Change how you aim with mortars and allow me to order my squad to shoot

  1. Change the aiming of the mortars, now it’s unnecesarly complicated.
    Just make it like in other games that have mortars, let us aim with a circle on the minimap. Fast, simple, intuitive. Example from BF1:

    Current way of aiming is that but with extra redundant steps. It has exactly 0 positives and quite a few negative aspects.
  2. Allow me to order my squad to fire the mortar. Just like arty, press 6 for example (or use the command wheel) and click on the map where to shoot, one click - one shell. It’s basically an option to quick-fire the mortar, that you can use in the middle of the combat without making yourself too vulnerable.
6 Likes

I think if mortars were easier to aim with people would just bitch about them being overpowered constantly i mean its not that bad you spot some infantry with your other squad mates then switch back to your mortar guy and let lose on the general position. however by the time you have done all that the infantry could of moved so yea suppose its abit shit.

Mortars seem to only really be pretty good if you have a team that spots properly and if you attacking or defending a point.

But yea i suppose it would be nice to order your squad to fire on a general position. but again people might just say its op like the artillery squad or may be too much like the arty squad.

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The only time you see people use mortars is to try them out and realize they´re just a radio squad with way more drawbacks. They need to be made more viable or removed compleately.

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removed ? no sorry but there’s not really much point in removing something from a game as that just deletes content unnecessarily.

More viable i mean yea but there pretty viable currently if you know what your doing also i like the mortar for the fact you can get two assaulters in it as well as an engineer perfect for pushing points just unload everything and push.

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also weren’t the mortars nefred because the kiddies were complaining about them being too “overpowered”

I have no idea how someone can consider something overpowered in enlisted where you can just get 1000lb bombs and just wipe out half the map.

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Mortars used to get a complete reload from 1 point of an ammo box - 10 rounds - so an ammo box worth 10 pts would give them 100 shots.

Put a couple of engineering squads with the mortar and you had OP mortar spam.

That got removed by making a mortar reload cost an entire ammo box - and IMO they work fine now.

The current mortar aiming system is fine - it is even reasonably accurate for this level of mortar - they didn’t carry maps and do map fire - they guessed the range, aimed the tube, and loosed off a few shots.

Mortars are useful for attacking cap points, and that’s about all - which is also reasonably realistic IMO - you can get a lot of kills with a bit of skill and awareness of where the enemy is likely to be.

Further you CAN do effective map fire by putting an aim marker on the map and than shoot at that.

The OP obviously has a L2P issue - they will probably get better with some practice.

Getting a task to kill 40 or 50 with mortars remains one of the easier “hard” ones.

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just you wait for them to add “get 100 kills with shotgun” task lol

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lol - haven’t used a shotgun for months now - even before the nerf I found them pretty marginal.

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Back in CBT mortars could be aimed from the minimap, and infinitely reloaded from ammo crates (until you ran out of crates) and when Conquest was more prevalent you could fire them at any point from behind your spawn, safe as houses. They were OP and need a nerf badly.

Now, with limited ammo and limited resupply, and the overwhelming number of games being invasion or destruction (if you’re in tunisia) the mortar is basically useless. Any buff at all will make them broken hand-of-god weapons in conquest and certain destruction maps, but still basically useless everywhere else. Just spawn in, fire them off hoping for kills, and go fight.

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And reload in a minute…they need to do something about plane spam. Make them fly further or make them land somewhere and rearm but the way it is now is just dumb.

I know you CAN do it, it’s just stupidly inconvinient. It’s not L2P issue, it’s a bad game design that complicates simple things whout a reason.
Like you can pump tires of your car by using hand bicycle pump, or you can use a compresor on the nearest gas station like normal human beeing. Why bother with the first option?

If you still don’t agree, please list the benefits of current “place marker, shoot marker” aiming procedure, that map firing doesn’t have.

It’s not complicated IMO.

i didn’t say it had advantages - I said that it is a means of doing so.

ETA: However there is one MASSIVE advantage hte current system has - you don’t have to open a map for every single time you want to shoot - shooting at cap point is easy and quick

I don´t believe it is L2P issue, the entire point is probably to make mortars less dependent on the team markings (unless you are shelling surroundings of spawn, which would qualify you as a filth).
However, that is already in the game. Sure, you can´t just point and click on the map, but you can open the map and create “yellow mark” which would measure distance to area you want to shell for you.

Of course, I agree that we should be able to order our other mortarman to fire on certain location that is marked/we mark. That would also give second mortarman actual role instead of serving just as “backup life.”

I don´t know about Tunisia, because I do not have mortars there, but I can assure you, that mortars are not useless in invasions. In fact, invasions are your best bet to get lot of easy mortar kills and greatly help your team (assuming you are at least trying to communicate and team responds with marks… which they sometimes do but tbh, it is still better to have a friend to be sure). Mortarmen are support classes, and as every support class in Enlisted, you can´t possibly think that you will be well rewarded every time.

Yes there is it´s called trimming the fat. If they removed mortar squads their absence would be barely noticed.

Might aswell use a radio squad, put a red circle on their backline so they can´t reinforce their position and clean the objective with the rest. 1 Assault might be enough depending on the faction.

It’s complicated more than it needs to be. This reason is enough to change it imo, and there are more.

So you don’t know how mortars in BF work.

I picked the first video that YT showed me, please watch the gameplay it and reconsider my idea.

Oh. The spam mortars from BF.

Issue is that unlike mortarts radios can be used in many squads and people constantly block the artillery limit.

Yeah, it can get preatty bad in BF.
But in enlisted we have only one mortar squad per side + very limited ammo, while in BF everybody can have a mortar and it resuplies in sth like 45s.

Circle was remove

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Thats eactly how it should work. Damn, so many things got removed for no reason.

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