decide to finally ready up to play the game. That is not how you balance a game, unless you introduce a mechanic designed for creating squads in order to join a game. As in, you cannot play solo. But that does not guarantee anyone in the squad will build rally points.

1 Like

Best worst “punish people who dare to use normal game mechanics” in a while.

Pretty sure, the main reason why nobody playa Tunisia Axis is because the Allies have two or rallies more on average or a reason why less people will play them.